Predicting Collisions of 2 objects

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SUMMARY

This discussion focuses on predicting the collision of two objects in motion, specifically Object 1 at the origin and Object 2 at coordinates (10, 20), moving north at 30 m/s. To determine the angle at which Object 1, moving at 70 m/s, must travel to collide with Object 2, participants suggest using parametric equations for Object 2's trajectory and a circular motion model for Object 1. The solution involves establishing a system of equations to find the intersection point and the necessary angle for Object 1's trajectory.

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Predicting Collisions of 2 objects (EDITED)

Homework Statement


Object 1 is at the origin. Object 2 is currently at 10 meters east and 20 meters north(10, 20) moving directly north at 30m/s . If Object 1 is moving at 70m/s, at what angle would Object 1 have to travel in order to collide with Object 2. Approximately where would they intersect?


Homework Equations


I believe it you could use a system of equations.
mx+b = mx + b

To be honest with you it has been a while since i have taken physics and i don't really think we covered this type of scenario. This isn't my homework but it is vital that i know how to do this kind of problem because it relates to a video game that i am making.



The Attempt at a Solution


I have no clue where to begin in finding the direction.

I thought you would be able to solve a system of equations to find the coordinates so that

ycollision = m1x1+y1-m2x2

I would also use the same method to find the x coordinate. However, i don't know how to calculate m1 since the slope would also require a direction, which i do not know how to find..
 
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shockawave said:

Homework Statement


Object 1 is at the origin. Object 2 is currently at 10 meters east and 20 meters north(10, 20) moving directly north at 30m/s . If Object 1 is moving at 70m/s, at what angle would Object 1 have to travel in order to collide with Object 2. Approximately where would they intersect?


Homework Equations


I believe it you could use a system of equations.
mx+b = mx + b

To be honest with you it has been a while since i have taken physics and i don't really think we covered this type of scenario. This isn't my homework but it is vital that i know how to do this kind of problem because it relates to a video game that i am making.



The Attempt at a Solution


I have no clue where to begin in finding the direction.

I thought you would be able to solve a system of equations to find the coordinates so that

ycollision = m1x1+y1-m2x2

I would also use the same method to find the x coordinate. However, i don't know how to calculate m1 since the slope would also require a direction, which i do not know how to find..

Object 2 travels a known straight line and so you should be able to write parametric equations for its x and y coordinates with respect to time (that is, two equations: x2(t) and y2(t)).

For object 1 since you know the speed and not the angle, it could (theoretically) be located at any point on the circumference of a circle whose radius is a function of time as determined by its fixed speed. If you confine yourself to the upper half-circle, you should be able to write an expression that relates the possible values of x1 and y1 to the radius (think Pythagoras).

Can you write the equations?
 

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