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- I’m working on a simulation and trying to solve an interception problem where an object moves with a constant speed and the speed and angle of the interceptor should be calculated
Hi all,
I am working on a simulation where I am trying to solve an interception problem, but with a twist:
I want to calculate how to intercept a moving target from a fixed starting point, using a constant heading angle (i.e., no course correction during travel). I also need to calculate the time it takes and distance traveled to intercept the object to determine the velocity.
In the image I gave the player an angle of 45 degrees. The change in angle needed for the player to hit the end of slit 2 is 8.13 degrees in my calculations where the object moves at a speed of 1 meter per second horizontally on the x axis.
I am working on a simulation where I am trying to solve an interception problem, but with a twist:
I want to calculate how to intercept a moving target from a fixed starting point, using a constant heading angle (i.e., no course correction during travel). I also need to calculate the time it takes and distance traveled to intercept the object to determine the velocity.
In the image I gave the player an angle of 45 degrees. The change in angle needed for the player to hit the end of slit 2 is 8.13 degrees in my calculations where the object moves at a speed of 1 meter per second horizontally on the x axis.
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