How to Implement the Snake Game Using Struct and Constants in C++?

  • Context: C/C++ 
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SUMMARY

This discussion focuses on implementing the Snake Game in C++ using structures and constants. Key components include defining the game board with constants like NUMROWS, NUMCOLS, and TAILLENGTH, and utilizing a struct named _cell to manage the game state. The player ('U') and opponent ('X') are initialized in specific positions, and the game logic involves moving these pieces while adhering to the rules of collision and tail length management. The move variable tracks the number of turns taken, and user input for direction is handled in the movePlayer function.

PREREQUISITES
  • Understanding of C++ structures and constants
  • Familiarity with 2D arrays in C++
  • Knowledge of game loop mechanics and user input handling
  • Basic understanding of collision detection in grid-based games
NEXT STEPS
  • Implement collision detection logic for the snake's tail using TAILLENGTH
  • Research how to manage dynamic memory in C++ for more complex game states
  • Explore advanced user input handling techniques for smoother gameplay
  • Learn about game state management and how to reset the game after a win or loss
USEFUL FOR

Game developers, C++ programmers, and anyone interested in learning about game mechanics and implementation in a grid-based environment.

  • #31
manveenkaur said:
So did you not figure out something?
Nope.
 
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  • #32
How did u guys deal with the tail?
 
  • #33
I am still not able to get a solution. I'll really appreciate it if someone could help me. M problem is that my opponent does not move. Please help!
 
  • #34
manveenkaur said:
I am still not able to get a solution. I'll really appreciate it if someone could help me. M problem is that my opponent does not move. Please help!

It appears that you are using an underscore '_' instead of a regular minus sign '-'. When you make the changes the code should work!
 

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