Is this possible? [Pythagorean theorem in 3D]

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In summary, the conversation discusses the possibility of a 3D Pythagorean theorem and its proof. The topic is brought up by imagining the shape of a cube with a corner chopped off and whether the area of the largest side can be expressed in terms of the areas of the three smaller sides. Different approaches and formulas are mentioned, including the use of vectors and cross-products. Eventually, it is concluded that the 3D Pythagorean theorem does exist and its converse can also be proven.
  • #1
Georgepowell
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Imagine the shape you would get if you chopped off the corner of a cube (the *smaller* corner piece with 4 sides and 6 edges).

Can the area of the largest side be expressed in terms of the areas of the 3 smaller sides? Like the Pythagorean theorem in 3D.

How would I go about finding/proving the answer?
 
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  • #2
The distance in 3D is the same Pythagorus theorem = sqrt( x2 + y2 + z2 )
 
  • #3
Hi Georgepowell! :smile:
Georgepowell said:
Imagine the shape you would get if you chopped off the corner of a cube (the *smaller* corner piece with 4 sides and 6 edges).

Can the area of the largest side be expressed in terms of the areas of the 3 smaller sides? Like the Pythagorean theorem in 3D.

You mean a pyramidy thingy?

Well, the largest side is an equilateral triangle, and its edge is √2, so its area is … ? :wink:
 
  • #4
mgb_phys said:
The distance in 3D is the same Pythagorus theorem = sqrt( x2 + y2 + z2 )

I am wanting to do it for areas, not distances. I already knew that.


tiny-tim said:
Hi Georgepowell! :smile:


You mean a pyramidy thingy?

Well, the largest side is an equilateral triangle, and its edge is √2, so its area is … ? :wink:

You misunderstood. I never said that the "pyramidy thingy" would be perfectly cut off the corner (so it could, for example, be a very tall thin pyramidy thingy). So the edge would not have to be √2. And the triangle would not have to be equilateral. Sorry if I was unclear. Do you understand?
 
  • #5
Yes, it is true that for a right tetrahedron, the square of the area on the diagonal face is equal to the sum of the squares of the areas of the other three faces.

D^2 = A^2 + B^2 + C^2

Try to figure out how to prove it.

An analogous theorem holds in higher dimensions: for a right n-simplex, the square of the (n-1)-volume of the diagonal face is equal to the sum of the squares of the (n-1)-volumes of the other faces.
 
  • #6
ok … then the area times the normal unit vector is 1/2 (b - a) x (c - a) = 1/2 (b x c + c x a + a x b) …

so the area is the magnitude of that …

which you can find by using Pythagoras. :wink:
 
  • #7
Ben Niehoff said:
Yes, it is true that for a right tetrahedron, the square of the area on the diagonal face is equal to the sum of the squares of the areas of the other three faces.

D^2 = A^2 + B^2 + C^2

Try to figure out how to prove it.

An analogous theorem holds in higher dimensions: for a right n-simplex, the square of the (n-1)-volume of the diagonal face is equal to the sum of the squares of the (n-1)-volumes of the other faces.
Ahh cool! Just what I suspected! (although that is easy to say after I have the answer :tongue:) I will have a crack at proving it, although if I struggle I will ask for a clue.


tiny-tim said:
ok … then the area times the normal unit vector is 1/2 (b - a) x (c - a) = 1/2 (b x c + c x a + a x b) …

so the area is the magnitude of that …

which you can find by using Pythagoras. :wink:

I didn't understand any of that. Sorry. What are a b and c there? What do you mean "normal unit vector"?
 
  • #8
Georgepowell said:
I didn't understand any of that. Sorry. What are a b and c there? What do you mean "normal unit vector"?

Have you done vectors and cross-products?

If not, ignore what I said. :wink:
 
  • #9
tiny-tim said:
Have you done vectors and cross-products?

If not, ignore what I said. :wink:

Vectors, yes a bit. Cross-products no, but I am have just skimmed over the wiki page on it and it is making sense.
 
  • #10
tiny-tim said:
Hi Georgepowell! :smile:


You mean a pyramidy thingy?

Well, the largest side is an equilateral triangle, and its edge is √2, so its area is … ? :wink:

I don't think that's what George means. He never said that the chopped off pyramid has an equilateral base. Pythagoras doesn't only work for an isosceles right triangle, but for any right triangle. George is trying to prove a 3D analog for Pythagoras even when the three right triangles in his pyramid are not mutually congruent. Right?

However, an illustrative first step would be to prove tiny-tim's special case, where all the right triangles are mutually congruent and the base triangle is therefore equilateral.
 
  • #11
Heron's formula for the area of a triangle in terms of it's perimeter came in really handy for me here. With that in hand, it was just plug and chug. Now, if my right triangles have area A, B, and C, then I'm really hoping for the area of my "hypotenuse-like" triangle to have an area D like...

[tex]D = \sqrt{ A^2 + B^2 + C^2} [/tex]

... to be perfectly analogous to the two dimensional Pythagorean. However, that's not what I got. I have an extra factor of [tex]\sqrt 2[/tex] in my calculation. It's worth someone double checking this, but I'm convinced that there is a 3D analog of the Pythagorean theorem, with a form similar but not identical to the 2D version. Nice question, George!

Okay, here's a related one. Prove the converse of the 3D Pythagorean theorem. In other words, given a pyramid whose faces obey the certain relation for their areas, must three of those sides meet at a vertex with all right angles?
 
  • #12
Cantab Morgan said:
However, that's not what I got. I have an extra factor of [tex]\sqrt 2[/tex] in my calculation. It's worth someone double checking this, but I'm convinced that there is a 3D analog of the Pythagorean theorem, with a form similar but not identical to the 2D version. Nice question, George!

Oh darn. [tex]2^4 = 16[/tex], not eight. :smile: So my root two factor was indeed spurious, and I'm now in agreement with Ben Niehoff's formula.
 
  • #13
Hi Georgepowell! :smile:

just got up … :zzz:
Georgepowell said:
I didn't understand any of that. Sorry. What are a b and c there? What do you mean "normal unit vector"?
Georgepowell said:
Vectors, yes a bit. Cross-products no, but I am have just skimmed over the wiki page on it and it is making sense.

ok, now you've gt the basics:

the area of a triangle is 1/2 bc sinθ, which happens to be the same as the magnitude of the cross product 1/2 b x c, assuming the vertices are at 0 b and c.

b x c, of course, is a vector: its magnitude is twice the area of the triangle, and its direction is normal (perpendicular) to the triangle.

In the more general case where the third vertex is at a (not 0), the sides are b - a and c - a, and so the area times the normal unit vector is 1/2 (b - a) x (c - a) = 1/2 (b x c + c x a + a x b)

Square that, put the origin at the vertex of the cube, so that (b x c) x (c x a) = 0 and so on (can you see why?), and you get the result. :smile:
 
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  • #14
It turned out that today in Maths we learned about the dot product of two vectors, it looks very similar to the cross product. The way I understand it:

The cross product of two vectors axb =|a|*|b|*sin(θ) [vector, perpendicular to a and b]
The dot product of two vectors a.b =|a|*|b|*cos(θ) [scalor]

The dot product a.a is equal to the area of a square with side lengths a. (because cos(0) = 1)

The size of the cross product axb is equal to the area of a parallelogram made with the vectors a and b.

I was playing around with these two tools and I proved the original Pythagorean theorem (I think). Here goes:

A right angled triangle has two smaller sides represented by vectors a and b.

0.5*[a.a+b.b] is the sum of the squares of the two smaller sides.

0.5*[(a-b).(a-b)]=a.a+b.b+2*a.b a and b are at right angles to each other so 2*a.b = 0

And that is it, the rest is obvious!

The proof of the equation D²=a²+b²+c² for a pyramidy thingy with three sides given as vectors a, b and c:

The area of the larger side is given by 0.5*the area of a parallelogram formed by the two sides.

The area of the larger sides = 0.5*|(b-c)x(a-c)|

Expanding the cross product I got

=0.5*|cxa+cxb+axb| The vectors are all perpendicular to each other, so |cxa|=|c|*|a|.

Then to find the size of this final vector I used Pythagoras' theorem (because each of the individual vectors are perpendicular to each other).

=0.5*√[(|c|*|a|)²+(|b|*|a|)²+(|b|*|b|)²]

The 0.5 on the outside can be turned into 0.25, and brought inside the square root. Then it can be brought into each individual square, to get:

0.5*√[(|c|*|a|)²+(|b|*|a|)²+(|b|*|b|)²]=√[(0.5*|c|*|a|)²+(0.5*|b|*|a|)²+(0.5*|b|*|b|)²]

And it is obvious that 0.5*|c|*|a| is the area of the triangle on the side of the pyramidy thing.

This post looks a bit messy, I think it makes sense though
 
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1. Is the Pythagorean theorem applicable in three dimensions?

Yes, the Pythagorean theorem can be applied in three dimensions, where it is known as the Pythagorean theorem in 3D. This theorem states that in a right-angled triangle, the square of the length of the hypotenuse (the side opposite the right angle) is equal to the sum of the squares of the other two sides.

2. How is the Pythagorean theorem in 3D different from the 2D version?

The Pythagorean theorem in 3D is an extension of the 2D version, where the two sides and the hypotenuse are replaced with three sides in a three-dimensional right-angled triangle. The basic principle remains the same, but the calculation becomes more complex as it involves finding the square root of a three-dimensional value.

3. Can the Pythagorean theorem be used to find the distance between two points in 3D space?

Yes, the Pythagorean theorem can be used to find the distance between two points in 3D space. This is known as the distance formula and is derived from the Pythagorean theorem. It states that the distance between two points (x1, y1, z1) and (x2, y2, z2) is equal to the square root of [(x2-x1)^2 + (y2-y1)^2 + (z2-z1)^2].

4. Are there any real-life applications of the Pythagorean theorem in 3D?

Yes, the Pythagorean theorem in 3D has many real-life applications. It is used in engineering and construction to calculate distances, angles, and dimensions in three dimensions. It is also used in physics and astronomy to calculate the distance between celestial objects.

5. What are the limitations of the Pythagorean theorem in 3D?

The Pythagorean theorem in 3D has some limitations. It can only be applied to right-angled triangles in three dimensions. It cannot be used for other types of triangles, such as obtuse or acute triangles. Additionally, it is only applicable in Euclidean space and does not work in non-Euclidean geometry.

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