Old Parlor Game: Describe the Path, Knife, Bottle, Water & Building

  • Thread starter Thread starter Math Is Hard
  • Start date Start date
  • Tags Tags
    Game
AI Thread Summary
The discussion revolves around a nostalgic game that prompts participants to imagine a journey with various symbolic encounters, intended for amusement rather than serious analysis. Participants describe their imagined paths, knives, bottles, bodies of water, and buildings, with each element representing different aspects of life, such as personal relationships and feelings about death. The game encourages creativity and introspection, with responses ranging from practical to whimsical. Some participants express skepticism about the psychological interpretations associated with their choices, while others engage in light-hearted banter about childhood games and experiences. The thread highlights a blend of nostalgia, humor, and self-reflection, showcasing how simple games can evoke deeper thoughts about life and relationships.
  • #51
lisab said:
Hmm...no...it sounds, erm, interesting :wink:. How does it go?

"X marks the spot" gives you a shiver. It works best on people who are ticklish. Little kids think it's hilarious.

You start by standing behind a person. Recite this rhyme (while doing these actions):

X marks the spot (draw an X on the person's back with your finger)
With a dot, dot, dot, (poke three times across the back)
And a dash, dash, dash, (draw three dashes across the back)
and a question mark.(draw a big ? on the person's back)

Crack an egg on your head, (pretend to crack an egg on the person's head)
Let it rollll down (sweep your fingers down the sides of their head)

Short breeze, (lightly blow on the neck)
Slight squeeze,(lightly squeeze the neck)
Brings ch-ch-chilllls down your spine. (lightly run your fingers from the nape of the neck down the spine)
 
Last edited:
Physics news on Phys.org
  • #52
BobG said:
I remember your old parlor game, too, except it had different items when we did it: you had to describe a path you were walking on, a bear you ran into and what you did, a key you found and what you did with it, a building along the path and what you did, water you came across and what you did, and a wall or fence across the path and what you did.

Your game sounds more interesting
 
  • #53
Want a fun "game" to thrill little kids? Teach them this one and they will torment their friends and school-mates.

Say "Glad to see you're back" and spin them around so you can see their back.
Say "I hasn't seen you in 'ears" and grab their ears.
Say "I hardly nose you" and tweak their nose.

Most little kids realize the entertainment value right away, and ask you to repeat it so they can learn how to do it to other kids. Let them practice on you. They'll love it!
 
  • #54
Wow, I didn't have any of those games when I was little. But then I didn't really associate with other children until I was 12, and my friend thought I was smart and cool and stood up for me against other kids and even her parents.

Then my new best friend moved in two houses down and we were an elite clique of over acheivers. We had reading groups and discussed new books like "In watermelon sugar" by Richard Brautigan, also Ken Keysey and Tom Wolfe. Many, many sci-fi authors. Along with a lot of Ezra Pound and T S Elliot.

Yeah, I was strange.
 
  • #55
Would that be a (proper) childhood if you never played any silly games?

If I ever get my childhood once again, I would do everything stupid and silly a child can do without falling into antisocial behavior like drinking/smoking/gangs etc. I did few silly things .. but they weren't enough.
 
  • #56
rootX said:
Would that be a (proper) childhood if you never played any silly games?

If I ever get my childhood once again, I would do everything stupid and silly a child can do without falling into antisocial behavior like drinking/smoking/gangs etc. I did few silly things .. but they weren't enough.
I never fell into drinking/smoking/gangs. I was so *good* that other kids used to tell their parents they were with me so they could go out.

I was always the sober one, the one that got them out of trouble, the one that always stayed grounded. But it was also my group, my best friend was also a genius academically, they all were and well above me.

Anyway back to games. Yeah, I missed out.
 
  • #57
Evo said:
I never fell into drinking/smoking/gangs. I was so *good* that other kids used to tell their parents they were with me so they could go out.

I was always the sober one, the one that got them out of trouble, the one that always stayed grounded. But it was also my group, my best friend was also a genius academically, they all were and well above me.

Anyway back to games. Yeah, I missed out.
I feel like being having too much of anything is not good and this also applies to being an ideal child.
I also missed out on most of the games not because I was good but just too stupid for being unable to associate myself with other kids :smile:

I cannot remember much other than experimenting with ants and observing how their colonies work :rolleyes:, making houses-tunnels out of sand, playing with my dog, painting, and talking to old people.
 
Last edited:
Back
Top