Hyperbolic space game: math help

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The discussion centers on the challenges of understanding and implementing hyperbolic space in a video game, specifically using HTML5, CSS, and JavaScript. The user seeks guidance on converting hyperbolic coordinates to a Poincaré disk for rendering graphics and requests an algorithm for this conversion. Participants suggest reviewing existing resources and online courses in hyperbolic geometry to gain a better understanding. There is a concern that the user lacks a clear vision for the game, which may hinder the development process. Overall, the conversation emphasizes the importance of foundational knowledge in hyperbolic geometry for successful game design.
googolplexking
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I don't fully understand hyperbolic space. I saw a numberphile video about it. I thought It would a cool idea to make a video game based around hyperbolic space. I was going make it in html5/css/javascript. I know I need to learn a lot of math.

I was going to render the hyperbolic objects in a Poincaré disk. how do I convert the hyperbolic coordinates to the Poincaré disk for the graphics? I want know how to do this before anything else. I need the algorithm to do this and maybe the explanation as to why it works.
 
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For some reason this is really hard to explain to the internet. I'm going to render the game in a Poincaré disk. How do I convert the hyperbolic coordinates so I can render it them on the Poincaré disk? what's the equation/algorithm to do that?
 
See link.

But it sounds like you don't have a clear idea of what the game is supposed to be or you are unwilling to tell anyone.
I don't think we can help you beyond the link and to suggest you do one of the online courses in hyperbolic geometry.
 
Here is a little puzzle from the book 100 Geometric Games by Pierre Berloquin. The side of a small square is one meter long and the side of a larger square one and a half meters long. One vertex of the large square is at the center of the small square. The side of the large square cuts two sides of the small square into one- third parts and two-thirds parts. What is the area where the squares overlap?

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