Is Science Fiction Losing Its Charm Due to Unrealistic Space Travel?

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The discussion revolves around the portrayal of space travel and combat in science fiction, particularly in the Star Wars franchise, which some participants feel lacks realism in its depiction of spaceship maneuverability and political structures. There is a distinction made between science fiction and space fantasy, with Star Wars categorized as the latter. Participants express frustration with Hollywood's disregard for scientific principles in storytelling, while others argue that creative liberties are essential in speculative fiction. The conversation also touches on the challenges authors face in balancing scientific accuracy with narrative needs, particularly regarding faster-than-light travel and the implications of advanced technologies. The effectiveness of artificial intelligence in military scenarios is debated, alongside the potential for relativistic weapons to cause catastrophic damage. Overall, the thread highlights the tension between scientific plausibility and the imaginative aspects of storytelling in the genre.
  • #61
"You mean turn aircraft carriers into blips? Firstly that would be one huge moon and secondly a couple of bullets in that balloon and you're going to have a bad day."

Turn regular ships into airships with many rotors. They wouldn't sink if they hit their belly, subs with torpedos don't threat them, they could cross the ocean faster...
At least I think, its theoretically isn't impossible, but that would be too expensive...

So it might be possible to have similar analogy with space fighters and carriers.


Historically, they started to build torpedo boats against dreadnoughts.
They doing research, to decrease a TeraWatt lasers cooldown time to some hours...
So a dreadnought with a giant cannon won't be effective against a fighter swarm, they can get close to deliver a fatal blow with particle cannons. /Of course after the shot there is hours long cooldown and recharge time/
Well destroyers was meant to counter subs and torpedo boats.
But space fighters don't simply sink, and they could be used for flanking operations together with frigates, that can take out the destroyers with their cannons. Of course that requires careful planning with fleet operations.

Well I don't say this combo is superior to dreadnought and destroyers combo... but in war, you can't choose every time, what is the best thing, you use what you got.

Otherwise i don't argue, that space fighters are primarly meant to be brown water navy, fighting in giant shafts of asteroid mines and moonbases could be their special mission.
 
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  • #62
GTOM said:
Turn regular ships into airships with many rotors. They wouldn't sink if they hit their belly, subs with torpedos don't threat them, they could cross the ocean faster...
At least I think, its theoretically isn't impossible, but that would be too expensive...
The amount of power and rotors would be gargantuan and it would still be fragile. Also, what's the point? Aircraft carriers exist to grant a mobile refuelling base for aircraft so as to extend their operational range and response time. There would be little advantage to having a flying aircraft carrier
GTOM said:
Historically, they started to build torpedo boats against dreadnoughts.
They doing research, to decrease a TeraWatt lasers cooldown time to some hours...
So a dreadnought with a giant cannon won't be effective against a fighter swarm, they can get close to deliver a fatal blow with particle cannons. /Of course after the shot there is hours long cooldown and recharge time/
Well destroyers was meant to counter subs and torpedo boats.
But space fighters don't simply sink, and they could be used for flanking operations together with frigates, that can take out the destroyers with their cannons. Of course that requires careful planning with fleet operations.

Well I don't say this combo is superior to dreadnought and destroyers combo... but in war, you can't choose every time, what is the best thing, you use what you got.

Otherwise i don't argue, that space fighters are primarly meant to be brown water navy, fighting in giant shafts of asteroid mines and moonbases could be their special mission.
I'll refer to my previous point about needing to know a military scenario and technology to have a proper exploration of the issue but I can't think of any reason why someone would fly down an "asteroid shaft" anymore than an aircraft on Earth would try to fly into a cave.
 
  • #63
"I can't think of any reason why someone would fly down an "asteroid shaft" anymore than an aircraft on Earth would try to fly into a cave."

Well, maybe i played too much with this :

http://en.wikipedia.org/wiki/Descent_(video_game )

Asteroid mines can be the valuable things you want to capture. Maybe the whole war is about the resources of asteroids and moons. /Stroming a planet isn't such a good idea.../
The shafts can be so giant /as you don't need to reinforce them in low or zero gravity/ that small ships can manuever in them.

"The amount of power and rotors would be gargantuan and it would still be fragile. Also, what's the point? Aircraft carriers exist to grant a mobile refuelling base for aircraft so as to extend their operational range and response time."

That is my point for space fighter carriers, if the fighter squadrons can take out enemy capital ships with the focus fire of their cannons, no need to convert an entire huge interplanetary ship to a fast nimbe battle platform.
Of course that supposes that long-range missiles arent the best choices, due to enemy defences, but lasers don't always hit from a big range.

It is maybe a bit paradox. My main point against long-range missiles, that one can launch several interceptor missiles, mines against one, and they have to enter into point blank range of defences. Fighters can protect themselves from missile weapons with their lasers and agility to dodge shrapnels, and they can fire from 100.000 km. From that range one tenth arcsecond of error in targeting (limited sensor accuracy, light lag, random acceleration, tiny errors in tracking device) mean a 50m miss.

Of course that is purely speculative. I just wondered is it so lame to justify carriers with theese reasons? Like you said, it is lame to justify fighters with targeting role.
 
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  • #64
(Just so you know when you want to quite someone just press the quote button in the bottom right)
GTOM said:
Asteroid mines can be the valuable things you want to capture. Maybe the whole war is about the resources of asteroids and moons. /Stroming a planet isn't such a good idea.../
The shafts can be so giant /as you don't need to reinforce them in low or zero gravity/ that small ships can manuever in them.
Assuming you did want to capture an asteroid a crawling bot or person in a suit would be better. The amount of fuel you would have to use to change course, direction etc would be prohibitive and unless it's anchored to something the slightest nudge and it could go spinning away.
GTOM said:
It is maybe a bit paradox. My main point against long-range missiles, that one can launch several interceptor missiles, mines against one, and they have to enter into point blank range of defences. Fighters can protect themselves from missile weapons with their lasers and agility to dodge shrapnels, and they can fire from 100.000 km. From that range one tenth arcsecond of error in targeting (limited sensor accuracy, light lag, random acceleration, tiny errors in tracking device) mean a 50m miss.
Advantages of a missile is what you can cram inside (rather than a cockpit, air, controls etc just have countermeasures and explosives), they could achieve much higher g-forces, it is less of an issue when they get hit etc.

Also I don't agree with your advantages of a fighter for "firing 100,000km away" what exactly are they firing and why couldn't a long range missile also be equipped with a weapon?
 
  • #65
Assuming you did want to capture an asteroid a crawling bot or person in a suit would be better.

Well of course men are also required to capture and hold that mine, but the ships can help them, like a helicopter, or river boat can support ground troops IMHO.


Advantages of a missile is what you can cram inside (rather than a cockpit, air, controls etc just have countermeasures and explosives), they could achieve much higher g-forces, it is less of an issue when they get hit etc.
Also I don't agree with your advantages of a fighter for "firing 100,000km away" what exactly are they firing and why couldn't a long range missile also be equipped with a weapon?

Well, i can't really argue, that in deep space, drone level intelligence and remote control is enough, but i prefer to call that platform an unmanned, remote controlled fighter, I think this platform is more intelligent to be called simply missile.
It can be preferable to make it reusable, in more difficult situations (like the one i mentioned in the first paragraph, and orbital platform where civilans neutral parties and valuable infrastructure can be involved) it should be manned. In deep space it can be launched remote controlled, you could fill the cockpit not with oxigen, but an additional fuel tank, or coolant, heat sink, or something like that. Of course that requires sophisticated engineering.
It could fire a relativistic particle beam for example, short range, high punch. (Long charge and cooldown time.)
 
  • #66
Well, maybe any more suggestions what can be a good book?
I saw another thread, but that was about movies.
 
  • #67
Well someone recommended Ian Douglas, is it a "hard" sci?
At first blink it seemed to project near-past wars to space.
 
  • #68
I particularly like the way Asimov creates these great ideas that seem perfect, and then works throughout his novels proving himself wrong. He creates a set of laws which seem to be the perfect answer to keeping robots in check, then systematically cuts them down with loopholes. Genius.

As to the original topic, yea. I really enjoyed the new Battlestar Galactica, but I cringed whenver I saw one of them doing their crazy little flip-spin-turns.

Though, admittedly, with a powerful enough propulsion system which doesn't devour fuel, you could conceivably pull something like these maneuvers, assuming your relative velocity to the stuff around you doesn't change (that is, if your ship and the ship you are fighting are in the same ballpark as far as velocity goes. If you could counteract the acelleration forces on the body and have directional jets with enough specific impulse to stop you quickly, I don't see why rapid changes of direction and speed would not be possible. I don't think they'd be economical though.

If you want a writer who's got this bit sorted out, read The Lost Fleet series by Jack Campbell. This is hands down the best space-fleet combat I've read. It takes the spaceship combat action from an angle of how it might actually be like. I highly recommend it. [Edit: FYI, if you can't read a book without in-depth character development, then this may not be the book/series for you. I enjoyed the military planning, execution, and battle descriptions, more so than the development of the, admittedly, somewhat 2D characters]
 
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  • #69
Travis_King said:
If you want a writer who's got this bit sorted out, read The Lost Fleet series by Jack Campbell. This is hands down the best space-fleet combat I've read. It takes the spaceship combat action from an angle of how it might actually be like. I highly recommend it.
I'm a fan of the lost fleet series but I disagree with this; the combat is far better thought out than soft science fiction however it still relies on soft-SF handwavium like inertial negation, impossibly powerful propulsion, force fields and a lot of the explanations for limitations don't really stack up like ships not being able to engage at closing speeds of more than 0.2c because relativistic distortion will mess with the sensors.

IMO the Dread Empire Fall trilogy dealt with it better, it still involves some handwavium (copious amounts of antimatter) but the ships can only accelerate at the limit that their occupants can safely handle and the tactics of formations in 3d are very clever. For example; ships conventionally remain close to maximise their close-in defence against missiles but because of this they are in danger of catastrophe once one ship gets hit and it's antimatter is released. To combat this various patterns are formed that maximise defence but allow the ships to move around erratically.

In fact those two series are very interesting in how similar yet how different they are.
 
  • #70
I forgot about the forcefields...
Dread Empire Fall, huh? I'll have to take a look. I really enjoyed the "naval" formations in the LF series, I thought Campbell did a great job of painting the picture in 3D and allowing you to visualize from/to where the attacks were coming and going.

There's got to be some handwaving haha, in real life I imagine it would pretty much just be both ships blowing each other up once they found their location and trajectory. I suppose some evasive maneuvers could be used, but really I think it would be pretty anticlimactic.
 
  • #71
Travis_King said:
I forgot about the forcefields...
I'll give Campbell his credit, he doesn't make the mistake of trying to explain his handwavium. Ships have forcefields, they accelerate to significant fractions of c in no time at all and that's that.
Travis_King said:
Dread Empire Fall, huh? I'll have to take a look.
It has it's flaws but it's worth a look. Especially to compare to LF.
Travis_King said:
There's got to be some handwaving haha, in real life I imagine it would pretty much just be both ships blowing each other up once they found their location and trajectory. I suppose some evasive maneuvers could be used, but really I think it would be pretty anticlimactic.
It really relies on what technology is available and what the military goal is. Realistically however if it happens in the future it's not going to be anything resembling dog fights or naval fleets.
 
  • #72


Ryan_m_b said:
Lol yeah I reckon if I had read it when I was younger I could have just enjoyed it (and I did enjoy the lot of it but that enjoyment faded over time).

"The Golden Age of science fiction is fourteen."
 
  • #73
ImaLooser said:
"The Golden Age of science fiction is fourteen."
Lol, I think as I've aged I lean more towards hard SF with the occasional spattering of soft. "Big ships go bang with lasers through hyperspace" gets tiresome after puberty.
 
  • #74
Ryan_m_b said:
Lol, I think as I've aged I lean more towards hard SF with the occasional spattering of soft. "Big ships go bang with lasers through hyperspace" gets tiresome after puberty.

While I do agree that sci fi with big space ships with big lasers and explosions is often kind of shallow, I do know one example that contradicts it. It's a show called Legend of the Galactic Heroes, and it's got quite a few big space battles between huge fleets of space ships that fly around like boats, etc.

but the rest of the show is waaaaaay deeper than that. It's definitely not meant for kids.

The space part of it is honestly used to make it more exciting and interesting. It's pretty much a "war in peace in space". In terms of number of characters and breadth of plot and setting.
 
  • #75
SHISHKABOB said:
While I do agree that sci fi with big space ships with big lasers and explosions is often kind of shallow, I do know one example that contradicts it. It's a show called Legend of the Galactic Heroes, and it's got quite a few big space battles between huge fleets of space ships that fly around like boats, etc.

but the rest of the show is waaaaaay deeper than that. It's definitely not meant for kids.

The space part of it is honestly used to make it more exciting and interesting. It's pretty much a "war in peace in space". In terms of number of characters and breadth of plot and setting.
I might check it out :smile: don't get me wrong, sometimes all I want to do is read something so soft you could spread it on your toast in the morning. But generally I'm more of a 4/4.5 on http://tvtropes.org/pmwiki/pmwiki.php/Main/MohsScaleOfScienceFictionHardness
 
  • #76


Even more off topic:

Ryan_m_b said:
Lastly IIRC from the latest batch of Star Wars films George Lucas made a bizarre government for (I forget the name of the planet where the first one is based) wherein they have an elected Queen who sits out two terms maximum and abides by a constitution...

Electing a King? Not a problem:

http://en.wikipedia.org/wiki/Royal_elections_in_Poland
 
  • #78
Ryan_m_b said:
I might check it out :smile: don't get me wrong, sometimes all I want to do is read something so soft you could spread it on your toast in the morning. But generally I'm more of a 4/4.5 on http://tvtropes.org/pmwiki/pmwiki.php/Main/MohsScaleOfScienceFictionHardness

I don't have a lot of experience with the mohs scale, but after reading through the different levels I'd toss LoGH into like... somewhere around 2 or 3. The sci-fi is pretty darn soft. They don't ever bother explaining how the FTL travel works, it's just "yeah they get around". It's also not... terribly consistent, I suppose.

But that's just the science fiction aspect of it. What makes it a great show is the characters and the plot. Plenty of politics, discussions on stuff like authoritarianism vs. democracy, the role of the military in a democracy, the merits of authoritarianism/democracy. etc. To be quite honest, the science fiction is almost there just to "spice things up" and make it more interesting. It's just a show about two nations going to war, but transplanted into space.

I think my favorite theme of the show is summed up in a quote by one of the characters: "There are few wars between good and evil; most are between one good and another good."

I could probably count the "truly evil" characters on one hand, maybe two. They're all spread throughout the whole setting. In fact, one of the biggest jackasses of the show is one of the most powerful men in the democratic faction.
 
  • #79
Thank you for your suggestions. :)

Although i have to say i didnt really liked LoGH, but there were good parts I admit. :)
What i despised is Yang Wenlii... the empire attacks a patrol with an another patrol... send there our whole fleet yeah why not... Next time they attack with a BIG fleet, oh it is bound to be a decoy, the real attack, comes from the other direction.
Then the politicians : but Phezzan will not let it... and what did they think, what can a single planet do against a fleet of an empire, if the empire's leader don't respect the status quo?
But again i admit there were good thoughts in it. :)

New BSG i liked it at first :), but at the end of the third season... i hoped the Cylons will win...

On rocketpunk manifesto, we thought about, what can be the closest relative to the pop sci space fighter. (well, maybe its only me, i more like swarms of ships, than big battleships just keep shooting each other)
I think we worked out something : it would be a several hundred tons ship (mostly remote controlled), with nuclear thermo drives, most of its mass is the propellant (monatomic hydrogen). Capable to perform some tenth G acceleration in order to change its orbit, ascend to high orbit from low orbit, then return, or reverse.
Armed with laser jammers, cannons for self defence, (short range) missiles for attack.

It would be the descandent of present day littoral patrol and combat boats, mostly used to maintain peace and order (that is an important task in modern warfare, in Iraq, Afganistan)
In actual combat, unlike a simple missile, it is reusable (yes they will require the support fire of either bigger ships, or planetary defence to keep the mortality rate down) and more adapt in operating in orbital environment, where are cover, background clutter, possibly lots of debris, anti missile mines, satellites, aerial and ground targets.
(In a simple deep space combat, simple missiles are enough, and require less resources. )
The mothership would be the descandant of torpedo boat tenders, it is task is to regroup surface troops and orbital ships between colonies, invade, pacify, secure, aid them.
It can also serve a mobile base for your fleet.

Does that sound a bit plausible?
 
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  • #80
I think space ships are old school. I don't see how you can take one to Jupiter, much less to another star.

I've got ideas but they are speculative so I ain't saying nuttin.
 
  • #81
I guess you watched StarGate. :) If you have other ideas, you can share me privately.
 
  • #82
GTOM said:
Does that sound a bit plausible?
Reading through all of that gives me a distinct reminder of reading accounts of how tacticians circa 1900 thought speculative air battles would be. I'm agreeing with ImaLooser on this point:
ImaLooser said:
I think space ships are old school.
The fundamental concept that space craft can be analogised to naval ships automatically handicaps the discussion. The differences between space and the ocean are significant in spite of superficial similarity.
 
  • #83
"The fundamental concept that spacecraft can be analogised to naval ships "

I know there are several differences, but i find it hard to ignore certain analogies...
The word battlecruiser sounds better than big size rocket with patrol/attack duties. Frigate sounds better then middle sized patrol spacecraft .
Travel lengths, lots of people sharing the hull of a single vehicle, that travels through a hostile environment, also brings up theese analogies.

Should someone come up with entirely new terms?
 
  • #84
The problem is the imposition of similarities based on assumptions. For example: the idea that you would have "patrol ships" because patrolling would be a necessary job of military space craft. To have this discussion properly you have to first determine what situations military spacecraft would be necessary/desirable for as well as determining what technology will be available for them.
 
  • #85
Ok.

Well it is easier to answer certain questions in an SF operatic setting with the good old magical hyperspace jump drive.

But at first a not so far future scenario i have the following thoughts :

There would be space stations producing stuff requires zero-G, act as luxury hotels for rich people. There would be lunar colonies, mining HE-3 and other things. There would be much cheaper methods to reach orbit than today : induction catapults, laser assisted rockets, skyhooks lifted up by magsailed ships. There can be also orbital habitats for lunar executives who has to be relatively close, but don't want too much exposure to low-G.
There would be near Earth asteroid mines, orbital depots.

Earth still don't has a monolithic government, corporations also have the power of small (or not so small...) nations, there might be corporate warfare, terrorism and organised crime can be also significant.

An orbital fast attack craft (fighter) would have the following jobs : monitor surface, possibly drop kinetic bombs, force suspicious ships (they might smuggle guns or drugs, spies, crime lords, terrorists, or maybe they try to ram you in a 9/11 style) to change their course to your port, abandon resistance. Or maybe destroy them if necessary.
(Well some of theese things supposes that there won't be really strong long range lasers, and kinetics still have an important role.)
A corvette (attack/transport craft) could carry more kinetic bombs, or transport police, military commandos, detainees.

If things get nasty, you might need fast Earth-to-Moon ships, that can reinforce the local ones (frigates, destroyers). (The first two kind of rockets act between LEO and GEO or possibly they land on the surface.)
If things get really bad, you might even need the mothership, that would be a mobile spinning station, that can house lots of fighters, corvettes, marines, supplies.Later if we could reach even farer, there can be big battleships and destroyers meant to take over particulary valuable asteroid mines, battlecruisers to attack or protect convoys.
 
  • #86


Ryan_m_b said:
The bigger they are, the better they are. Assuming for a moment that we are just talking about something like a telescope (that looks for visual and infrared) if the ship has interferometers along it's length then it is in essence a giant telescope (there's an equation for figuring out the resolution of a telescope based on its diameter but I don't remember it). If the ship needs better resolution then what it should do is spread out a bunch of probes in an ever expanding sphere so that they act like one giant telescope rather than loads of tiny ones.

If we're not just talking about telescopes though IIRC a larger ship benefits from being able to house neutrino detectors which would make any ship using a fission or fusion reactor/drive stand out like a flare in a dark field.

Exactly.

Well, i would like to have another question about it.
A Kepler and Hubble can already see many many things, explore the shadows of very distant planets etc. I guess the military could have launched something like that to watch Earth.

Yet as far as i know, that doesn't turned old fashioned recon obsolate...

Why is it? It looked like to me, you could scale up resolution with a huge telescope to see everything you want to see on a certain area of Earth.
 
  • #87
Hubble can't see anything on Earth's surface, it would be a huge blur. Regardless though...is your question serious? The reason why satellites haven't replaces HUMINT is that they have severe limitations like not being able to see in buildings or overhear/steal/gain through talking intelligence locked in people's heads or other media. As far as I'm aware there's no one not on Earth worth getting intelligence out of :rollseyes: Also if we do propose space colonisation that doesn't change much. HUMINT operators will have to use whatever travel is available to get to their destination settlement.

One final but oft repeated point: space is big. There is no analogy for a space patrol.
 
  • #88
Ok i wasnt punctual enough : when i meant recon, i thought about locating vehicles or machinegun nests, or troops for example, not people inside a buliding, not secret intelligence. And there are still recon vehicles and drones, not just satellites for the former purpose, or am i wrong?

Well unless we introduce certain operatic things, then ok, you don't use a ship just to detect something in space, but if you want to something with a situation, and local forces (if we talk about a situation on the ground) arent enough, then it is good to have a patrol ship IMHO.
(And it only has to patrol between areas of interest and act if necessary, otherwise its simple presence is threatening to bad guys. At first level i think about an operational area of Earth's orbit or Earth to Moon.)
 
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  • #89


Ryan_m_b said:
If we're not just talking about telescopes though IIRC a larger ship benefits from being able to house neutrino detectors which would make any ship using a fission or fusion reactor/drive stand out like a flare in a dark field.

Fascinating! I'll have to read up on this. Would you basically need multiple neutrino detectors arranged at distance from each other, in order to pick up relative differences and calculate the position of the source? Or can a single detector obtain the direction of the source?

*goes off to wikipedia...*
 
  • #90
The thing about space combat is that it is very difficult to hide anything. Even with today's technology tiny things can be tracked.

My guess is that any kind of space combat would be so fast and secretive that it would all be done by computers. There would be no human involvement at all. You would be flying along and either suddenly cease to exist or get a computer message that you just won.

Any ordinary spaceship would have a tiny crew that was bored as could be, just waiting for something to repair. Any sort of warship would be completely unmanned.
 

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