(Java GUI)Changing the Text of a JButton once its pressed.

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SUMMARY

The forum discussion centers on modifying a JButton's text in a Java GUI application for a Minesweeper game. The user encountered an issue where the button's text could not be updated due to the scope of the loop variables 'i' and 'j' exceeding the array bounds. The solution involves using the ActionEvent parameter in the ActionListener to correctly identify which button was pressed, allowing the text to be set appropriately. This approach resolves the index out of range exception and enables dynamic updates to the button's display.

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  • Familiarity with ActionListener and event handling in Java
  • Basic knowledge of 2D arrays in Java
  • Experience with Java GUI layout management using GridLayout
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Homework Statement


Im a big rookie in Java ( and pretty much every language). I am trying to make a Minesweeper game for an assignment and I am still in the beta stages. I am stuck however on how to display the mines as a "0" once the button is pressed. I created the Jbuttons using a 2d array, but I can't seem to put the "0" on the specific button I want.

Here is my code ( please excuse the ugliness/ probable inefficiency) I really am clueless when it comes to GUI's.


Homework Equations


Code:
import java.awt.*;
import javax.swing.*;
import java.awt.GridLayout;
import java.awt.event.*;
import java.awt.geom.*;
import javax.swing.event.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JOptionPane;
import javax.swing.JFrame;

public class Grid extends JPanel {
    // Initializes rows,columns and mines
    int rows = 10;
    int cols = 10;
    int i, j = 0;
    int mines = 10;
    boolean[][] setmine = new boolean[rows][cols];
    boolean[][] clickable = new boolean[rows][cols];
    private JToggleButton squares[][], squares2[][];

    // Contructor for creating a grid(with default size 400x400
    public Grid() {
        this.setSize(600, 600);
        this.setLayout(new GridLayout(rows, cols));
        squares = new JToggleButton[rows][cols];
        buildButtons();
    }

    private void buildButtons() {
        // loops are used for creating the "buttons" on the grid.
        int MinesNeeded = 10;
        // builds buttons
        // ----------------------------------------
        for (i = 0; i < rows; i++) {
            for (j = 0; j < cols; j++) {
                squares[i][j] = new JToggleButton();
                // squares[i][j].setEnabled(false);
                squares[i][j].setSize(600, 600);

                // --------------------------------------------------
                // This part randomises the mines
                // -----------------------------------------------------
                while (MinesNeeded > 0) {

                    int x = (int) Math.floor(Math.random() * rows);
                    int y = (int) Math.floor(Math.random() * cols);
                    if (!setmine[x][y]) {
                        setmine[x][y] = true;

                        MinesNeeded--;
                    }
                }
                // ----------------------------------------------------------------------------

                this.add(squares[i][j]);

                if (setmine[i][j] == true) {

                    squares[i][j].addActionListener(new ActionListener() {
                        public void actionPerformed(ActionEvent ae) {
                            // this is the problem
                            squares[i][j].setText("0");
                        }
                    });
                }
            }
        }
    }

    public static void main(String[] args) {
        Grid g = new Grid();
        JFrame frame = new JFrame("Minesweeper");

        frame.add(g);
        frame.setSize(600, 600);
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setVisible(true);
    }
}

The Attempt at a Solution

 
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I think the problem is that when actionPerformed is called, you have already completely gone through your loops, and so i=j=10, and of course, squares[10][10] will throw an index out of range exception. Instead of using squares[j] in that method, try utilizing the method parameter ae in order to set the text on the correct button.
 
gabbagabbahey said:
I think the problem is that when actionPerformed is called, you have already completely gone through your loops, and so i=j=10, and of course, squares[10][10] will throw an index out of range exception. Instead of using squares[j] in that method, try utilizing the method parameter ae in order to set the text on the correct button.


Thank you for the swift reply. I am almost 100% sure that is the problem. Could you guide me on how to use the method parameter to set the text? (I don't understand what the method parameter does in Action Listener ( I used ActionListener for the first time yersterday))
 
Nevermind, I got it to work. Thanks a lot
 

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