Impulse and momentum in two dimensions - velocity question

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Homework Help Overview

The discussion revolves around a physics problem involving impulse and momentum in two dimensions, specifically focusing on the collision of two pucks with different masses and initial velocities. The original poster presents their calculations to find the final velocity of puck B after a collision with puck A.

Discussion Character

  • Mixed

Approaches and Questions Raised

  • The original poster attempts to apply conservation of momentum to solve for the final velocity of puck B, detailing their calculations for both x and y components. Some participants check the calculations and confirm the methods used, while others express confusion about specific steps and signs in the equations.

Discussion Status

Participants are actively engaging with the calculations, providing feedback on the original poster's work. There is a collaborative effort to clarify steps and resolve discrepancies in the calculations, with no clear consensus reached yet on the final answer.

Contextual Notes

Participants are questioning the treatment of signs in the momentum equations and the implications of rounding in their calculations. There is an ongoing exploration of the assumptions made in the setup of the problem.

Specter

Homework Statement


Sorry for another question so soon, I am not sure if there is a limit on how many I can ask. I try to keep it to a minimum but sometimes I can't figure it out on my own.

Question:

In a physics lab, 0.30 kg puck A, moving at 5.0 m/s [W], undergoes a collision with 0.40 kg puck b, which is initially at rest. Puck A moves off at 4.2 m/s [W 30° N]. Find the final velocity of puck B

Homework Equations


PTo=PTF
Pythagorean theorem

The Attempt at a Solution

I just want to make sure all of my steps are correct. I did see some other people get different answers such as 1.9 m/s [W 58 N], and another person got the same direction as me but the velocity was 6.3 m/s.

Could my answers be off due to rounding?

Let north and east be positive:

Use conservation of momentum for the components:

x components:
PTOx = PTFx
m1v1ox+m2v2ox=m1v1fx+m2v2fx
(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
v2fx = -0.8 m/s.

y components:
PTOy = PTFy
m1v1oy+m2v2oy=m1v1fy+m2v2fy
(0.30)(0)+(0.40)(0) = (0.30)(2.1)+(0.40)v2fy
v2fy = -1.03 m/s

Now I have:
v2f = ??
v2fx = -0.8 m/s
v2fy = -1.03 m/s

Pythagorean theorem to find the final velocity:
v2f = √1.032+0.82
v2f = 1.3 m/s

To find direction:

θ=tan-1(1.03/0.8)
θ=52.16°

The final velocity of puck B is 1.3 m/s [W 52° S]
 
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Specter said:
x components:
(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
Looks good.
v2fx = -0.8 m/s.
Check this.

y components:
(0.30)(0)+(0.40)(0) = (0.30)(2.1)+(0.40)v2fy
Looks good.
v2fy = -1.03 m/s
Check this.

The rest of your work looks good in terms of method.
 
TSny said:
Looks good.
Check this.

Looks good.
Check this.

The rest of your work looks good in terms of method.
I'm not sure what I did wrong there. I did the calculations again and still got the same answers :(
 
Specter said:
I'm not sure what I did wrong there. I did the calculations again and still got the same answers :(
Can you show the steps in going from
(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
to v2fx = -0.8 m/s?

I think you might be making a mistake in how you are treating the (0.40) in the expression (0.40)v2fx
 
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TSny said:
Can you show the steps in going from
(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
to v2fx = -0.8 m/s?

I think you might be making a mistake in how you are treating the (0.40) in the expression (0.40)v2fx

This is my new answer:

(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
1.5 = (-0.692) v2fx
1.5 + 0.692 = v2fx
2.192 = v2fx

The way I did it in my original post was

v2fx= -1.5 -(-0.0692)
= -0.8


for the y component
(0.30)(0)+(0.40)(0)=(0.30)(2.1)+(0.40)v2fy
0 = 1.03 v2fy
1.03 = v2fy
 
Specter said:
This is my new answer:

(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
1.5 = (-0.692) v2fx
On the left side you are multiplying a positive number with a negative number. What should be the sign of the left side?

I don't follow how you simplified the right side to (-0.692) v2fx. Can you show more steps? Note that the 0.40 on the right is multiplying v2fx.
 
Ignore this post. I forgot to quote you in the reply.
 
TSny said:
On the left side you are multiplying a positive number with a negative number. What should be the sign of the left side?

I don't follow how you simplified the right side to (-0.692) v2fx. Can you show more steps? Note that the 0.40 on the right is multiplying v2fx.
This is how I got -0.692.

(0.30)(-5.0)+(0.40)(0)=(0.30)(-3.64)+(0.40)v2fx
-1.5 + 0 = -1.092 + (0.40) v2fx
-1.5 = -0.692 (v2fx)
 
Specter said:
This is how I got -0.692.

(0.30)(-5.0)+(0.40)(0)=(0.30)(-3.64)+(0.40)v2fx
-1.5 + 0 = -1.092 + (0.40) v2fx
OK
-1.5 = -0.692 (v2fx)
Quick review: Which of the following expressions equals 7x? (Or do they both equal 7x?)

2 + 5x

2x + 5x
 
  • #10
TSny said:
OK

Quick review: Which of the following expressions equals 7x? (Or do they both equal 7x?)

2 + 5x

2x + 5x
I haven't been in a math class for 2 and a bit years now. I should probably know most of this stuff, and I don't.

But..

2x + 5x = 7x
 
  • #11
Specter said:
I haven't been in a math class for 2 and a bit years now. I should probably know most of this stuff, and I don't.

But..

2x + 5x = 7x
So have another go at your last step in post #8.
 
  • #12
haruspex said:
So have another go at your last step in post #8.
-1.5 = (-0.692) v2fx

Maybe I can divide each side to solve for v?

-1.5/-0.692 = -0.692/-0.692
v2fx = 2.16
 
  • #13
Specter said:
-1.5 = (-0.692) v2fx
No, that's already wrong. Go back to the line before that in post #8.
 
  • #14
haruspex said:
No, that's already wrong. Go back to the line before that in post #8.
(0.30)(-5.0) + (0.40)(0) = (0.30)(-3.64) + (0.40) v2fx
-1.5 + 0 = -1.092 + (0.40) v2fx
-0.408 = (0.40)v2fx
-1.02 = v2fx
 
  • #15
Specter said:
(0.30)(-5.0) + (0.40)(0) = (0.30)(-3.64) + (0.40) v2fx
-1.5 + 0 = -1.092 + (0.40) v2fx
-0.408 = (0.40)v2fx
-1.02 = v2fx
Much better.
 
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  • #16
haruspex said:
Much better.
Thanks for the help. It was a stupid mistake!
 

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