Moment of Intertia, proving Parralel axis theorum. Help please.

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SUMMARY

This discussion focuses on calculating the moment of inertia for an equilateral triangle rotated about the z-axis and applying the parallel axis theorem. The user derives the moment of inertia using the formula I = p∫r² dv, where p is the density and dv is the volume element. The discussion also introduces a piecewise function for B(r) to account for a distance d from the vertex to the z-axis. The user seeks guidance on generalizing this approach for various shapes and understanding the vector nature of moment of inertia.

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  • Understanding of moment of inertia and its mathematical representation
  • Familiarity with calculus, specifically integration techniques
  • Knowledge of density and volume calculations in physics
  • Basic concepts of vector quantities in physics
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  • Study the derivation of the parallel axis theorem in detail
  • Learn about the moment of inertia for different geometric shapes
  • Explore piecewise functions and their applications in physics
  • Investigate the vector nature of moment of inertia and its implications
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Students and professionals in physics, particularly those studying mechanics, as well as engineers and mathematicians interested in rotational dynamics and the application of the parallel axis theorem.

Starwatcher16
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Imagine we have a Equilateral triangle in the xy plane with one vertex at the origin. The triangle will be rotated about the z axis. The depth of the triangle, d, will be constant.[tex]B_r=B(r)[/tex]

From the picture I see that [tex]B_r=\frac{r}{h}B , V=\frac{B_rhd}{2}=\frac{Bdr}{2}[/tex]

First, I need to find I.

[tex] I=\sum M_i*r_i^2=\int r^2 dm. p=M/V, so, dp=p dv[/tex]

[tex] I=p\int r^2 dv[/tex] Substituting using[tex]dp=p dv and dv=\frac{Bd}{2}dr[/tex], we get:

[tex] I=\frac{pBd}{2}*\int r^2 dr=\frac{pBd}{2}*\frac{r^3}{3}.[/tex] Using p=M/V:
[tex] I=\frac{Mr^3}{3h}=\frac{Mr^2}{3}.[/tex] R_total/h=1.

Now, let's say I want to find I for the same shape, but now there is a distance d from the vertex to the z axis.

Everything is the same as the above, except, [tex]B_r[/tex] is now a piecewise function, where B(r)=0 for r<d and B(r)=[tex]B_r=\frac{r-d}{h}B for r>d.[/tex]

Reworking it with the new B_r, I can get the new I. After that I just solve for x in [tex]I_2=I_1+x[/tex] to get the parallel axis theorem.

The thing is, I don't know how to generalize this one example to work for all shapes. Any help is appreciated.
 
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Lets pretend that whoever answers my question get free cookies.

Also, now that I think about it, I am not sure this method is valid.
 
Yes picking a shape will not help you prove the theorem. What is the definition of the moment of inertia? Note that it is a vector quantity. Now displace the axis a distance d away from the original axis, note that d is a vector too.
 

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