FallArk
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Nope.manveenkaur said:So did you not figure out something?
This discussion focuses on implementing the Snake Game in C++ using structures and constants. Key components include defining the game board with constants like NUMROWS, NUMCOLS, and TAILLENGTH, and utilizing a struct named _cell to manage the game state. The player ('U') and opponent ('X') are initialized in specific positions, and the game logic involves moving these pieces while adhering to the rules of collision and tail length management. The move variable tracks the number of turns taken, and user input for direction is handled in the movePlayer function.
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Nope.manveenkaur said:So did you not figure out something?
manveenkaur said:I am still not able to get a solution. I'll really appreciate it if someone could help me. M problem is that my opponent does not move. Please help!