NoahsArk said:
@fresh_42 if I'm not mistaken going from one set of coordinates to another is similar to what you meant by "describes the points when you travel along the line, where t is the time on your watch."?
It is actually a very good question you have posed here considering we are a physics website!
The ##(x,y)## coordinates describe the line in an absolute way. We first have the Euclidean two-dimensional plane, the Cartesian coordinate system, and then - in a second step - we identify certain points ##(x,y)=(x,mx+b)## in this plane as a line. This is the outside view of someone who is aware of the plane.
The parameter representation by the time/watch ##t## is an inside view. We are at position ##\vec{x}## when the watch shows noon ##(t=0)##, and we proceed from there in direction ##\vec{v}## if time goes on. We can also see where we came from if we plug in negative time values. This description does not need the plane. We are at ##\vec{x}## and travel in direction (velocity) ##\vec{v}.## Where this all happens is irrelevant. It could be in a plane as in our case with two-dimensional vectors, or in space with three-dimensional vectors, or even in higher dimensions. ##\vec{x}+t\cdot \vec{v}\;(t\in \mathbb{R})## is always the equation of a line. And it doesn't matter in which direction ##\vec{v}## we travel whereas the "outside equation ##y=mx+b##" does not cover the cases ##x=\text{const.}.##
The notation ##\vec{s}(t)=\vec{x}+t\cdot \vec{v}## is independent of absolute ##(x,y)## coordinates. We only need coordinates if we want to perform calculations.
If you want to do analytical geometry then the Cartesian coordinates and the line ##\{(x,y)\,|\,y=mx+b\}## are fine. If you want to do physics and describe a uniform linear motion then ## \vec{s}(t)=\vec{x}+t\cdot \vec{v}## is fine. Even the choice of the variable names reflect this: ##t## for time, ##\vec{v}## for velocity, and ##\vec{s}## ... well, I don't what ##\vec{s}## stands for. In German, I would say "Standort" (position, location), but I don't know an appropriate English word, maybe "state".
We can differentiate according to time and we don't have to provide an environment for the equation. Starting point, time, and velocity are all that counts. Sure, if we are heading for a meeting, we better use coordinates, e.g. ##(x,y,z)## if the building has multiple floors (##z##). But to express that we have a uniform linear motion, all we need to say is
$$
\dfrac{d}{dt}\vec{s}(t)=(\vec{x}+t\cdot\vec{v})'=\vec{v}
$$
You do theoretical physics with ##\vec{s}(t)## and experimental physics with ##(x,y)## because you are in a lab and want to measure against scales that are also in the lab: a defining outside location.
NoahsArk said:
So, ## \vec s = \vec x + t\vec v ## and ## L = \vec x + t\vec v ## are saying something similar- the first is showing how we get ## \vec s ## and the second is saying that when we plug in t with all the real numbers we get the line L.
Yes.
NoahsArk said:
I understand now, I think, why (1,m) is the slope vector in coordinate form. E.g. if m = 4, we'd have (1,4) which means if we go one to the right, we go four up and we have a slope of 4. If the slope vector were (2,3) then it means the slope is 2/3. Is this correct?
Let me think about it. I tend to confuse the order here ...
We have ##y=mx+b.## Comparing possible different units of ##x## and ##y,## e.g. ##x## is time (hours ##[h]##) and ##y## is distance (miles ##[mi]##), then ##y [mi]= m\cdot x[h]+ b [mi]## requires
$$
m=\dfrac{[mi]}{[h]}=\dfrac{\Delta y[mi]}{\Delta x [h]}=\dfrac{y_2-y_1}{x_2-x_1}
$$
So ##m=4## is ##1## in positive ##x## direction and ##4## in positive ##y## direction; it is steeper than the other way around which would be ##m=0.25.##
##m=\dfrac{2}{3}## is ##3## in positive ##x## direction and ##2## in positive ##y## direction.
(The program I used does not have the same scale on the x-axis and the y-axis.)
I think you confused directions, too, so I hope my considerations will be helpful to avoid this mistake. Think about the units! Units are your friend; or short: ##x## must cancel, so it is in the denominator.
##m=4=\dfrac{4}{1}=\dfrac{\Delta y}{\Delta x}\, : \,## ##1## to the right, ##4## up
##m=\dfrac{2}{3}=\dfrac{\Delta y}{\Delta x}\, : \,## ##3## to the right, ##2## up