High School How to specify the direction of an area vector?

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The direction of the area vector for a triangle formed by vectors a and b is determined using the right-hand rule, where the thumb points in the direction of vector a, the pointer in the direction of vector b, and the middle finger indicates the direction of the area vector a × b. While both a × b and b × a yield valid area vectors, they point in opposite directions, leading to confusion about which to use. The convention is to use a × b for the area calculation, aligning with the positive determinant of the corresponding matrix. This choice is based on mathematical consistency and convention rather than an inherent property of the vectors. Understanding this convention clarifies the specification of the area vector's direction.
Hawkingo
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We all know that the area of a triangle having consecutive sides as ##\vec { a }## and ##\vec { b }## has the area ##\frac { 1 } { 2 } | \vec { a } \times \vec { b } |## but what is the direction of that area vector? I mean if we consider ##\vec { a } \times \vec { b }## that will be one direction and if we consider ##\vec { b } \times \vec { a }## then that will be the opposite direction but as we know an vector always has a particular direction so how to specify the direction of the area vector in this case?
 
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Hawkingo said:
We all know that the area of a triangle having consecutive sides as ##\vec { a }## and ##\vec { b }## has the area ##\frac { 1 } { 2 } | \vec { a } \times \vec { b } |## but what is the direction of that area vector? I mean if we consider ##\vec { a } \times \vec { b }## that will be one direction and if we consider ##\vec { b } \times \vec { a }## then that will be the opposite direction but as we know an vector always has a particular direction so how to specify the direction of the area vector in this case?
The direction is determined by the right hand rule: thumb ##\vec{a}##, pointer ##\vec{b}##, middle ##\vec{a}\times \vec{b}##.
 
fresh_42 said:
The direction is determined by the right hand rule: thumb ##\vec{a}##, pointer ##\vec{b}##, middle ##\vec{a}\times \vec{b}##.
I know but I want to ask that why consider ##\vec{a}\times \vec{b}## for the area of the triangle but not ##\vec{b}\times \vec{a}## ? The 2 cross products have different directions.
 
Hawkingo said:
I know but I want to ask that why consider ##\vec{a}\times \vec{b}## for the area of the triangle but not ##\vec{b}\times \vec{a}## ? The 2 cross products have different directions.
Like with all things which can be oriented: make your choice! Why do we write debts as negative numbers and not the other way around? Why do we define ##\int_a^b f(x)dx = F(b)-F(a)## and not the other way around? It's only a convention, and in this case I find it suited compared with the formula behind: ##(\vec{a}\times \vec{b})_1=+ \det\left(\begin{bmatrix}a_2& b_2\\a_3&b_3\end{bmatrix} \right)##, i.e. to start with a positive sign.
 
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I do not have a good working knowledge of physics yet. I tried to piece this together but after researching this, I couldn’t figure out the correct laws of physics to combine to develop a formula to answer this question. Ex. 1 - A moving object impacts a static object at a constant velocity. Ex. 2 - A moving object impacts a static object at the same velocity but is accelerating at the moment of impact. Assuming the mass of the objects is the same and the velocity at the moment of impact...

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