How to measure crash impact of a remote control car?

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To measure the crash impact of a remote control car, it's essential to mount an accelerometer to capture deceleration rates upon impact. Using radar can provide a more accurate measurement of the car's top speed at the moment of collision. The concept of a "crumple zone" can be applied to design bumpers that control deceleration. Additionally, recording the car's speed with a flashing LED and analyzing video footage can help determine the velocity profile. Researching these methods and looking for ready-made products online will aid in understanding the forces involved in the crash.
KirkB
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I want to mount some type of measuring device on a remote control car, and then crash it into a wall. As a result of the impact, I want to look at the speed the car was traveling at point of impact, as well as the rate of decelleration that occurred after impact (using various bumpers). I think this is similar to how car manufacturers and vehicle safety agencies test cars for safety, but on a much smaller scale. I'm hoping someone can at least provide me with the appropriate key words to search the internet with, so that I can study and understand the forces involved. I would also like to find websites where someone has done something similar to this, and also to hopefully find a ready-made product that I can attach to the toy car. However, I don't really know what I'm looking for well enough to do a proper search. Any advice is appreciated, as I'm a physics rookie.
 
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Try
"crumple zone"
which is the designed crumpling of the front of the vehicle to give a controlled deceleration to the passengers.
 
You need an accelerometer
 
It would probably be more accurate to use a radar to find a top velocity of the car, as opposed to using the force of impact to figure out the final velocity. Then take the top velocity as the worse case scenario for wrecking, and find impulse time's measured for particular materials, like a wall and the bumper.
 
Mounting an LED on the vehicle that is flashing at a known rate, and making a video of the car from the side, will tell you the velocity profile to some degree of accuracy.
 
I built a device designed to brake angular velocity which seems to work based on below, i used a flexible shaft that could bow up and down so i could visually see what was happening for the prototypes. If you spin two wheels in opposite directions each with a magnitude of angular momentum L on a rigid shaft (equal magnitude opposite directions), then rotate the shaft at 90 degrees to the momentum vectors at constant angular velocity omega, then the resulting torques oppose each other...

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