SUMMARY
The discussion centers on a Forbes.com report detailing a study that investigates the cognitive effects of playing massively-multiplayer online games (MMOs) on adults aged 60 to 77. Conducted with a sample size of only 39 participants, the study raises concerns about the validity and applicability of its findings. Participants expressed skepticism regarding the small sample size, questioning the reliability of the results and the potential for MMOs to be viewed as detrimental rather than beneficial.
PREREQUISITES
- Understanding of cognitive psychology principles
- Familiarity with massively-multiplayer online games (MMOs) like World of Warcraft (WoW)
- Knowledge of research methodologies, particularly sample size significance
- Awareness of the potential health impacts of gaming on older adults
NEXT STEPS
- Research the cognitive benefits of gaming in older adults
- Explore studies on sample size impact in psychological research
- Investigate the long-term effects of MMOs on mental health
- Learn about regulatory discussions surrounding gaming and health
USEFUL FOR
This discussion is beneficial for cognitive psychologists, gerontologists, game developers, and health professionals interested in the intersection of gaming and cognitive health in older populations.