Moment of inertia of solid sphere

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SUMMARY

The moment of inertia of a uniform density solid sphere about the z-axis is calculated using the formula I = ∫ x² dm, where x is the perpendicular distance from the z-axis. The integration involves converting variables, specifically substituting z = r cos(θ) and addressing the volume element correctly. The correct approach requires including the terms rsin(θ) and r in the integration process. The established result for the moment of inertia is I = 2/5 m r².

PREREQUISITES
  • Understanding of calculus, specifically integration techniques.
  • Familiarity with the concept of moment of inertia in physics.
  • Knowledge of spherical coordinates and their applications.
  • Basic principles of solid geometry and volume elements.
NEXT STEPS
  • Study the derivation of the moment of inertia for various shapes, focusing on solid spheres.
  • Learn about spherical coordinates and their use in triple integrals.
  • Explore the concept of volume elements in different coordinate systems.
  • Review integration techniques involving trigonometric substitutions.
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Students and professionals in physics, particularly those studying mechanics and rotational dynamics, as well as educators teaching concepts related to moment of inertia and integration in calculus.

quietrain
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Hi, i am trying to find the moment of inertia of a uniform density solid sphere about z-axis

I = integrate => x^2 dm

x = perpendicular distance from z-axis to anywhere in sphere
so by pythagorus theorem, r^2 - z^2 = x^2

since dm = p dV
and V = 4/3 (//pi)r^3
dV = 4(//pi)r^2 dr

so I = integrate=> r^2 - z^2 pdV

but the problem is z is a variable.

so how do i convert z?

assuming i put z = rcos θ,

then i will have a θ variable now.

i tried integrating θ from 0 to (pi) but the answer is wrong, its not 2/5mr^2

so what should i do?

thanks
 
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Look at your volume element.
 
DocZaius said:
http://hyperphysics.phy-astr.gsu.edu/hbase/isph.html

This is a great resource for figuring your way through the integration.

i have seened that, but they considered slices of circular disk

and so they sum up the moment of inertia of each disk for the whole sphere

but i am sure the method that i am doing can work also.. just that i don't know how
 
Vanadium 50 said:
Look at your volume element.

whats wrong with the volume element?
 
If you are not summing slices, what are you summing in your integration? I suppose maybe you could take ever-widening, and ever-shortening cylinders centered about an axis. The first piece would be a line, and the last would be a circle. Is that what you are doing?
 
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