Writing: Input Wanted Generation Ship SFV Exodus: Revised Designs

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The discussion revolves around the revised designs for the fictional generation ship SFV Exodus, focusing on two main concepts: a dumbbell design with external rings and a cylindrical design with internal rings. The dumbbell design features equal-sized spheres for fuel and water, allowing for a compact central structure and facilitating a dismantling process for landing. In contrast, the cylindrical design is more straightforward, requiring less mass for the ice shield but raising concerns about gravity effects if an artificial black hole is included. Participants emphasize the importance of a memorable ship design, with the dumbbell being more iconic, while also debating the efficiency of fuel storage methods. Ultimately, the conversation highlights the balance between innovation and practicality in designing a generation ship.
  • #51
Soooo I am currently reading an Adam Oyebanji novel called Braking Day, about gen5 characters on a genship with 8 hab rings headed for Tau Ceti...
... designed to be broken up and sent down for construction materials...
 
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  • #52
Algr said:
Well if it eats the ship first, that would help it eat the planet later.

But why would it eat the ship first to begin with? Isn't the Schwarzschild radius too small for that, too? The sphere containing the artificial black hole shouldn't contain anything else, so that the black hole couldn't start "devouring" stuff, and therefore it shouldn't grow to sufficient sizes to become dangerous to the ship.

You're not creating the black hole to feed its "limitless hunger for matter"; you're essentially creating it just to let it die, by giving off its Hawking radiation to drive the ship forward, until the black hole has evaporated entirely.

(And if you hear any simile in my way of phrasing this, that is entirely on purpose. ;D )

DaveC426913 said:
Soooo I am currently reading an Adam Oyebanji novel called Braking Day, about gen5 characters on a genship with 8 hab rings headed for Tau Ceti...
... designed to be broken up and sent down for construction materials...
Great! :) That means the general premise of the ship design does not seem to be so outlandish that it were unbelievable to the average reader. :smile:

(Also, why is everyone going to Tau Ceti? That's where Isaac Arthur sent his fictional ship "Unity", too. Is that system somehow more promising than Teegarden's star? Anyway, I'm sticking with the latter; if fewer people have been using Teegarden b as a target destination thus far, all the better for the "uniqueness" of my own story. :cool:)

If this comment was meant to imply that my story is too similar, don't worry - I've just read the synopsis of Braking Day, and the plot seems to be about something completely different. :wink:

In fact, to such an extent that once again, based on the synopsis alone, I'm personally not really interested in that story - I might only read it to learn about the setting.

(But then again, maybe I shouldn't, so that I don't start copying stuff from there; I'd always rather base the worldbuilding on physical reality first, like a fantasy author getting inspired by real-world history, rather than taking things from other novels and simply assuming that they're scientifically accurate - relying on the assumption that this other author did their research properly.)

Because from the synopsis, it looks to me like another case of the generation ship merely serving as a setting, for a story that promises to be supernatural (like the Force in Star Wars); rather than the story being about the inherent problems of the premise itself.

I'm not saying one is better than the other, just that I prefer the latter. The Swedish movie Aniara attempted to go there, but it simply had an awful story structure, and the characters were either bland or off-putting; in either case, I didn't find any of them relatable.

Star Trek Voyager sometimes brings up these issues, but of course, since they can jump between inhabited star systems much more easily, most episodes are still about something else. And when I watch Voyager, that's fine for me, because I don't primarily expect generation-ship questions to begin with.

And while Star Trek of course invents things that clash with actual science, especially given what we know today compared to what people thought they knew in the 1990s, within the setting, only few things that happen in Star Trek are framed as supernatural. (Whereas a lot of Star Wars fans complained when midi-chlorians were invented as a "scientific" explanation for the Force.)

Even telepathic abilities of species like Vulcans, Betazoids etc. are framed as abilities these species naturally evolved. The most supernatural thing that happens in Star Trek, aside from the Q, of course, is probably the whole mythology surrounding the prophets of the Bajorans. But even those have a basis in reality, since the wormhole is indeed inhabited by a real alien species.

To illustrate what I mean, for mere comparison, here's the synopsis / blurb (at least the current version) of the first book of my story (work in progress, so things might still change in the future):

2475. In 25 years, the generation ship SFV Exodus will reach its destination, the exoplanet Teegarden b.
Most young adults on board are looking forward to having children in the name of the mission —
24-year-old pharmacist Charlie Emerald would rather continue revelling in her juvenile love for her boyfriend Patrick a little longer.

But social pressure is rising: Commander Theresa Kendrick increases the number of children per couple from two to four, to prepare for the colonisation of the planet. In reality, birth rates on board have been falling. And the smaller the crew, the more offspring they will need to have.

To ensure humanity’s survival, Commander Kendrick starts getting more and more restrictive with each crew member’s personal freedoms. Charlie places herself at the forefront of those resisting the commander’s increasing obsession with micro-managing every aspect of their private — including their sexual — lives. But Kendrick is determined to see this mission through until its envisioned end, and individual suffering isn’t an obstacle factoring into her plans…

That is what I mean by "the story being about problems inherent in the premise itself". :wink: Others may disagree. If any of you are aware of a generation-ship story that does indeed go more into this direction, please let me know!

What's good to know from the first chapter of Braking Day is the apparent necessity to stop the ring rotation during acceleration. In terms of stowing away loose objects so that they don't turn into potentially lethal projectiles, my crew is already taught to be paranoid about that right now, even during the coasting phase. I'm not sure if that's necessary during coasting, though?

Conversely, when slowing down, would the ring rotation have to be stopped at that point, too?

I'm not sure how fast the Archimedes is traveling in Braking Day, but three weeks to slow down seems like a rather short time. As I've stated before, from 10% light speed, I'd expect it to be something between 1 and 2 months.
 
  • #53
Okay, since there haven't been any replies for a few days, as I understand the rules, "bumping" is fine now. Especially since I have more to contribute than just a "bumping" post by itself. ;)

First of all, thanks to @DaveC426913 for recommending "Braking Day" to me. I'm about a tenth into the book so far, and as I've expected, I could care less about the story and characters (even though this is almost a five-star-rated book). But we're mainly here for the setting anyway.

So let's do a quick comparison of the Archimedes and the Exodus:

my ship (SFV Exodus)ship from "Braking Day" (Archimedes)
overall length3 km>20 km
number of rings68
shieldingsphere shapedisk shape
number of decks per ring5 (3 on the public ring)>30
central section diameter100 m200 m
width of ring hubs64 m625 m (5,000 m : 8 rings)
gravity in the ring hubs0.2 g (since the hubs have 1/5 of the diameter of the rings, which create 1 g)none
population500 - 1,500>30,000

A few other noteworthy things:

1) The Archimedes is described to have windows. I deliberately removed any windows from my ship,
replacing them with digital screens instead that only pretend to be windows to people on the insight. The reason of course being that people could get bombarded by radiation through those windows.
I'm not sure if having the shield / spheres on both ends would be enough to prevent that now, so that windows would be okay again. But as @DaveC426913 said, you must not see any starlight through them. So what would you look at? The other ring in front of or behind your own?
The upside of having a screen act like a window is that such a screen could simulate things like sunrise and sunset, too.2) Like on the Exodus, the Archimedes has the lifts in the spokes, four of them, and the entrance to those lifts are through their ceilings, through the holes in the hubs. So it seems like my design idea was pretty much spot-on in this regard. ;)
In addition to the regular lifts, though, the Archimedes is also described to have paternosters (constantly rotating lifts in which you can enter at any time; I know these from one particular building in Cologne). That sounds like a nice idea; though I would leave this as a specific feature of the Archimedes, rather than "stealing" it for my own design.3) The four-elevator construction, one in each spoke, seems to make intuitive sense. However, while a cylinder with a 100 m diameter (the ring hub) only has a circumference of 314 m, so the way from one elevator to the next isn't that long: For somebody down on the ring, which has a circumference of around 1,600 m, the distance between two elevator shafts is about 400 m (=one lap around a standard sports court with a race track). That seems quite long, especially if you have to get somebody from a room into a lift in case of emergency.
Therefore, would two lifts for each of the four sections make more sense? Then they'd only be 200 m apart, i.e. half a sports court. Since the lifts have to be between the section doors, that would divide each section the following way:
section door --> 100 m --> lift 1 --> 200 m --> lift 2 --> 100 m --> section door
The same pattern would repeat in the next section, so that between lift 2 of one section and lift 1 of the next section, there would again be 200 m in total.
Naturally, this would require the rings to have 8 spokes, rather than just 4.4) Also, the central section of the Archimedes is indeed just one big empty room, with the hubs rotating around it - rather than being divided into sub-pipes. That was also my initial design. As epic as that might look, though, it sounds like a waste of space: How much use would people have for a pipe of 100 / 200 m, respectively, into which you could fit an entire cathedral upright?
Having sub-corridors in a circular array around the pipe would allow these corridors to be smaller, separate civilians from tech transport etc., you'd have emergency routes for quick transport to the medical bay etc. Heck, you could even have separate sub-corridors for vehicles (most likely, floating ones, not "cars"), without running the risk of colliding with a "pedestrian" floating through the pipe.5) The claim that the ring hubs on the Archimedes rotate, but don't produce any (!) artificial gravity at all, seems like a comparatively "lazy" handwave on the author's part. Supposedly, they rotate "too slowly to make gravity". But how would the rings rotate faster than the hubs (=more rotations per minute) if they're connected by the spokes? That's precisely the reason why we need the hubs to rotate in the first place, isn't it? ;)

I don't know the ring diameter of the Archimedes "wheels", as they're called. But if they're also twice as large as the rings of the Exodus (given that the central section is twice as wide), with the same number of rotations per minute at 1/5 the diameter, analogously to the Exodus, those hubs should be creating 0.2 g, shouldn't they? And that's already more gravity than on the moon (0.16 g)! So I wouldn't say that can simply be ignored.

If the Archimedes wheels themselves are only as wide as the rings on the Exodus, meanwhile, but the central section of the Archimedes is twice as wide, we'd be looking at a 500 m diameter for the rings vs. a 200 m diameter of the hubs, again with the same rotation speed. At that point, the hubs should even be creating 0.4 g with their rotation, which is more than the gravity on Mars (0.36 g).6) The author in Braking Day always uses the words "up" and "down" (sic!) in airquotes. That's why I've introduced the terms "pipeward" and "ringward" for my setting (and, after the input from the people on the last thread, "spinward" / "anti-spinward", too). Solves this "shameful" way of narrating ("I know up and down don't exist in space, but I lack a better term, so just bear with me") and also adds to the worldbuilding on top of that. But I'm glad the author of Braking Day didn't do this - it's just one more way for our settings to stand apart, which is a win-win!7) The population of the Archimedes is about 30 times as large as the population of the Exodus (30,000 vs. 1,000 to 1,500 at max), while the ship (20 km vs. 3 km) is less than 7 times as long. However, given the number of decks on the Archimedes (over 30 vs. just 5), as well as the assumed diameter of those rings (given that the central section is already 200 m in width), and the larger number of rings, that creates a lot more inhabitable surface. The majority of the Exodus's length is made up by the two 1-km spheres. Overall that still has me assume that the Archimedes is even less densely populated than the Exodus?8) The Archimedes seems to travel a little more slowly than the Exodus: It's headed for Tau Ceti, which is only 11.9 light years from Earth (whereas Teegarden's star is 12.5 away). Yet, it takes the Archimedes over 132 years to get there, whereas it would only take the Exodus 125.9) The quarters on the Archimedes all have the ability to turn by 90 degrees, for when the ship accelerates or decelerates at 1 g.
This looks like the most crucial point to me.
Is this a feature my design, the Exodus, would reasonably need as well?
I already have my crew being obsessed with tightening any loose obejcts that might float around, bolting down every peace of furniture, students wearing seatbelts in class etc. But since we've established that the ship can't just "slow down suddenly", most likely this isn't actually (what's) needed?
We've also talked about when exactly the rings would dismantle - namely, after the ship has already come to a halt. At that point, they would also stop rotating.
However, Braking Day suggests the rings have to stop rotating for deceleration, and turn everything inside of them by 90 degrees on top of that. I can't just disassemble the ring and turn the entire ring by 90 degrees, since then, some quarters would be facing into other directions than others. Also, this would kind of require me to turn the whole central pipe by 90 degrees, while the ship itself turns by 180.

In short: Do we need this independent, "capsule-like" structure for the individual rooms on the rings?
You would basically be inhabiting a glorified elevator chamber, then, which is "hanging" on some sort of wires all the time, and has a larger, surrounding chamber around it, in which it could turn by 90 degrees.

The quarters on the Exodus have a square surface of 8 x 8 m. That's 64 m² for a couple, which is acceptable, but not much. With a ring circumference of about 1,600 m, this allows for roughly 200 rooms per deck. In reality, it's of course less, because you still have 0.18 m of wall between every two quarters, plus the doors between the sections, where there obviously can't be any rooms.

However, all of this of course assumes a standard ceiling height of 2.4 m (and a ceiling thickness of 0.2 m). If the rooms must rotate, it would make more sense for the rooms to have a cube-like shape.
But in order to maintain just a humble 64 m² of living surface, that would require a 8 m x 8 m x 8 m cube. (Who needs a quarter with a ceiling height of 8 m? 😂)
 

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