How to Find the Energy of a Scattered Photon in a Moving Electron Frame?

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SUMMARY

The discussion focuses on calculating the energy of a scattered photon after colliding with a moving electron. The initial photon energy, denoted as E, is boosted using the Lorentz factor, resulting in E_{boost}=E*\gamma*(1+\beta). The Compton scattering equation is then applied to find the energy of the scattered photon in the boosted frame. The challenge lies in transforming the energy back to the initial frame, which requires using Lorentz transformation equations to account for the changes in both energy and momentum of the photon.

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Homework Statement



Consider a photon scatter off an electron heading towards the photon. After the collision the photon is scattered at 90 degrees. Find the energy E of the scattered photon.

The Attempt at a Solution



Boosting into the electron frame the incoming photon energy increases from

E to

E_{boost}=E*\gamma*(1+\beta). Then I can apply the standard compton equation to find the scattered photon energy in the boosted frame, provided that the scatter angle is also 90 degrees in the boosted frame (is this a legal move?).

E=\frac{E_{boost}}{1+\frac{E_{boost}}{m_e*c^2}}

So far so good, but how do I transform the energy back into the initial frame? How will the photon energy change as I boost back to the initial frame?
 
Last edited:
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mathman44 said:
Then I can apply the standard compton equation to find the scattered photon energy in the boosted frame, provided that the scatter angle is also 90 degrees in the boosted frame (is this a legal move?).
No, the angle will not be 90o in the boosted frame. In the boosted frame, the scattered photon will have a component of momentum parallel to the boost direction as well as a perpendicular component.
how do I transform the energy back into the initial frame? How will the photon energy change as I boost back to the initial frame?

The energy and momentum of the photon together make up a 4-vector. So, you can apply the Lorentz transformation equations to this 4-vector. This is also how you can get the scattered angle in the boosted frame.
 
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