Movie/game physics you wish would be accurate

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Discussion Overview

The discussion revolves around inaccuracies in the portrayal of physics in movies and video games, focusing on common mistakes that participants wish were represented more realistically. Topics include space travel, biological responses to injury, and the depiction of scientific endeavors.

Discussion Character

  • Debate/contested
  • Exploratory
  • Conceptual clarification

Main Points Raised

  • Some participants express frustration with the depiction of depressurization in space, suggesting it is often exaggerated.
  • Concerns are raised about the unrealistic portrayal of freezing or exploding in a vacuum within seconds.
  • Participants note that injuries from gunshots or stabbings are often depicted as immediately fatal, contrary to biological realities.
  • There is criticism of the portrayal of explosions, questioning the feasibility of a grenade destroying large vehicles like buses.
  • Some argue that the representation of gravity on spaceships is overly simplistic, often ignoring the complexities of space travel.
  • Sound in space is highlighted as a common misconception in films.
  • Participants discuss the implausibility of alien invasions for resources, questioning the motivations presented in films.
  • Critiques are made regarding the portrayal of scientists as reckless or unethical, particularly in the context of their experiments and the consequences depicted.
  • The idea of time travel is criticized for being overused and often poorly executed in narratives.
  • Some participants express disbelief at the portrayal of massive structures, such as motherships, being easily destroyed by singular attacks.
  • There is a mention of unrealistic game mechanics, such as the ability to adjust direction mid-fall, which does not reflect real-life physics.

Areas of Agreement / Disagreement

Participants generally share a common frustration with various inaccuracies in movie and game physics, but multiple competing views and specific examples remain unresolved. There is no consensus on which inaccuracies are the most egregious or how they should be corrected.

Contextual Notes

Limitations include a lack of consensus on the portrayal of scientific principles and the varying interpretations of what constitutes realistic physics in entertainment media.

  • #31
Drakkith said:
I disagree. You can easily stay realistic and not have to go into any detail about the science.

No no, my point was that sometimes writers feel the need to go into the detail to try to "prove" their story is realistic, but then fail at it. The best thing to do is just go straight into the story and readers/viewers will be okay with suspending belief since the story telling is there.
 
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  • #32
Pengwuino said:
No no, my point was that sometimes writers feel the need to go into the detail to try to "prove" their story is realistic, but then fail at it. The best thing to do is just go straight into the story and readers/viewers will be okay with suspending belief since the story telling is there.

Ah ok, I see.
 
  • #33
How about explosions always happen right after the character leaves?
 
  • #34
The only thing I can't stand are planets with really big or really close moons.
http://imageshack.us/photo/my-images/6/c0030408alienlandscapea.jpg

http://imageshack.us/photo/my-images/6/c0030408alienlandscapea.jpg/
 
Last edited:
  • #35
A huge problem in stories for me is that some random bit of science is often used as a Deus Ex Machina. Time travel, wormholes, FTL travel, etc. are often used in that way so that everything just happens to work out fine. It totally ruins the suspension of disbelief.
 

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