I finding resultants using sine/cosine law

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SUMMARY

The discussion focuses on finding the resultant of two vectors: 37.5N directed Northeast and 45N at 21° South of East. Participants emphasize the importance of using the tip-to-tail method for vector addition and suggest calculating the x- and y-components of each vector to determine the resultant. The law of cosines is mentioned as a method for finding angles and resultant magnitudes, but using vector components is recommended for efficiency, especially with multiple vectors. The conversation highlights the significance of understanding vector components and the law of cosines in physics.

PREREQUISITES
  • Understanding of vector addition and the tip-to-tail method
  • Knowledge of trigonometric functions, specifically sine and cosine
  • Familiarity with the law of cosines for calculating angles in triangles
  • Ability to decompose vectors into x- and y-components
NEXT STEPS
  • Learn how to calculate vector components for any given vector
  • Study the law of cosines in detail for solving triangle problems
  • Explore the dot product and its application in finding angles between vectors
  • Investigate graphical methods for vector addition, including the tip-to-tail method
USEFUL FOR

Students in physics, engineers working with forces, and anyone interested in mastering vector addition and analysis in two-dimensional space.

EddyBenzen122
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Homework Statement
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I need help finding the resultant with vectors: 37.5N[NE] and 45N[21° S of E]
I just don't know a way to find the angles within this triangle to help me get the resultant, so can anybody help me out?
1632441291993.png
 
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According to forum rules, you must show some effort towards the solution before you get help. Please do so. Also, sine/cosine law is not an equation.
 
kuruman said:
According to forum rules, you must show some effort towards the solution before you get help. Please do so. Also, sine/cosine law is not an equation.
This is the best I could! I only need someone to help me figure out how I could find the angles within the triangle given so that I could find the resultant on my own.
 
EddyBenzen122 said:
This is the best I could! I only need someone to help me figure out how I could find the angles within the triangle given so that I could find the resultant on my own.
Project the first vector out beyond the tail of the second one. What is the angle between them?
 
haruspex said:
Project the first vector out beyond the tail of the second one. What is the angle between them?
Is this what you mean?
1632445129689.png
 
EddyBenzen122 said:
Is this what you mean?
View attachment 289612
Yes, I'm asking what the value of theta is in that diagram. But it does not depend on the force magnitudes, only on their directions.
 
You could, but you don't need to work with that triangle's angles to get the resultant.
The resultant is the vector-sum using the tip-to-tail "treasure map" method.
You are given enough information to get the x- and y-components of each given vector, and thus get the resultant.
Then you could use the resultant to get (say) the angle theta between that resultant and the first vector [using the dot product or law of cosines].
 
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1632654268488.png
 
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neilparker62 said:
I was able to solve it using the idea of interior alternates to find the angle opposite to the resultant and then I found the resultant using cosine law afterwards. That's all I really need for help, thanks, everyone!
 
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EddyBenzen122 said:
I was able to solve it using the idea of interior alternates to find the angle opposite to the resultant and then I found the resultant using cosine law afterwards. That's all I really need for help, thanks, everyone!

In my experience, many introductory students don’t know the law of cosines (which comes from the dot product of two vectors). So, congratulations.

To me, the problem suggests the tip-to-tail method for adding vectors graphically, but suggesting (from what it gave as given) one should add using components.

For two forces, either method (law of cosines or vector components) works well if one can construct the necessary quantities.
However, for more than two vectors, using vector components is likely easier and more direct.
(This method can be implemented in a computer program more easily than using the law of cosines several times in progression .)
So, learning to use components will likely be useful.

My $0.02.
 
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