Projectile Jumper Problem: Finding Takeoff Speed

  • Thread starter Thread starter tuber313
  • Start date Start date
  • Tags Tags
    Projectile
Click For Summary

Homework Help Overview

The problem involves a long jumper who takes off at a 45-degree angle and lands 8.2 meters away. Participants are exploring how to determine the takeoff speed (v0) using kinematic equations and the properties of projectile motion.

Discussion Character

  • Exploratory, Assumption checking, Mathematical reasoning

Approaches and Questions Raised

  • The original poster attempts to analyze the problem by breaking it into x and y components, noting the lack of certain variables needed to solve for v0. They express confusion about how to connect the equal x and y components at a 45-degree angle to the overall solution.
  • Some participants highlight the significance of the jumper's landing position and the implications for y displacement and final velocity in the y-direction, suggesting that these points could aid in finding the time of flight.
  • Others question how to utilize the equation v = v0 + at to find time without knowing v0, indicating a gap in understanding how to proceed with the calculations.

Discussion Status

The discussion is active, with participants providing insights and points that may help the original poster. There is a recognition of the relationship between the components of velocity and the time of flight, although no consensus has been reached on the method to find the takeoff speed.

Contextual Notes

Participants note that the jumper's landing implies a return to the original height, which affects the calculations. There is also mention of the need for additional information, such as the maximum height or time of flight, to fully resolve the problem.

tuber313
Messages
3
Reaction score
0

Homework Statement



A long jumper leaves the ground at 45 degrees above the horizontal and lands 8.2 meters away. What is her "takeoff" speed v0?

Homework Equations



x = x0 + v0t + 1/2at^2
v^2 = v0^2 + 2ad
v = v0 + at

The Attempt at a Solution



I can't seem to figure this problem out. Here's the information I got from the problem so far:

x component:

x0 = 0
x = 8.2 m
a = 0

y component:

y0 = 0
a = -9.8 m/s^2There seems to be too many missing variables to solve the equation. I even tried breaking the projectile in half, which yielded me this:

x component:

x0 = 0
x = 4.1 m
a = 0
v = v0

y0 = 0
a = -9.8 m/s^2
v = 0

EDIT: I forgot to mention I also realize that v0x and v0y components are equal, since the angle is 45 degrees. I know this is important, but I can't connect it to anything.

I still can't seem to figure it out, since I need y, or how high the object goes at its highest point. I also can't figure out the time it takes... If I knew either of those, I could figure it out, but I can't seem to get anything from this.

Thanks for your help.
 
Last edited:
Physics news on Phys.org
A few points you may find useful, for the full length problem

1) the jumper 'lands' - this means that at the end of the jump the y displacement is zero as she returns to the ground (y = 0)

2) the point above means that the final velocity in the y-direction must be equal in magnitude to the initial velocity but in the opposite direction (vy = -v0y)

3) you can solve for the time in the y-direction using v = v0 + at

I think you should be able to manage the rest. The trick is just to realize what's happened in the y-direction at the end of the jump.
 
i understand that y=0 and vy=-v0y...

what i don't understand is how you can use v = v0 + at to find the time, since you still don't know what v0 (or v) is.
 
Clairefucious said:
A few points you may find useful, for the full length problem

1) the jumper 'lands' - this means that at the end of the jump the y displacement is zero as she returns to the ground (y = 0)

2) the point above means that the final velocity in the y-direction must be equal in magnitude to the initial velocity but in the opposite direction (vy = -v0y)

3) you can solve for the time in the y-direction using v = v0 + at

I think you should be able to manage the rest. The trick is just to realize what's happened in the y-direction at the end of the jump.

I should just mention that time will be a function of the v0y. When you use this time in the equation for the x-direction velocity you'll end up with something like v0x * v0y = number. Then just use what you know about the angles to get the answer.
 
I solved it!

It wound up being 9.0 m/s, after I found the v0x=v0y=6.338769597

Thanks so much for your help!
 

Similar threads

Replies
12
Views
2K
  • · Replies 10 ·
Replies
10
Views
3K
  • · Replies 11 ·
Replies
11
Views
2K
  • · Replies 29 ·
Replies
29
Views
10K
Replies
2
Views
2K
  • · Replies 2 ·
Replies
2
Views
1K
Replies
11
Views
2K
Replies
44
Views
7K
  • · Replies 1 ·
Replies
1
Views
2K
  • · Replies 7 ·
Replies
7
Views
3K