Need a better physics engine for my AI robotics

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SUMMARY

The discussion centers on improving the physics engine for AI robotics, specifically addressing the unrealistic walking behavior of a robot due to poor physics simulation. The user employs a GPU for linear search techniques to enhance movement but seeks a more realistic motorized ragdoll system. They express interest in utilizing the Robot Operating System (ROS) to achieve better collision detection and realistic motion dynamics.

PREREQUISITES
  • Understanding of GPU programming and linear search algorithms
  • Familiarity with motorized ragdoll physics systems
  • Knowledge of collision detection techniques in robotics
  • Basic understanding of the Robot Operating System (ROS)
NEXT STEPS
  • Research advanced physics engines compatible with ROS, such as Gazebo or Bullet Physics
  • Explore techniques for realistic motor control in robotics
  • Learn about collision detection algorithms and their implementation in robotics
  • Investigate optimization strategies for GPU-based physics simulations
USEFUL FOR

Robotics developers, AI engineers, and anyone interested in enhancing the realism of robotic motion and physics simulations.

rouncer
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TL;DR
video-> https://www.youtube.com/watch?v=6HnMPvNpEP0 ai good - physics poor.
Summary: video-> https://www.youtube.com/watch?v=6HnMPvNpEP0 ai good - physics poor.

Ive stumbled apon an easy way to get a robot going with a gpu. I just treat it like a linear search and cap it off at the size of the gpu, and I get to brute force a good 3 steps in front.

Only problem is, my physics engine is terrible, and its walking unrealisticly, because the physics is unrealistic.

Im aware this is a motorized ragdoll system, there's good basic stuff on the internet, but I need some clues to how to get things properly realistic.

The body is a complex pendulum, but i need more than how it swings, I need to collide with things, and also have it motorized.

Any body with any help for me? This could be amazing if I get it better.
 
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