Motorized Watercraft on a Hyperdimensional Planet

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SUMMARY

This discussion focuses on the mechanics of propeller design for motorized watercraft operating in a four-dimensional (4D) environment. It highlights that in 4D, propellers can rotate in the ana-right plane, allowing for horizontal propulsion, which is advantageous for navigating shallower waters. The conversation emphasizes that the thrust direction must be perpendicular to the plane of rotation, and shaping propeller blades can direct thrust effectively in the forward-up plane. The discussion also clarifies that all objects in the 4D universe are inherently 4D, impacting their operational mechanics.

PREREQUISITES
  • Understanding of 4D geometry and spatial dimensions
  • Knowledge of propeller mechanics and hydrodynamics
  • Familiarity with the concept of thrust and torque in fluid dynamics
  • Basic principles of rotational motion in multi-dimensional spaces
NEXT STEPS
  • Research the mechanics of propeller design in 4D environments
  • Explore the implications of hydrodynamics in higher-dimensional spaces
  • Study the shaping of propeller blades for optimal thrust direction
  • Investigate the differences between 3D and 4D propulsion systems
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Engineers, physicists, and designers interested in advanced propulsion systems, particularly those exploring theoretical applications in higher-dimensional spaces.

Hornbein
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Consider a ship with a propeller. A propeller has to be perpendicular to the way you want the ship to move. It has to be perpendicular to the forward direction. In 3D that means that the propeller rotates in the right-up plane.

In 4D we have other choices. The ana-right plane is also perpendicular to the forward direction. The propeller could rotate in that plane. That means a horizontal propeller. Such a ship would be able to operate in shallower water, so it seems like the clear choice.

(In 4D the dimensions are up, forward, right, and ana. Only up is vertical, all others are horizontal. So the right-ana plane is horizontal.)
 
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My limited understanding: For a 3D ship, the axis of rotation of the propeller has to point in the direction you want to go. If you simply rotate the propeller so the axis of rotation is along the 4th dimension then you'll just apply a torque to the ship and rotate it, just like rotating the propeller so it points to the right instead of forward.
 
In 4D the "axis of rotation" concept applies only in special cases. A freely rotating body has no axis of rotation, instead it has two planes of rotation. In the case of a drive shaft for a propeller you fashion and constrain it so that it has only one possible plane of rotation. But then it doesn't have a unique axis. There is a whole plane of directions in which you have prevented it from rotating.

4D propellers confused me for a long time. The thrust has to go in a direction perpendicular to the plane of rotation, but there are a full 360 degrees of perpendicular directions. Which one? Is it stable? I thought it would be necessary to use ducted propellers. Then someone came along and pointed out it was possible to shape the blades of the propeller to push the water in one particular direction. Oh.

In this case, the propeller can be shaped so that the thrust goes any direction or directions in the forward-up plane. Forward only is the direction you want.
 
Is the ship and propeller 3D or 4D?
 
Drakkith said:
Is the ship and propeller 3D or 4D?
We are in the 4D Universe so every object is 4D.
 
Last edited:
Hornbein said:
We are in the 4D Universe so every object is 4D.
Ah, my mistake. Got any good references for this topic?
 

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