No Cross Product in higher dimensions?

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SUMMARY

In higher dimensions, there is no direct analogue of the binary cross product that yields a single vector. The wedge product serves as an alternative, but it does not produce a vector in the traditional sense. In dimensions greater than three, while it is possible to find a normal vector to a surface defined by two non-collinear vectors, the concept of perpendicularity becomes more complex. Specifically, in four or more dimensions, there are infinitely many vectors that can be perpendicular to a given vector.

PREREQUISITES
  • Understanding of linear algebra concepts, particularly vector spaces.
  • Familiarity with the definitions of cross product and wedge product.
  • Knowledge of the properties of perpendicular vectors in various dimensions.
  • Basic comprehension of the Hodge dual and its implications in higher dimensions.
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  • Study the properties and applications of the wedge product in linear algebra.
  • Learn about the Hodge dual and its significance in higher-dimensional spaces.
  • Research the mathematical definitions and properties of vector products in dimensions greater than three.
  • Explore the concept of normal vectors in n-dimensional geometry and their applications.
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Students and professionals in mathematics, particularly those studying linear algebra and higher-dimensional geometry, as well as anyone interested in advanced vector operations and their implications.

MathewsMD
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Is there an intuitive reason or proof demonstrating that in general dimensions, there is no direct analogue of the binary cross product that yields specifically a vector?

I came across Wedge Product as the only alternative, but am just learning linear algebra and don't quite comprehend yet why this isn't exactly considered a regular vector.

Is it really unknown on how to find a perpendicular vector to any vector in RN?

Any explanation is greatly appreciated!
 
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MathewsMD said:
Is there an intuitive reason or proof demonstrating that in general dimensions, there is no direct analogue of the binary cross product that yields specifically a vector?
Check the definition of the cross product.

Note: it is possible to describe a plane surface in n>3 dimensions, and thus to find two vectors in the surface that are not colinear, and thus find the normal vector to the surface via an operation on the two vectors in the surface. Would this count as an n-D analogue for a cross product?

Well...
https://www.physicsforums.com/showthread.php?t=526403

I came across Wedge Product as the only alternative, but am just learning linear algebra and don't quite comprehend yet why this isn't exactly considered a regular vector.
The wedge product is an operation on two vectors ... to see why the result is not a vector, just apply your new-found knowledge of what a vector is and see.

Is it really unknown on how to find a perpendicular vector to any vector in RN?
Check the definition of "perpendicular". Does a 4D vector describe an object for which something can be "perpendicular" ... how does the concept make sense in more than 3D?
 
Last edited:
MathewsMD said:
Is it really unknown on how to find a perpendicular vector to any vector in RN?

In three dimensions you can pick two vectors A and B and ask for a vector C that is perpendicular to both A and B. This vector C is unique up to a sign. (Except in the special case that A and B are collinear).

This only works in three dimensions. In two or fewer dimensions, there are no vectors perpendicular to both A and B. In four or more dimensions, there are an infinite number of vectors perpendicular to both A and B.
 

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