Kinetic Theory of Gas: F=-2mv/2L/V

Click For Summary

Discussion Overview

The discussion revolves around the kinetic theory of gases, specifically focusing on the relationship between momentum change, time intervals, and velocity components during molecular collisions in a gas. Participants explore the implications of elastic collisions and the average time between impacts with walls in a container, considering both one-dimensional and three-dimensional motion.

Discussion Character

  • Technical explanation
  • Conceptual clarification
  • Debate/contested
  • Mathematical reasoning

Main Points Raised

  • One participant states that the time interval Δt for a molecule to collide with a wall is 2L/V, questioning the relevance of this time scale.
  • Another participant clarifies that 2L/V represents the average time for a molecule to travel to the opposite wall and back, thus providing a basis for calculating momentum change.
  • Several participants assert that Δt should be expressed as Δt = 2L/V_x, emphasizing the need to consider the velocity component along the direction of travel.
  • There is a discussion about the implications of non-zero velocities in multiple dimensions, with some arguing that the time interval remains valid when considering the appropriate velocity component.
  • One participant imagines a scenario where the velocity in the z-direction is much greater than in the x-direction, suggesting that this could affect the timing of collisions.
  • Another participant explains that at equilibrium, the average velocities in all three dimensions should be equal due to the random motion of gas molecules.

Areas of Agreement / Disagreement

Participants express differing views on the relevance of velocity components in determining the time interval for collisions, with some asserting that the time remains 2L/V_x while others question this under certain conditions. The discussion does not reach a consensus on the implications of varying velocity components on collision timing.

Contextual Notes

Participants highlight the importance of considering the velocity components in different directions when calculating time intervals for molecular collisions, indicating that assumptions about uniformity in velocity may not hold in all scenarios.

Who May Find This Useful

This discussion may be useful for students and researchers interested in the kinetic theory of gases, molecular dynamics, and the mathematical modeling of gas behavior under various conditions.

terryds
Messages
392
Reaction score
13
F = Δp/Δt

http://www.sumoware.com/images/temp/xzhhjttxobbodxgr.png
(Sorry for bad sketch.. hehe)

In the kinetic-molecular theory of gas, the Δp is -2mv (since it's supposed to be elastic collision)
But, why the Δt is 2L/V ??
I think it must be a very small time (since the impact is done in a very very small time)
Why the time is the interval time before the velocity gets back to the initial velocity ?
 
Last edited by a moderator:
Physics news on Phys.org
You want the average, so the actual duration of the collision is not the relevant time scale. 2L/v is the time it will take for a molecule to travel to the other wall and come back to hit again. Therefore, on a given wall a molecule will have a change of momentum of Δp every 2L/v, on average.
 
  • Like
Likes   Reactions: terryds
It should be ##Δ t=\frac{2L}{V_x}##. V is the velocity in 3D, and the distance covered may not necessarily be L (remember that ##<V^2>=<{V_x}^2>+<{V_y}^2>+<{V_z}^2>##, and the velocity components in the ##y## and ##z## direction may be non-zero). The particle starts at one wall, travels a distance of ##L## due to it ##V_x## velocity component, collides, and returns along its original trajectory to the wall covering a distance of L again (total distance traveled is ##2L##). Therefore, ##Δt=\frac{2L}{V_x}##. On a side note, to avoid confusion I recommend that you use ##v## to denote the velocity instead, as ##V## is almost always used to denote volume in these kind of questions.
 
  • Like
Likes   Reactions: terryds
PWiz said:
It should be ##Δ t=\frac{2L}{V_x}##. V is the velocity in 3D, and the distance covered may not necessarily be L (remember that ##<V^2>=<{V_x}^2>+<{V_y}^2>+<{V_z}^2>##, and the velocity components in the ##y## and ##z## direction may be non-zero). The particle starts at one wall, travels a distance of ##L## due to it ##V_x## velocity component, collides, and returns along its original trajectory to the wall covering a distance of L again (total distance traveled is ##2L##). Therefore, ##Δt=\frac{2L}{V_x}##. On a side note, to avoid confusion I recommend that you use ##v## to denote the velocity instead, as ##V## is almost always used to denote volume in these kind of questions.

So, when it has non-zero velocities in x,y, and z directions, Δt is no longer 2L/v , right ?
 
terryds said:
So, when it has non-zero velocities in x,y, and z directions, Δt is no longer 2L/v , right ?
Wrong. You can decompose the motion along x, y and z, and look only along one axis. As PWiz correctly clarified, you have ##\Delta t = 2L/v_x##: you need to consider the component of velocity along one direction.
 
terryds said:
So, when it has non-zero velocities in x,y, and z directions, Δt is no longer 2L/v , right ?
Just remember that time over here is always equal to (2×distance traveled )/(velocity in the direction of travel). If for example you take the distance only along the y axis, then you must use the ##v_y## component. If you take the distance traveled in the xy plane, then use the velocity in the xy plane.
 
DrClaude said:
Wrong. You can decompose the motion along x, y and z, and look only along one axis. As PWiz correctly clarified, you have ##\Delta t = 2L/v_x##: you need to consider the component of velocity along one direction.

Hmm..
I imagine if vz is much greater than vx
So, I think the gas molecule will collide before it travels 2Lx..
 
Last edited:
PWiz said:
Just remember that time over here is always equal to (2×distance traveled )/(velocity in the direction of travel). If for example you take the distance only along the y axis, then you must use the ##v_y## component. If you take the distance traveled in the xy plane, then use the velocity in the xy plane.

Hmm.. I see in ,
Can you please explain me why vx = vy = v[sub]z[/sub] ( Underline means that the average of velocity, I know it should be an over bar, but I don't know how to Latex haha)
 
terryds said:
Hmm..
I imagine if vz is much greater than vx
So, I think the gas molecule will collide before it travels 2Lx..
But it will not change how long it will take before it hits again the same wall which lies in the yz plane.

I made a drawing: the green molecule will take the same time to come back to that wall regardless of whether it takes the blue or the red path, provided that ##v_x## is the same.
Snapshot.jpg
 
  • Like
Likes   Reactions: terryds
  • #10
terryds said:
Can you please explain me why vx = vy = v[sub]z[/sub] ( Underline means that the average of velocity, I know it should be an over bar, but I don't know how to Latex haha)
Because of collisions between molecules, at equilibrium there is no preferred direction, and the average velocity should be the same along any axis.
 
  • Like
Likes   Reactions: terryds
  • #11
terryds said:
Hmm.. I see in ,
Can you please explain me why vx = vy = v[sub]z[/sub] ( Underline means that the average of velocity, I know it should be an over bar, but I don't know how to Latex haha)

To use latex, just place the variables between two pound signs (i.e. #). When you're typing a post, you will see that near the post button, there is a latex preview button and a latex guide (I don't remember the exact position because I usually post through my phone).

The principal assumption in the kinetic theory of gases is that the number of gas particles is so large that we can say that the average components of the velocity of each particle will be approximately the same. One particle might have an unusually large ##v_z## component, but when you'll take the average over a very large number, they will all have the same average velocity. (Technically we are comparing the average of the sqaured velocity terms - hence we get a formula for the root mean square velocity, not the average velocity.)
 

Similar threads

  • · Replies 9 ·
Replies
9
Views
3K
  • · Replies 2 ·
Replies
2
Views
3K
Replies
15
Views
4K
  • · Replies 3 ·
Replies
3
Views
4K
  • · Replies 5 ·
Replies
5
Views
2K
Replies
7
Views
3K
  • · Replies 6 ·
Replies
6
Views
2K
  • · Replies 3 ·
Replies
3
Views
2K
  • · Replies 4 ·
Replies
4
Views
8K
  • · Replies 10 ·
Replies
10
Views
5K