Minimum Velocity to become airbourne

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    Minimum Velocity
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Homework Help Overview

The discussion revolves around calculating the minimum velocity required for a bike to become airborne off a circular ramp, specifically in the context of skate park ramps that are quarter circles. Participants explore the necessary conditions and parameters that influence this calculation.

Discussion Character

  • Exploratory, Conceptual clarification, Assumption checking

Approaches and Questions Raised

  • Participants discuss the relationship between the radius of the ramp and the required velocity, with some questioning whether additional information is needed. There is also exploration of energy conservation principles and how they apply to the scenario.

Discussion Status

Several participants are seeking clarification on the specifics of the ramp's shape and the conditions under which the bike would become airborne. Some guidance on applying energy conservation principles has been mentioned, but there is no consensus on the exact parameters or calculations needed.

Contextual Notes

Participants are considering the implications of different ramp shapes (e.g., quarter circles) and the distinction between reaching the top of the ramp versus becoming airborne. There is uncertainty regarding the exact nature of the energy transformations involved.

mouthwash
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I don't have a specific question, but was wondering how I would go about solving something like this:
How would you calculate the minimum velocity that a bike, for example, would require to become airbourne off a circular ramp, if you are given say the radius of the ramp. Would you need more info than that?

I thought maybe you could use V = (rg)^0.5
But am hesitant about this because I think that's only to be used for the top of a loop, not the side of a ramp.
 
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Can you be a bit clearer regarding the scenario? Is this going over a hill that's a circular arc?
 
haruspex said:
Can you be a bit clearer regarding the scenario? Is this going over a hill that's a circular arc?

basically a biking moving on a perfectly circular ramp or "arc". Like the ones you see in skate parks. How would you calculate the velocity required at the top of the ramp (or if it were a full circle/loop the side) so that the bike would keep moving up ( go air bourne) instead of falling to the ground.
 
Still not clear. It's part of a circle, not a whole one, and it's an arc in the vertical plane. How much of a full circle is it? Semicircle? If it has any move energy than that needed to reach the top of the ramp it will become airborne - and then fall to the ground. I don't get what distinction you're making.
 
haruspex said:
Still not clear. It's part of a circle, not a whole one, and it's an arc in the vertical plane. How much of a full circle is it? Semicircle? If it has any move energy than that needed to reach the top of the ramp it will become airborne - and then fall to the ground. I don't get what distinction you're making.

In a skate park, there are ramps. The ramps are quarter circles. if a biker goes up the ramp to the top of the ramp, if he isn't going fast enough he will just roll back down, however if he is going fast enough he will keep going up. Basically his velocity out numbers the gravity pulling him back down.
Dunno how else to really explain it.
 
mouthwash said:
In a skate park, there are ramps. The ramps are quarter circles. if a biker goes up the ramp to the top of the ramp, if he isn't going fast enough he will just roll back down, however if he is going fast enough he will keep going up. Basically his velocity out numbers the gravity pulling him back down.
Dunno how else to really explain it.
You can calculate the speed needed to reach the top of the quadrant. (Just energy energy conservation.) Any higher speed will take him off the end of the ramp, but vertically, so in principle he still returns by the same path.
 
Apply conservation of energy...

The KE at the bottom (= 0.5 m v2) is converted to PE on the way up the ramp (=mgh).

0.5mv2=mgh

mass cancels

v = sqrt(2gh)
 

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