Impulse and momentum in two dimensions - velocity question

Specter

Homework Statement


Sorry for another question so soon, I am not sure if there is a limit on how many I can ask. I try to keep it to a minimum but sometimes I can't figure it out on my own.

Question:

In a physics lab, 0.30 kg puck A, moving at 5.0 m/s [W], undergoes a collision with 0.40 kg puck b, which is initially at rest. Puck A moves off at 4.2 m/s [W 30° N]. Find the final velocity of puck B

Homework Equations


PTo=PTF
Pythagorean theorem

The Attempt at a Solution

I just want to make sure all of my steps are correct. I did see some other people get different answers such as 1.9 m/s [W 58 N], and another person got the same direction as me but the velocity was 6.3 m/s.

Could my answers be off due to rounding?

Let north and east be positive:

Use conservation of momentum for the components:

x components:
PTOx = PTFx
m1v1ox+m2v2ox=m1v1fx+m2v2fx
(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
v2fx = -0.8 m/s.

y components:
PTOy = PTFy
m1v1oy+m2v2oy=m1v1fy+m2v2fy
(0.30)(0)+(0.40)(0) = (0.30)(2.1)+(0.40)v2fy
v2fy = -1.03 m/s

Now I have:
v2f = ??
v2fx = -0.8 m/s
v2fy = -1.03 m/s

Pythagorean theorem to find the final velocity:
v2f = √1.032+0.82
v2f = 1.3 m/s

To find direction:

θ=tan-1(1.03/0.8)
θ=52.16°

The final velocity of puck B is 1.3 m/s [W 52° S]
 
Specter said:
x components:
(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
Looks good.
v2fx = -0.8 m/s.
Check this.

y components:
(0.30)(0)+(0.40)(0) = (0.30)(2.1)+(0.40)v2fy
Looks good.
v2fy = -1.03 m/s
Check this.

The rest of your work looks good in terms of method.
 
TSny said:
Looks good.
Check this.

Looks good.
Check this.

The rest of your work looks good in terms of method.
I'm not sure what I did wrong there. I did the calculations again and still got the same answers :(
 
Specter said:
I'm not sure what I did wrong there. I did the calculations again and still got the same answers :(
Can you show the steps in going from
(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
to v2fx = -0.8 m/s?

I think you might be making a mistake in how you are treating the (0.40) in the expression (0.40)v2fx
 
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TSny said:
Can you show the steps in going from
(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
to v2fx = -0.8 m/s?

I think you might be making a mistake in how you are treating the (0.40) in the expression (0.40)v2fx

This is my new answer:

(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
1.5 = (-0.692) v2fx
1.5 + 0.692 = v2fx
2.192 = v2fx

The way I did it in my original post was

v2fx= -1.5 -(-0.0692)
= -0.8


for the y component
(0.30)(0)+(0.40)(0)=(0.30)(2.1)+(0.40)v2fy
0 = 1.03 v2fy
1.03 = v2fy
 
Specter said:
This is my new answer:

(0.30)(-5.0)+(0.40)(0) = (0.30)(-3.64)+(0.40)v2fx
1.5 = (-0.692) v2fx
On the left side you are multiplying a positive number with a negative number. What should be the sign of the left side?

I don't follow how you simplified the right side to (-0.692) v2fx. Can you show more steps? Note that the 0.40 on the right is multiplying v2fx.
 
Ignore this post. I forgot to quote you in the reply.
 
TSny said:
On the left side you are multiplying a positive number with a negative number. What should be the sign of the left side?

I don't follow how you simplified the right side to (-0.692) v2fx. Can you show more steps? Note that the 0.40 on the right is multiplying v2fx.
This is how I got -0.692.

(0.30)(-5.0)+(0.40)(0)=(0.30)(-3.64)+(0.40)v2fx
-1.5 + 0 = -1.092 + (0.40) v2fx
-1.5 = -0.692 (v2fx)
 
Specter said:
This is how I got -0.692.

(0.30)(-5.0)+(0.40)(0)=(0.30)(-3.64)+(0.40)v2fx
-1.5 + 0 = -1.092 + (0.40) v2fx
OK
-1.5 = -0.692 (v2fx)
Quick review: Which of the following expressions equals 7x? (Or do they both equal 7x?)

2 + 5x

2x + 5x
 
  • #10
TSny said:
OK

Quick review: Which of the following expressions equals 7x? (Or do they both equal 7x?)

2 + 5x

2x + 5x
I haven't been in a math class for 2 and a bit years now. I should probably know most of this stuff, and I don't.

But..

2x + 5x = 7x
 
  • #11
Specter said:
I haven't been in a math class for 2 and a bit years now. I should probably know most of this stuff, and I don't.

But..

2x + 5x = 7x
So have another go at your last step in post #8.
 
  • #12
haruspex said:
So have another go at your last step in post #8.
-1.5 = (-0.692) v2fx

Maybe I can divide each side to solve for v?

-1.5/-0.692 = -0.692/-0.692
v2fx = 2.16
 
  • #13
Specter said:
-1.5 = (-0.692) v2fx
No, that's already wrong. Go back to the line before that in post #8.
 
  • #14
haruspex said:
No, that's already wrong. Go back to the line before that in post #8.
(0.30)(-5.0) + (0.40)(0) = (0.30)(-3.64) + (0.40) v2fx
-1.5 + 0 = -1.092 + (0.40) v2fx
-0.408 = (0.40)v2fx
-1.02 = v2fx
 
  • #15
Specter said:
(0.30)(-5.0) + (0.40)(0) = (0.30)(-3.64) + (0.40) v2fx
-1.5 + 0 = -1.092 + (0.40) v2fx
-0.408 = (0.40)v2fx
-1.02 = v2fx
Much better.
 
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  • #16
haruspex said:
Much better.
Thanks for the help. It was a stupid mistake!
 

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