How can local gravity be calculated in a gravitational field?

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Discussion Overview

The discussion revolves around the calculation of local gravity experienced by a particle in a gravitational field, particularly in the context of general relativity. Participants explore various approaches to understanding and calculating local acceleration, including the use of geodesic equations and frame fields.

Discussion Character

  • Exploratory
  • Technical explanation
  • Conceptual clarification
  • Debate/contested

Main Points Raised

  • One participant suggests using the geodesic equation to find the local acceleration as a function of radial distance, questioning the physical interpretation of this acceleration in the test particle's frame.
  • Another participant asserts that the right-hand side of the geodesic equation is zero, implying that local acceleration is also zero.
  • A different viewpoint emphasizes that solving the geodesic equation yields worldlines that do not experience proper acceleration, introducing the concept of proper acceleration in relation to the covariant derivative.
  • Participants discuss the meaning of 'local gravity' as the coordinate acceleration of a freely falling particle, noting the importance of the coordinate system used.
  • There are comments on the need to process radial coordinates to convert them into actual distances, highlighting the role of the metric in this conversion.
  • Some participants inquire about the concept of frame fields as a potential tool for understanding local gravity, with one expressing a lack of familiarity with the topic.
  • A participant attempts to provide a simplified explanation of frame fields, discussing the introduction of local coordinates and their relation to the metric in both flat and Schwarzschild spacetimes.

Areas of Agreement / Disagreement

Participants express differing views on the calculation and interpretation of local gravity, with no consensus reached on the correct approach or understanding. The discussion includes both supportive and challenging perspectives on the methods proposed.

Contextual Notes

Some participants indicate limitations in their understanding of the concepts discussed, such as the processing of radial coordinates and the application of frame fields. There are also references to external resources for further exploration of these topics.

Pengwuino
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One term I fully understand yet I have never seen how one actually does the calculation is the local gravity a particle feels in a gravitational field.

Now, I honestly feel this is as stupid of a question as they come, but intuitively I'd say, if I wanted a(r), the acceleration as a function of the radius (useful for things like Hawking temperature), you simply take your geodesic equation

{{d^2 x^{\mu}}\over{d\lambda^2}} + \Gamma^{\mu}_{\alpha \beta} {{dx^{\alpha}}\over{d\lambda}} {{dx^{\beta}}\over{d\lambda}} = 0

to find the acceleration as a function of the radial distance, multiply by the redshift, and do your usual simple radially-infalling particle and wala, local acceleration.

And what is the physical interpretation? My assumption is that it's the acceleration felt in the test particle's frame. Correct? Naive? :)
 
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Solving the geodesic equation will give geodesic worldlines which won't experience any proper acceleration by definition.

The proper acceleration of a particle on a worldline u^\mu,\ \ u^\mu u_\mu=-1 is \dot{u}_\mu=u_{\mu;\nu}u^\nu \equiv \nabla_\nu u_\mu u^\nu.

This is the covariant derivative of u_\mu projected in the direction u^\mu. To get the local proper acceleration it has to be expressed in the frame basis.

The calculation for the Schwarzschild vacuum is discussed in this article http://en.wikipedia.org/wiki/Frame_fields_in_general_relativity
 
The 'local gravity' is the coordinate acceleration of a freely falling particle, in your example d2xi/dλ2. And in turn 'coordinate acceleration' means with respect to a distinguished system of coordinates, such as the stationary coordinates in a stationary solution.
 
Pengwuino said:
to find the acceleration as a function of the radial distance, multiply by the redshift, and do your usual simple radially-infalling particle and wala, local acceleration.

Sorry to be pedantic, but my wife is a French teacher, and I want to make sure she doesn't choke on a cherry pit and die if she sees this. It's "voilà," not "wala." Some French speakers sometimes pronounce it in certain speciific contexts without the "v" sound, but it's not normal: http://forum.wordreference.com/showthread.php?t=465332 It would be sort of like an American saying "I'm a," instead of "I'm gonna."
 
bcrowell said:
Sorry to be pedantic, but my wife is a French teacher, and I want to make sure she doesn't choke on a cherry pit and die if she sees this. It's "voilà," not "wala." Some French speakers sometimes pronounce it in certain speciific contexts without the "v" sound, but it's not normal: http://forum.wordreference.com/showthread.php?t=465332 It would be sort of like an American saying "I'm a," instead of "I'm gonna."

Well apparently there was all sorts of wrong going on in my thread so might as well butcher some languages as well.
 
Pengwuino said:
Well apparently there was all sorts of wrong going on in my thread so might as well butcher some languages as well.

For starters, do you know that 'r' is a radial coordinate, and that you have to process it to convert it into a "radial distance"?

I could give details, if you're interested and if you don't already know this. The short version though is that it's the job of the metric to convert changes in coordinates to actual distances.
 
pervect said:
For starters, do you know that 'r' is a radial coordinate, and that you have to process it to convert it into a "radial distance"?

I could give details, if you're interested and if you don't already know this. The short version though is that it's the job of the metric to convert changes in coordinates to actual distances.

Yes I'm glad to say I've gotten that far into my GR education :P I was just hoping there was a simpler way to do this... le sigh.
 
Have you been exposed to "frame fields" yet? That might be just the tool you're looking for.
 
  • #10
pervect said:
Have you been exposed to "frame fields" yet? That might be just the tool you're looking for.

Nope :( One of my texts seems to have a lot on it, i'll have to check it out.
 
  • #11
Pengwuino said:
Nope :( One of my texts seems to have a lot on it, i'll have to check it out.
See post #3.

Frame field is more than a tool. It is necessary to find out what is experienced by actual observers on worldlines.
 
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  • #12
I'll try to describe, briefly, the super-simple method for frame fields. In a rather non-rigorous way.

Let's start with polar coordinates, in flat space time, which should be familiar. You have some metric

ds^2 = -dt^2 + r^2 + r^ d theta^2

Because of the coefficient of r^2, d\theta doesn't represent a constant distance.

What you do is you introduce locally, some vectors \hat{r} = dr, and \hat{\theta} = r d\theta that are unit length. At this point, I'm not worring about whether the "vector" dr is covariant or contravariant, though it turns out to be the former, when you think of it as a vector at all, that is.

More formal treatments will distinguish the coframes , dr, from the frames \partial / \partial r, I'm beeing very lax by glossing over this. It's eventually important to understand the fine distinctions here, but it's not good if it distracts you from understanding the basic idea of what's going on. It's the whole covariant/ contravariant mess...

You are essentially introducing new coordinates nearby any local event, the new coordinates have hats.

You can think of it as doing a coordinate transformation. There are lots of ways you coulc do a coordinate transformation, for instance going back to the definition of the metric as a tensor, but the easiest one is algebra:

\hat{r} = r, \hat{\theta} = r \left( \theta - \theta_0\right) = r d\theta

THen you can just write, in these local coordinates

dr^2 + r d\theta^2 = \hat{r}^2 + \hat{\theta}^2

You visualize \hat{r}, \hat{\theta} as unit vectors, little unit arrows, that form a local coordinate system .

And you just do the same thing in Schwarzschild coordinates. You've got non-unity metric coefficeints

gtt dt^2 + grr dr^2

so you just define local "vectors" \hat{t} = sqrt(|g11|) dt and \hat{r} = sqrt(|grr|) dr

and you proceed on just as you did in polar coordinates, and you interpret the symbols the same way, the little hats are local vectors, that form their own little local coordinate system, which is orthonormal and very familiar and easy to deal with.
 

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