Physics - Vectors and 2D motion

In summary, a vector in physics is a quantity that has both magnitude and direction, and can be represented graphically as an arrow. It is different from a scalar, which only has magnitude. The basic operations that can be performed on vectors are addition, subtraction, and multiplication. Vectors play a crucial role in describing 2D motion and are used in real-life applications such as navigation, weather forecasting, and sports.
  • #1
johnnyies
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Homework Statement



A Nordic jumper goes off a ski jump at an angle of 10.0 degrees below the horizontal, traveling 108 meters horizontally and 55.0 meters vertically before landing. (a) ignoring friction and aerodynamic effects, calculate the speed needed by the skier on leaving the ramp.

I don't know where to start :(
 
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  • #2
start by drawing a diagram. Then can you write the horizontal and vertical equations?
 
  • #3


I can provide guidance on how to approach this problem. First, we need to understand the concept of vectors and 2D motion. Vectors have both magnitude and direction, and in this case, we are dealing with two components of the jumper's motion - horizontal and vertical. We can use the Pythagorean theorem to calculate the total distance traveled by the jumper, which is the hypotenuse of a right triangle formed by the horizontal and vertical distances.

To find the speed needed by the skier, we can use the equations of motion, specifically the equation for projectile motion in 2D. This equation states that the horizontal distance traveled is equal to the initial velocity multiplied by the time of flight. We can rearrange this equation to solve for the initial velocity, which is what we are looking for.

However, before we can plug in values and solve for the initial velocity, we need to convert the angle of 10.0 degrees below the horizontal to its corresponding components in the horizontal and vertical directions. This can be done using trigonometric functions such as sine and cosine.

Once we have all the necessary components, we can plug them into the equation and solve for the initial velocity. Remember to use the correct units and pay attention to significant figures.

It is also important to note that this calculation is only an approximation as it ignores friction and aerodynamic effects. In reality, these factors would affect the speed needed by the skier and should be taken into consideration in a more precise calculation.

I hope this helps you get started on solving this problem. Remember to always approach physics problems systematically, breaking them down into smaller, more manageable steps, and using the relevant equations and concepts to find a solution.
 

1. What is a vector in physics?

A vector in physics is a quantity that has both magnitude and direction. It can be represented graphically as an arrow, with the length of the arrow representing the magnitude and the direction of the arrow representing the direction of the vector.

2. How is a vector different from a scalar?

A scalar is a quantity that has only magnitude, while a vector has both magnitude and direction. For example, speed is a scalar quantity as it only tells us the magnitude of an object's motion, while velocity is a vector quantity as it tells us both the magnitude and direction of an object's motion.

3. What are the basic operations that can be performed on vectors?

The basic operations that can be performed on vectors are addition, subtraction, and multiplication. Addition of vectors results in a new vector with a magnitude and direction that is the vector sum of the original vectors. Subtraction of vectors results in a new vector with a magnitude and direction that is the vector difference of the original vectors. Multiplication can be done by either multiplying a vector by a scalar, which results in a new vector with a different magnitude but the same direction, or by multiplying two vectors together using the dot or cross product.

4. How do vectors relate to 2D motion?

Vectors play a crucial role in describing 2D motion. In 2D motion, an object's position, velocity, and acceleration can all be described using vectors. The x and y components of these vectors represent the motion of the object in the horizontal and vertical directions, respectively. Using vectors, we can accurately describe the direction and magnitude of an object's motion in 2D space.

5. How are vectors used in real-life applications?

Vectors are used in many real-life applications, such as navigation, weather forecasting, and sports. In navigation, vectors are used to calculate the direction and magnitude of a ship or plane's movement. In weather forecasting, vectors are used to predict the direction and strength of winds. In sports, vectors are used to analyze an athlete's performance, such as the direction and speed of a baseball pitch or the trajectory of a basketball shot.

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