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SeventhSigma
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Are there any common movie physics mistakes that you wish would be changed into something more realistic?
Newai said:
- Easy gravity on spaceships.
- Sound in space.
- Infiltrating some military/pseudo-military base always starts with stupidly easy neck-breaks or throat slits and very little noise.
- Aliens invading the planet... for its resources.
ryan_m_b said:[*]Humanity winning in a fight with aliens far more advanced
7. The idea that scientists don't know anything (especially about "real" life or ethics) and play god all the time.
Pengwuino said:I HATE this! For example, independence day was SO STUPID. I loved how they somehow uploaded a virus using a MAC interface that, without any prior knowledge of how their computer systems really worked, would disable the ENTIRE CIVILIZATIONS collection of ships. Then of course, the big 15km wide ships had 0 defenses against our fighters. Sure they had their swarm of little single person ships flying out as defense, but even our aircraft carriers have tremendous defense mechanisms.
What other movie was god awful in this respect...
Drakkith said:Oh god, flag number 7 with a freakin siren. I can't stand the way most scientists are portrayed.
ryan_m_b said:Exactly! Why didn't these 15km wide saucers have turrets of their own? Actually screw that they could have just turned off their antigravity for a few seconds and let the fall of the saucer cause horrendous wind's crashing the human planes as well as increasing the air pressure so much it kills everyone.
Pengwuino said:Hell, i think they said the mothership was 1/4 the size of the moon.
ryan_m_b said:1/4 of the moon! But didn't they blow it up with one nuclear bomb at the end?? Ridiculous film.
daveb said:One that really got to me was that piece o'crap called 2012, where just about every land mass on Earth collapsed into the Earth (since when is the Earth hollow?), and tidal waves were so huge that they reached into the Himalayas.
TheStatutoryApe said:Time Travel. How many times do people have to have time travel in a story and screw it up before people realize that it is not only extremely problematic but horribly horribly over used? Its just getting annoying.
ryan_m_b said:Not only that but how misused it is. I can't watch Dr Who without thinking every 5 seconds "let her die whilst you run for your TIME MACHINE and go back to stop her doing it in the first place". In the majority of film and tv a "time machine" is just a lazy plot device that can carry the characters to specific places where the story runs in normal time.
People assume that time is a strict progression of cause to effect, but *actually* from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff.
micromass said:Anyway, something I see in games all the times but which annoys the hell out of me. If you jump or fall off something, you can always use the arrow keys to fall/jump to the left. So when jumping on a platform, you can fall a bit leftwards, and then adjust it a bit rightwards. REAL LIFE DOESN'T WORK THIS WAY!
Also, game characters which jump off high platforms and who are not dead.
Ken Natton said:Erm… I get what you guys are talking about, but the way that it seems to upset you so much reminds me a little of the reaction you used to get to the Dukes of Hazard. Remember them? Every one used to scoff in such sardonic terms about the idea that the car could really fly through the air like that and still be driveable after it landed. As if the rest of the program was a penetrating insight into the ordinary lives of rural people in the Deep South. Generally, I am not a fan of programs or films that require that much suspension of disbelief, but at least The Dukes of Hazard had its tongue firmly in its cheek. I suppose I’m mystified as to why you go and watch these films if they upset you so much. Personally, I’d rather have my toenails drawn without benefit of anaesthetic.
Enis you dipstick! You scuffed my ve-hic-le!
TheStatutoryApe said:I find that for the most part I can ignore or suspend disbelief for quite a bit of nonsense but it seems that when they actually attempt to explain things it gets annoying.
Ken Natton said:And just to take things even further in a direction that might horrify some others, the suspension of disbelief issue is what I always find amusing in those who object to musicals on the basis that people don’t really just start singing songs like that in real life. These are often the same people who will be big fans of the Terminator films, for example, and thus seem to feel that no suspension of disbelief at all is required for those films.
Pengwuino said:I think the main problem really is the fact that movies and books are suppose to be about story telling. When writers/authors try to go into ridiculous details to try to prove to you what they're saying is realistic, they take away from the story telling. And when they fail, it's like "... sigh, this is pathetic".
Drakkith said:I disagree. You can easily stay realistic and not have to go into any detail about the science.
Pengwuino said:No no, my point was that sometimes writers feel the need to go into the detail to try to "prove" their story is realistic, but then fail at it. The best thing to do is just go straight into the story and readers/viewers will be okay with suspending belief since the story telling is there.
Accurate physics in movies and games can enhance the overall experience for the audience and make the story or gameplay more believable. It also adds a level of immersion and can make the content more engaging.
Some common examples include unrealistic gravity, unrealistic movements or actions of characters, and objects defying the laws of physics.
Inaccurate physics in movies and games can create misconceptions about real-world physics and lead to a misunderstanding of how things actually work in the physical world. This can be especially harmful for younger audiences who may not have a strong understanding of physics yet.
One way to improve the accuracy of physics in movies and games is to consult with experts in the field and conduct thorough research. Using advanced technology and special effects can also help to create more realistic physics in media.
While accuracy is important, there can be creative and storytelling benefits to intentionally using inaccurate physics in movies and games. It can add a sense of fantasy or exaggeration to the content and allow for more imaginative and entertaining storytelling.