FallArk
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Nope.manveenkaur said:So did you not figure out something?
The discussion revolves around implementing the Snake Game in C++ using structures and constants. Participants are focused on understanding the game mechanics, struct usage, and function implementation, including how to manage player movements and game state without using global variables.
Participants generally agree on the need to clarify the use of the move variable and the struct, but there are differing opinions on the best way to implement user input and manage the game state. The discussion remains unresolved regarding the specific implementation details.
There are limitations in the current code regarding the proper initialization of the board and the handling of user input. Participants have not reached a consensus on the best approach to manage the snake's movement and tail length within the game logic.
Nope.manveenkaur said:So did you not figure out something?
manveenkaur said:I am still not able to get a solution. I'll really appreciate it if someone could help me. M problem is that my opponent does not move. Please help!