Length of vector perpendicular to plane

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SUMMARY

The discussion focuses on calculating the distance from the origin to a plane defined by three vectors, \(\vec{a}\), \(\vec{b}\), and \(\vec{c}\). The distance is determined by finding the length of a perpendicular vector from the origin to the plane, which can be expressed using the unit normal vector derived from the cross product of vectors in the plane. The formula for the distance from the plane to the origin is established as \(d/\sqrt{a^2 + b^2 + c^2}\), where \(d\) is the constant in the plane equation \(ax + by + cz + d = 0\). The area of triangle ABC can also be computed using vector cross products.

PREREQUISITES
  • Understanding of vector operations, including dot and cross products.
  • Familiarity with the equation of a plane in 3D space.
  • Knowledge of unit vectors and their properties.
  • Basic geometry of triangles in vector spaces.
NEXT STEPS
  • Study the derivation of the distance from a point to a plane in 3D geometry.
  • Learn how to compute the area of a triangle using vector cross products.
  • Explore the concept of homogeneous coordinates in 3D geometry.
  • Investigate applications of normal vectors in computer graphics and physics.
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Students and professionals in mathematics, physics, and engineering who are working with vector geometry and need to understand the relationships between points, planes, and distances in three-dimensional space.

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Homework Statement


Let \vec{a},\vec{b},\vec{c} be three constant vectors drawn from the origin to the points A,B,C. What is the distance from the origin to the plane defined by the points A,B,C? What is the area of the triangle ABC?

Homework Equations



The Attempt at a Solution


Starting with the first part:

The distance is the length of a perpendicular vector from the origin to the plane. If that vector is \vec{r}, then
\vec{r} \cdot (\vec{a} - \vec{b}) = \vec{r} \cdot (\vec{b} - \vec{c}) = \vec{r} \cdot (\vec{c} - \vec{a}) = \vec{r} \cdot (\vec{a} - \vec{r}) = 0\\ \vec{r} \cdot \vec{a} = \vec{r} \cdot \vec{b} = \vec{r} \cdot \vec{c} = r^2
by perpendicularity.

I can also get
\vec{r} \times [(\vec{a} - \vec{b}) \times (\vec{b} - \vec{c})] = 0
by a similar argument, but I don't think it really helps.

I'm stuck here. Is there another relationship that I'm missing?
 
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There's a simple formula that if you can write the equation of the plane in the form of ax + by + cz + d = 0, then the distance from that plane to the origin is d/\sqrt{a^2 + b^2 + c^2}. To be honest, I'm not sure how to prove this using just regular 3d vector geometry. This would be an ideal situation to use homogeneous coordinates, but I expect that's a bit more advanced.
 
You said ##\vec{r}\cdot\vec{a} = r^2##. If you used the unit vector ##\hat{r}=\vec{r}/||\vec{r}||## instead, you'd have ##\hat{r}\cdot\vec{a} = r##. Can you think of a way to find the unit normal to the plane in terms of ##\vec{a}##, ##\vec{b}##, and ##\vec{c}##.
 
The cross product of two vectors between points in the plane is normal to the plane, so we have
\hat{r} = \frac{(\vec{a} - \vec{b}) \times (\vec{c} - \vec{b})}{\|(\vec{a} - \vec{b}) \times (\vec{c} - \vec{b})\|}

(\vec{a} - \vec{b}) \times (\vec{c} - \vec{b}) = \vec{a} \times \vec{c} - \vec{a} \times \vec{b} - \vec{b} \times \vec{c} + \vec{b} \times \vec{b} = \vec{a} \times \vec{c} + \vec{b} \times \vec{a} + \vec{c} \times \vec{b}

r = \vec{a} \cdot \hat{r} = \frac{\vec{a} \cdot (\vec{a} \times \vec{c}) + \vec{a} \cdot (\vec{b} \times \vec{a}) + \vec{a} \cdot (\vec{c} \times \vec{b})}{\|\vec{a} \times \vec{c} + \vec{b} \times \vec{a} + \vec{c} \times \vec{b}\|} = \frac{\vec{a} \cdot (\vec{c} \times \vec{b})}{\|\vec{a} \times \vec{c} + \vec{b} \times \vec{a} + \vec{c} \times \vec{b}\|}

Thanks for the help.
 

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