Movie/game physics you wish would be accurate

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34 replies · 6K views
Drakkith said:
I disagree. You can easily stay realistic and not have to go into any detail about the science.

No no, my point was that sometimes writers feel the need to go into the detail to try to "prove" their story is realistic, but then fail at it. The best thing to do is just go straight into the story and readers/viewers will be okay with suspending belief since the story telling is there.
 
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Pengwuino said:
No no, my point was that sometimes writers feel the need to go into the detail to try to "prove" their story is realistic, but then fail at it. The best thing to do is just go straight into the story and readers/viewers will be okay with suspending belief since the story telling is there.

Ah ok, I see.
 
How about explosions always happen right after the character leaves?
 
The only thing I can't stand are planets with really big or really close moons.
http://imageshack.us/photo/my-images/6/c0030408alienlandscapea.jpg

http://imageshack.us/photo/my-images/6/c0030408alienlandscapea.jpg/
 
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A huge problem in stories for me is that some random bit of science is often used as a Deus Ex Machina. Time travel, wormholes, FTL travel, etc. are often used in that way so that everything just happens to work out fine. It totally ruins the suspension of disbelief.