Investigating Impulse & Acceleration in Youth Soccer Heading

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Homework Help Overview

The discussion revolves around the physics of impulse and acceleration in the context of youth soccer heading, specifically analyzing the impact of a soccer ball on a player's head during the act of heading the ball. The problem involves calculating the impulse imparted to the ball and the average acceleration of the player's head during the impact.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning, Problem interpretation

Approaches and Questions Raised

  • Participants express uncertainty about how to begin the problem, particularly regarding the relationship between impulse and momentum. Some suggest drawing diagrams to visualize the velocity vectors and calculating impulse based on changes in momentum.

Discussion Status

There is an ongoing exploration of the problem, with participants sharing their calculations and questioning the accuracy of their results. Some have provided guidance on using vector subtraction and the law of cosines to determine impulse, while others are still grappling with the implications of the angle involved in the calculations.

Contextual Notes

Participants are working under the constraints of a homework assignment, which may limit the information they can access or the methods they can use. There is also confusion regarding the correct values for mass, angle, and velocity, which may affect their calculations.

whereisccguys
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Recent studies have raised concern about `heading' in youth soccer (i.e., hitting the ball with the head). A soccer player `heads' a size 4 ball, deflecting it by 52.0°, and keeps its speed of 10.00 m/s constant. A size 4 ball has a mass of approximately 0.302 kg. What is the magnitude of the impulse which the player must impart to the ball?

(part b)
If the player's head has a mass of 3.80 kg, what is the magnitude of the average acceleration of the player's head during the impact? Assume that over the brief time of the impact, 27.90 ms, the player's head can be treated separately from the player's body.

um... I'm not really sure how to start the problem
i only know that impulse is the the change in momentum pf - pi... i dunt see how this would tie in with the problem, any help would be appreciated
 
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I too am having difficulty on this one
 
whereisccguys said:
i only know that impulse is the the change in momentum pf - pi... i dunt see how this would tie in with the problem, any help would be appreciated
Well, since they ask you for the impulse, I'd say it ties in quite nicely. :smile:

Impulse = \Delta (m\vec{v}). Draw a diagram of the initial and final velocity vectors and subtract them. Find the magnitude of the impulse.

Once you've found the impulse, then use:
Impulse = F \Delta t to find the average force. Then use Newton's 2nd law to find the acceleration.
 
Alright, I did that. My numbers are that the mass of the ball is 0.252 kg, it was deflected by 39 degrees, and the velocity of the ball is 18.8 m/s. I found that the Impulse = 2.05 kg*m/s. That is not correct with the computer. What am I doing wrong?
 
i got the right answer thanks a lot Doc Al
 
The angle is confusing me. Do you have to use that somewhere to find the impulse?
 
Punchlinegirl said:
The angle is confusing me. Do you have to use that somewhere to find the impulse?
Yes, you need to know the angle in order to determine the change in velocity. Remember, velocity is a vector.
 
AstroturfHead said:
Alright, I did that. My numbers are that the mass of the ball is 0.252 kg, it was deflected by 39 degrees, and the velocity of the ball is 18.8 m/s. I found that the Impulse = 2.05 kg*m/s. That is not correct with the computer. What am I doing wrong?

Hopefully this isn't too late. I did the exact same mistake. I believe you subtracted the two vectors wrong. You should use the law of cosines which is c^2 = a^2 + b^2 - 2*a*b*cos(45) then multiply by m.

You should get an answer around 5.____

Hope this helps.
 

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