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Well as far as I'm aware we also don't have camera sensors that could catch all of the light passed onto them at every instant at once.
As for screens not sure whether that is technically doable because for a TFT screen that would need that each subpixel transistor has individual access wires to it's gate, drain while only the source could be left common for all the pixel transistors. This would take up much more of the space otherwise reserved for light to pass through from behind.
But then I got thinking about OLED display and maybe one could implement this for them because in OLED the very subpixel itself is the light emission source so no need for transparency like in TFT so technically you can cover the backside of the pixel matrix with as many wires/ wire mesh as you like or is technically possible.
Then there is the question of how fast could you possibly drive them in a demanding video.
Although on a second thought the driving speed shouldn't be that high because in any video the actual speed with which pixels change their color is not that high.
As of now an average TFT panel is driven in the Mhz as far as I know and that is because you have to assemble say 50 frames per second where every frame you have to drive through it row by row but in a rasterless scanless method I think on an average video you could actually have lower overall panel drive frequencies than currently if you had access to each individual pixel. Then you don't need to rush as fast in order to get to every pixel in time...Would I be correct in saying that the main problem here is not the speed/frequency but getting the physical layout where every pixel is individually controllable and then have a drive circuit that is capable of managing so many pixels all at once.
As for screens not sure whether that is technically doable because for a TFT screen that would need that each subpixel transistor has individual access wires to it's gate, drain while only the source could be left common for all the pixel transistors. This would take up much more of the space otherwise reserved for light to pass through from behind.
But then I got thinking about OLED display and maybe one could implement this for them because in OLED the very subpixel itself is the light emission source so no need for transparency like in TFT so technically you can cover the backside of the pixel matrix with as many wires/ wire mesh as you like or is technically possible.
Then there is the question of how fast could you possibly drive them in a demanding video.
Although on a second thought the driving speed shouldn't be that high because in any video the actual speed with which pixels change their color is not that high.
As of now an average TFT panel is driven in the Mhz as far as I know and that is because you have to assemble say 50 frames per second where every frame you have to drive through it row by row but in a rasterless scanless method I think on an average video you could actually have lower overall panel drive frequencies than currently if you had access to each individual pixel. Then you don't need to rush as fast in order to get to every pixel in time...Would I be correct in saying that the main problem here is not the speed/frequency but getting the physical layout where every pixel is individually controllable and then have a drive circuit that is capable of managing so many pixels all at once.