Movie/game physics you wish would be accurate

Click For Summary
SUMMARY

This discussion highlights numerous inaccuracies in movie and game physics that frustrate viewers and gamers alike. Key points include the unrealistic portrayal of depressurization in space, the immediate fatality from gunshot wounds, and implausible alien invasion scenarios. Participants express disdain for the lack of scientific accuracy in films like "Independence Day" and "2012," where the consequences of catastrophic events are trivialized. The conversation emphasizes the need for more realistic representations of physics in entertainment media.

PREREQUISITES
  • Understanding of basic physics principles, particularly in space environments
  • Familiarity with biological responses to trauma and injury
  • Knowledge of cinematic storytelling techniques and their impact on audience perception
  • Awareness of common tropes in science fiction and action genres
NEXT STEPS
  • Research realistic space physics, focusing on depressurization and sound in vacuum environments
  • Explore biological effects of trauma and the timeline of fatal injuries
  • Analyze the portrayal of science and scientists in popular media
  • Investigate the impact of cinematic liberties on audience engagement and storytelling
USEFUL FOR

This discussion is beneficial for filmmakers, screenwriters, game developers, and science enthusiasts who seek to create more accurate representations of physics and biology in their narratives.

  • #31
Drakkith said:
I disagree. You can easily stay realistic and not have to go into any detail about the science.

No no, my point was that sometimes writers feel the need to go into the detail to try to "prove" their story is realistic, but then fail at it. The best thing to do is just go straight into the story and readers/viewers will be okay with suspending belief since the story telling is there.
 
Physics news on Phys.org
  • #32
Pengwuino said:
No no, my point was that sometimes writers feel the need to go into the detail to try to "prove" their story is realistic, but then fail at it. The best thing to do is just go straight into the story and readers/viewers will be okay with suspending belief since the story telling is there.

Ah ok, I see.
 
  • #33
How about explosions always happen right after the character leaves?
 
  • #34
The only thing I can't stand are planets with really big or really close moons.
http://imageshack.us/photo/my-images/6/c0030408alienlandscapea.jpg

http://imageshack.us/photo/my-images/6/c0030408alienlandscapea.jpg/
 
Last edited:
  • #35
A huge problem in stories for me is that some random bit of science is often used as a Deus Ex Machina. Time travel, wormholes, FTL travel, etc. are often used in that way so that everything just happens to work out fine. It totally ruins the suspension of disbelief.
 

Similar threads

  • · Replies 12 ·
Replies
12
Views
7K
  • · Replies 9 ·
Replies
9
Views
1K
  • · Replies 1 ·
Replies
1
Views
1K
  • · Replies 5 ·
Replies
5
Views
701
  • · Replies 14 ·
Replies
14
Views
2K
  • · Replies 6 ·
Replies
6
Views
3K
  • · Replies 15 ·
Replies
15
Views
3K
  • · Replies 2 ·
Replies
2
Views
3K
  • · Replies 3 ·
Replies
3
Views
4K
  • · Replies 1 ·
Replies
1
Views
1K