Mechanics: Angular Velocity Vector Questions

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SUMMARY

The discussion centers on calculating the angular velocity vector in a helical motion scenario, specifically using the position vector $$\vec{r} = 2\sin{(t)} \hat{i} + 2\cos{(t)} \hat{j} + (8-\frac{1}{2}t)\hat{k}$$. The velocity is derived as $$\vec{v} = \frac{d\vec{r}}{dt}$$, resulting in $$v=(2\cos(t))\hat{i} - (2\sin(t))\hat{j} - (1/2)\hat{k}$$. The discussion emphasizes that the relation $$v = \omega r$$ is applicable for instantaneous circular paths, and that differentiating the position vector is essential for obtaining the velocity. The conversation also touches on the complexities of using intrinsic coordinates but concludes that a straightforward differentiation is sufficient for this problem.

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girlwhoneedsmathhelp
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Homework Statement
The question :

The position vector of a rider on a helter-skelter is given by : r = (2sin t)i + (2cos t)j + (8-1/2 t)k where the units are in metres and seconds. The unit vector k acts vertically upwards.

(I) Find an expression for the velocity of the rider at time t

(ii) Find the speed of the rider at time t

(iii) Find the magnitude and direction of the rider's acceleration when t = pi/4

From the first part I am very confused on how to figure this out. I know that this question has to relate with the formula for v =wr, but I am unsure how to approach it. Even after looking at the answers for I, I still do not know how to do ii and even less for iii.
Relevant Equations
v=wr
Answers are the following :
(i) v=(2cost)i - (2sint)j -(1/2)k
(ii)2.06m/s
(iii)2m/s^2 horizontally towards the vertical axis, making an angle of pi/4 with both the I and j axes.
 
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You don't need any rotational formulae. You have$$\vec{r} = 2\sin{(t)} \hat{i} + 2\cos{(t)} \hat{j} + (8-\frac{1}{2}t)\hat{k}$$The velocity is ##\vec{v} = \frac{d\vec{r}}{dt}##, i.e. the time derivative of the above. Does that help you get started?
 
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Okay, let us know why you think we have to use ##v= \omega r## formula, it's always better to talk. We from basic mechanics know two things:

1. Derivative of position is the velocity.
2. In a circular motion linear velocity, radius and angular velocity are related by ##v =\omega r##.

Let me know what are your thoughts on them and their relation to your original question.
 
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@Adesh It is a good comment but it is heading slightly off topic. I will answer it for the OP: ##\vec{v} = \vec{\omega} \times \vec{r}## pertains to a circular velocity field about a point, e.g. the velocity of a point on a rigid body w.r.t. another point on the rigid body, or the velocity of a particle undergoing circular motion. To digress, it's not totally irrelevant here because we are dealing with helical motion, so we could perform a Galilean boost to a frame where ##v_z = 0## and we would end up with circular motion with ##\omega = 1##.

But this question is almost certainly just an exercise in calculus. So let us please first hear back from the OP.
 
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etotheipi said:
##\vec{v}=\vec{ω}\times \vec{r}## pertains to a circular velocity field about a point, i.e. the velocity of a point on a rigid body w.r.t. another point on the rigid body, or the velocity of a particle undergoing circular motion.
As the question is about a single body which is considered as a point body so we can just use the formula ##v=\omega r## for any instantaneous circular path.

etotheipi said:
To digress, it's not totally irrelevant here because we are dealing with helical motion, so we could perform a Galilean boost to a frame where ##v_z=0## and we would end up with circular motion with ω=1.
But how would you get ##\omega##? I know we will get a helix of radius ##2## (I mean projection of helix on the ##xy## plane will result in a circle of radius 2), but to get ##\omega## you have to have ##v## which you will get only by differentiating the the expression for position.
 
Adesh said:
As the question is about a single body which is considered as a point body so we can just use the formula ##v=\omega r## for any instantaneous circular path.

You can do something like this, but it is yet another added degree of complexity to what is really a very simple problem. What you are suggesting is to use an intrinsic coordinate system with basis ##\{ \vec{e}_n, \vec{e}_t, \vec{e}_b \}##, and you are using the fact that in intrinsic coordinates$$\vec{v} = v\vec{e}_t$$and$$\vec{a} = \dot{v} \vec{e}_t + \frac{v^2}{\rho} \vec{e}_n$$and it may well be convenient to define a parameter ##\omega##, given the cyclical nature of the helical motion, s.t. ##v =\rho \omega##, if ##\rho## is the instantaneous radius of curvature (which you also need to go and work out from the equation of the helix!). But I do not suggest this for the OP, it is a billion times harder than necessary.

Adesh said:
But how would you get ##\omega##? I know we will get a helix of radius ##2## (I mean projection of helix on the ##xy## plane will result in a circle of radius 2), but to get ##\omega## you have to have ##v## which you will get only by differentiating the the expression for position.

If you performed the Galilean boost, ##\omega = 1##. That will allow you to find the ##x## and ##y## components of the velocity in the original frame, if you so wished.

But again, added complexity to just ##\frac{d}{dt}##ing the original expression. I think it is best now that the OP replies to post #2.
 
etotheipi said:
You don't need any rotational formulae. You have$$\vec{r} = 2\sin{(t)} \hat{i} + 2\cos{(t)} \hat{j} + (8-\frac{1}{2}t)\hat{k}$$The velocity is ##\vec{v} = \frac{d\vec{r}}{dt}##, i.e. the time derivative of the above. Does that help you get started?

Yes, thanks a lot!
 
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