Non-Convex Coordinate Transform Problem Rotating Frame

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SUMMARY

The discussion focuses on solving a non-convex coordinate transformation problem between two frames: a fixed frame ƒ and a rotating frame ρ. The key elements include a set of 3D points at time τ in frame ρ, the rotation angle θ about the z-axis of frame ƒ, and new 3D points at time τ+1 in frame ρ. The challenge lies in determining the plane normal η and distance d in frame ƒ to utilize the plane equation for solving an overdetermined system. The application of Lorentz transformations is suggested as a potential method to approach this problem.

PREREQUISITES
  • Understanding of 3D coordinate systems and transformations
  • Familiarity with rotation matrices and angles in three-dimensional space
  • Knowledge of plane equations in geometry
  • Basic concepts of Lorentz transformations
NEXT STEPS
  • Research the mathematical formulation of rotation matrices in 3D
  • Study the derivation and application of plane equations in coordinate systems
  • Explore the principles of Lorentz transformations and their applications in coordinate transformations
  • Investigate methods for solving overdetermined systems in linear algebra
USEFUL FOR

This discussion is beneficial for mathematicians, physicists, and engineers working on coordinate transformations, particularly in fields such as robotics, computer graphics, and physics simulations.

phil0stine
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I am sure this is not the best description of the problem, so let me know how I can clarify.

Say there are 2 coordinate systems, with one orbiting around the other. Call one fixed ƒ and the other rotating ρ. The goal is to find the transform between the two frames.

What's known is
1) A set of 3D points at a given time τ in frame ρ
2) The angle θ which frame ρ is subsequently rotated about the z-axis of frame ƒ between time τ and τ+1
3) New 3D points at time τ+1 in frame ρ, and so forth.
4) All points from all views lie in a single plane in frame ƒ (this does not mean the points at time τ and time τ+1 are the same, just that they are coplanar)

I want to set up the problem to use the plane equation in frame ƒ to solve an overdetermined system, but I run into the problem that I do not know the plane normal η and distance d in frame ƒ.

Is there any way this can be solved (even approximately)? Thanks
 
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I would start small and go from one dimension, then two dimensions to finally three dimension. A sketch would help a lot of understand the problem better.
 
phil0stine said:
I am sure this is not the best description of the problem, so let me know how I can clarify.

Say there are 2 coordinate systems, with one orbiting around the other. Call one fixed ƒ and the other rotating ρ. The goal is to find the transform between the two frames.

What's known is
1) A set of 3D points at a given time τ in frame ρ
2) The angle θ which frame ρ is subsequently rotated about the z-axis of frame ƒ between time τ and τ+1
3) New 3D points at time τ+1 in frame ρ, and so forth.
4) All points from all views lie in a single plane in frame ƒ (this does not mean the points at time τ and time τ+1 are the same, just that they are coplanar)

I want to set up the problem to use the plane equation in frame ƒ to solve an overdetermined system, but I run into the problem that I do not know the plane normal η and distance d in frame ƒ.

Is there any way this can be solved (even approximately)? Thanks
Lorentz transformations concepts can be used to solve the puzzle.
 
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