Portal Physics Scenario: A or B? Input from Physics Forum Community

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SUMMARY

The discussion centers on the physics of portals in the game "Portal," specifically the interaction of a cube with moving portals. Participants conclude that the cube's velocity is affected by the portal's motion, leading to a complex relationship between entrance and exit velocities. The consensus leans towards option B, where the cube experiences a change in velocity due to the portal's acceleration. The conversation also touches on the implications of energy conservation and the theoretical existence of wormholes.

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  • Understanding of basic physics concepts, including momentum and relative motion.
  • Familiarity with the mechanics of the game "Portal" and its portal system.
  • Knowledge of energy conservation principles in physics.
  • Basic grasp of theoretical physics concepts such as wormholes.
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  • Research the principles of momentum conservation in non-inertial frames.
  • Explore the physics of wormholes and their implications in theoretical physics.
  • Study the mechanics of moving portals in video games and their impact on gameplay.
  • Investigate energy conservation laws and their exceptions in fictional scenarios.
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This discussion is beneficial for physics enthusiasts, game developers, and anyone interested in the intersection of theoretical physics and video game mechanics.

kidcrumb
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I did not create this little picture but it is interesting to say the least. It is a physics question or scenario, i don't know how to describe it but would love the input of the physics forum community. Which do you think would happen? A or B?

Background info. This is from a game called portal. Pretty simple. What goes into the orange portal comes out the blue portal. The question here in the picture is would the velocity of the downward portal transfer to the cube if the cube is not moving. That may not even be a right way to describe it but look up some youtube videos if you need more information on how they work.
 

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I consider the "orange" and "blue" portals to be really the same object--they're points in space where the space is really stitched together a bit unusually. Cut two holes out of a piece of cloth and sew them together, and that's what you have here.

To that end, I expect all principles of relative motion to apply. As far as the portal is concerned, the box is moving and will continue to move even as it passes through with the same momentum (relative to the orientation of the portal, that is).

Too much analysis of this would get to the question of whether wormholes can actually exist, so as far as videogame physics goes, I go with B.
 
Muphrid said:
Too much analysis of this would get to the question of whether wormholes can actually exist, so as far as videogame physics goes, I go with B.

It's a tricky one. Usually the portals are static or inertial. So the rule is simple:
relative exit velocity = relative entrance velocity

But here the moving portal will experience a strong (de)acceleration upon impact, just as the box entered it. Or let's assume the portal already starts to (de)accelerate before impact. Then the relative entrance velocity decreases while the box is going through. This would mean the relative exit velocity decreases too, and the box will come out stretched.

If the box cannot strech, then the initially faster part, that comes out first, will be slowed down by the slower part, exiting later. So the net velocity will be somewhere between 0 and the initial high exit velocity.
 
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The game rules disallow (with one exception, which is probably an oversight) moving portals, so I don't think this is defined.
 
Vanadium 50 said:
The game rules disallow (with one exception, which is probably an oversight) moving portals, so I don't think this is defined.
Maybe it's planned for the next part, and the developers are asking for help here. :wink:

Constant velocity portals would be no problem. I assume the entry velocity of the center of mass is taken. So the answer would be B.
 
Here is more:

http://bbsimg.ngfiles.com/1/21876000/ngbbs4caa540391271.jpg

http://nextlol.com/images/47647-a-paradox-inside-a-paradox.jpg
 
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A.T.: The first one is easy, you get crushed by yourself.
The second one is hard to describe, but I think it could work, unless parts of the table/portal borders hit itself. You would see parts of the blue portal exiting the center of the blue portal and could not move it inwards by more than 50%.

As far as I know, the portal game conserves velocity. The downside is a violation of energy conservation. As you can place the portals at different height, it is impossible to define a potential energy and gravity is not a conservative force in this system.
A tunnel (of negligible length) could fix this and accelerate objects moving "down" or "up". This would give the stretching A.T. described, if the box is too weak or the tunnel too short.
 
After thinking a bit, there is no case where a portal works when the portal surface is moving perpendicularly to that surface. So this question is "how would a portal operate if the rules of the game were different", which is analogous to "what would the laws of physics say in a situation impossible according to those same laws?"
 

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