- #1
sa1988
- 222
- 23
There are plenty of physics apps around already but most seem to just be words and pictures. I haven't found many that offer good simulators for proper textbook physics. So I made one.
Pure Physicist - Google Play
The underlying physics 'engine' uses the as yet incomplete University Physics library I started a little while ago (see this thread: https://www.physicsforums.com/threads/open-source-c-physics-library.978770/), which was great fun to use.
The simulations use proper physical values throughout, only scaling up/down at the point where the user is presented with something on the screen (i.e. a charged particle moving at 0.5c is not exactly going to work unless it's passed into the game loop with a scale factor of ~##10^{-8}## and is drawn as something the human eye can comfortably see). Aside from that, I won't promise that the physics is perfect but I gave it a pretty good shot I hope. Feel free to point out any major errors.
I'm going to add more content and polish things a bit as time goes on.
Oh and it only works on Android. It's cross-platform and does work on iOS, but Apple have shot themselves in the foot with their painfully obstructive procedure for getting apps onto their platform. I've had such trouble trying to submit the app that I've given up and just don't care any more. Sorry iPhone users
Pure Physicist - Google Play
The underlying physics 'engine' uses the as yet incomplete University Physics library I started a little while ago (see this thread: https://www.physicsforums.com/threads/open-source-c-physics-library.978770/), which was great fun to use.
The simulations use proper physical values throughout, only scaling up/down at the point where the user is presented with something on the screen (i.e. a charged particle moving at 0.5c is not exactly going to work unless it's passed into the game loop with a scale factor of ~##10^{-8}## and is drawn as something the human eye can comfortably see). Aside from that, I won't promise that the physics is perfect but I gave it a pretty good shot I hope. Feel free to point out any major errors.
I'm going to add more content and polish things a bit as time goes on.
Oh and it only works on Android. It's cross-platform and does work on iOS, but Apple have shot themselves in the foot with their painfully obstructive procedure for getting apps onto their platform. I've had such trouble trying to submit the app that I've given up and just don't care any more. Sorry iPhone users