Projectile Motion and maximum angle

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Homework Help Overview

The problem involves projectile motion, specifically determining the maximum angle above the horizontal at which a projectile can be launched while ensuring its distance from the launch point is always increasing. The discussion centers around the equations of motion and the conditions for maintaining increasing distance, ignoring air resistance.

Discussion Character

  • Exploratory, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants explore various mathematical formulations of the projectile's motion, including distance equations and derivatives. Some express uncertainty about their approaches, while others suggest alternative formulations and inequalities related to the angle of launch.

Discussion Status

The discussion is ongoing, with participants sharing different attempts and interpretations of the problem. Some have provided algebraic manipulations and inequalities, while others express confusion about the requirements for a numerical angle. There is no explicit consensus on the correct approach yet.

Contextual Notes

Participants note the challenge of interpreting the problem correctly, with some indicating that the original problem may have been misinterpreted in previous discussions. There is also mention of the need for clarity on whether the solution should be general or numerical.

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Homework Statement



A projectile is thrown from a point P. It moves in such a way that its distance from P is always increasing. Find the maximum angle above the horizontal with which the particle could have been thrown. Ignore air resistance.

Homework Equations



[tex]y = v_{0}\sin{(\alpha_{0})}t - \frac{1}{2}gt^2[/tex]
[tex]x = v_{0}\cos{(\alpha_{0})}t[/tex]

The Attempt at a Solution



I've looked around on here and found two threads documenting the same problem, however one was poorly explained (no algebra), and the other was misinterpreted as a range problem.

Distance from origin:

[tex]d(t, \alpha_{0}) = \sqrt{x^2+y^2}<br /> = t\sqrt{v_{0}^2-gtv_{0}\sin{(\alpha_{0})}+\frac{1}{4}g^2t^2}[/tex]

I've tried working from here on paper but really can't get anywhere. Differentiating wrt t gets me an inequality in terms of [tex]\alpha_{0}[/tex], [tex]v_{0}[/tex], [tex]g[/tex] and [tex]t[/tex].. but I don't know where to go from there anyway.

Any help would be appreciated. I have a feeling I'm looking at it the wrong way...

[tex]\frac{\partial d}{\partial t}(t, \alpha_{0}) = \frac{2(v_{0}^2-gtv_{0}\sin{(\alpha_{0})}+\frac{1}{4}g^2t^2)+t(\frac{1}{2}g^2t-gv_{0}\sin{(\alpha_{0})})}{2\sqrt{v_{0}^2-gtv_{0}\sin{(\alpha_{0})}+\frac{1}{4}g^2t^2}} = \frac{2v_{0}^2-3gtv_{0}\sin{(\alpha_{0})}+g^2t^2}{2\sqrt{v_{0}^2-gtv_{0}\sin{(\alpha_{0})}+\frac{1}{4}g^2t^2}}[/tex]

So:

[tex]2v_{0}^2-3gtv_{0}\sin{(\alpha_{0})}+g^2t^2 > 0[/tex]
[tex]\alpha_{0} < \arcsin{\left(\frac{2v_{0}}{3gt}+\frac{gt}{3v_{0}}\right)}[/tex]

Where it's known that:

[tex]v_{0}^2-gtv_{0}\sin{(\alpha_{0})}+\frac{1}{4}g^2t^2 > 0[/tex]

I honestly have no ****ing idea if I'm even close.
 
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[tex]d^2 = x^2 + y^2 = v_{0x}^2 t^2 + v_{0y}^2 t^2 - v_{0y} g t^3 + \frac{1}{4}g^2t^4[/tex]
[tex]\Rightarrow v_0^2 t^2 + \frac{1}{4} g^2 t^4 > v_{0y} g t^3[/tex]
[tex]\Leftrightarrow \frac{v_0^2}{t}+ \frac{1}{4} g^2 t > v_0 cos(\alpha) g[/tex]
[tex]\Leftrightarrow \frac{v_0}{g t}+ \frac{g t}{4v_0} > cos(\alpha)[/tex]
[tex]\Leftrightarrow \alpha < arcos \left(\frac{v_0}{g t}+ \frac{g t}{4v_0}\right)[/tex]

and that has to hold for every v0, alpha and t
not sure about this tho :P
 
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Its amazing how many mistakes you can make typing something like this out in TeX. This question is from a text I use all the time, and it always explicitly states 'in terms of var1, var2...' if the solution is general. It's looking for a numerical angle :/ This leads me to believe I'm looking at this the wrong way.
 
yeah :)
i am new to TeX too :'( next time i'll do it on paper first! LoL
 
This is starting to get extremely frustrating...

I find the same solution approaching the problem a different way.

[tex]\vec{r}(t) = (v_{0}\cos{\alpha_{0}}t)\mathbf{\hat{i}} + (v_{0}\sin{\alpha_{0}}t-\frac{1}{2}gt^2)\mathbf{\hat{j}}[/tex]
[tex]\vec{v}(t) = (v_{0}\cos{\alpha_{0}})\mathbf{\hat{i}} + (v_{0}\sin{\alpha_{0}}-gt)\mathbf{\hat{j}}[/tex]

Therefore:

[tex]\vec{r}(t)\cdot\vec{v}(t) = |\vec{r}||\vec{v}|\cos{\phi} = t(v_{0}^2-\frac{3}{2}v_{0}gt\sin{\alpha_{0} + \frac{1}{2}g^2t^2)[/tex]

Projectile is moving away from the origin if the angle [tex]\vec{v}[/tex] makes with [tex]\vec{r}[/tex] is [tex]\pm90\,^{\circ}[/tex], i.e. [tex]\cos{\phi} > 0[/tex] since [tex]|\vec{r}|, |\vec{v}|[/tex] are positive. Since t, v, g, are all known to be positive...

[tex]g^2t^2-3gtv_{0}\sin{\alpha_{0}}+2v_{0}^2 > 0[/tex]

[tex]3gtv_{0}\sin{\alpha_{0}} < 2v_{0}^2+g^2t^2[/tex]

[tex]\sin{\alpha_{0}} < \frac{2v_{0}}{3gt}+\frac{gt}{3v_{0}}[/tex]
 
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Cheers, got it. Shame that thread didn't come up when I searched yesterday :(
 
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