Projectile Motion, requiring variable elimination

Click For Summary

Homework Help Overview

The discussion revolves around a projectile motion problem involving a baseball throw, where the ball is allowed to bounce once. Participants are tasked with determining the angle at which the ball should be thrown to achieve the same distance with one bounce as with a throw at a specified angle without a bounce. The problem also involves calculating the ratio of times for the two scenarios.

Discussion Character

  • Mixed

Approaches and Questions Raised

  • Participants explore breaking the problem into components, focusing on both the horizontal and vertical motions. There is an attempt to derive equations for time and distance for both scenarios, with some participants questioning the accuracy of their derived equations.

Discussion Status

The discussion is ongoing, with participants providing various approaches and equations. Some have suggested methods for relating the times and distances, while others express uncertainty about their calculations and the correctness of their derived equations. There is no explicit consensus on the approach or solution yet.

Contextual Notes

Participants are working under the constraints of a homework problem, which may limit the information available and the methods they can use. There are indications of confusion regarding the application of projectile motion equations and the effects of the bounce on the calculations.

Lukapaka
Messages
2
Reaction score
0

Homework Statement



When baseball outfielders throw the ball, they usually allow it to take one bounce on the theory that the ball arrives sooner this way. Suppose that after the bounce the ball rebounds at the same angle as it had when released but loses half its speed.

1) Assuming the ball is always thrown with the same initial speed, at what angle θ should the ball be thrown in order to go the same distance D with one bounce (blue path) as one thrown upward at α = 49.8° with no bounce (green path)?

2) Determine the ratio of the times for the one bounce and no bounce throws.

Homework Equations


1) d = v x t
2) Vh = V x cos(theta)

The Attempt at a Solution



d1 = distance of throw without bounce
d2 = distance of throw with one bounce
d2 = da + db = distance traveled before bounce + distance traveled after bounce

d1 = V x (cos(49.8)) x t
d2 = V x (cos(alpha)) x ta + (V/2)x(cos(alpha)) x tb
d1 = d2
V x (cos(49.8)) x t = V x (cos(alpha)) x ta + (V/2)x(cos(alpha)) x tb
V cancels and I'm left with:
cos(49.8) x t = (cos(alpha)) x ta + (1/2)x(cos(alpha)) x tb

I can't get the times to cancel out, and don't know any other way to approach this question. Help!
 
Physics news on Phys.org
this one problem can be broken down into two: a problem in the x direction (the one you're interested in), and a problem in the y direction.

time is the same for both problems (since they both are really one big problem, they start and end at the same time)

thus, find an equation involving time for the y-problem, solve for t and substitute it into your y-problem's equation
 
Last edited:
1st throw
y = [(-9.8) x t^2] / 2 + V x sin (theta) x t
y = 0 at t = 0 and t = ?
theta = 49.8 deg
V x sin(49.8) x t - (4.9) x t^2 = 0
t[V x sin(49.8) - (4.9) x t] = 0
V x sin(49.8) - (4.9) x t = 0
V x sin(49.8) = (4.9) x t
t = V x sin(49.8) / (4.9)

X1 = Distance of 1st throw
X1 = V x cos (theta) x t
X1 = V x cos(49.8) x V x sin(49.8) / 4.9
X1 = V^2 (0.1006)

2nd throw
1st arch
y = [(-9.8) x t^2] / 2 + V x sin (theta) x t
y = 0 at t = 0 and t = ?
theta = @
V x sin(@) x t - (4.9) x t^2 = 0
t[V x sin(@) - (4.9) x t] = 0
V x sin(@) - (4.9) x t = 0
V x sin(@) = (4.9) x t
t = V x sin(@) / (4.9)

Xa = V x cos (theta) x t
Xa = V x cos (@) x V x sin(@) / (4.9)
Xa = V^2 x cos (@) x sin(@) / 4.9

2nd arch
y = [(-9.8) x t^2] / 2 + V x sin (theta) x t
y = 0 at t = 0 and t = ?
theta = @
(V/2) x sin(@) x t - (4.9) x t^2 = 0
t[(V/2) x sin(@) - (4.9) x t] = 0
(V/2) x sin(@) - (4.9) x t = 0
(V/2) x sin(@) = (4.9) x t
t = V x sin(@) / (9.8)

Xb = V x cos (theta) x t
Xb = V x cos (@) x V x sin(@) / (9.8)
Xb = V^2 x cos (@) x sin(@) / 9.8

X2 = Xa + Xb = V^2 x cos (@) x sin(@) / 4.9 + V^2 x cos (@) x sin(@) / 9.8
X2 = 3 x V^2 x cos(@)sin(@) / 9.8
X2 = (.30612) x V^2 x cos(@)sin(@)

X1 = X2
V^2 (0.1006) = (.30612) x V^2 x cos(@)sin(@)
.1006 = .30612 x cos(@)sin(@)
cos(@)sin(@) = 0.32866

I still can't figure this out.
 
t-> time for no bounce D-> distance for no bounce
t1-> time for through b4 bounce d1-> distance for through b4 bounce
t2->time for after bounce d2-> distance for after bounce


V= D / t => t= D / V }
}
V= d1 / t1 => t1= d1 / V } ==> t / (t1 + t2) = D / (d1 + d2) --> ratio of times
}
V= d2 / t2 => t2= d2 / V }
 
Haven't you derived an equation for the range of a projectile?
 
X1 = V x cos(49.8) x V x sin(49.8) / 4.9

It should be
X1 = V x cos(49.8) x V x sin(49.8) / 9.8
X2 = Xa + Xb = V^2 x cos (@) x sin(@) / 4.9 + V^2 x cos (@) x sin(@) / 9.8
It should be

X2 = Xa + Xb = V^2 x cos (@) x sin(@) /9.8 + V^2/4 x cos (@) x sin(@) / 9.8
 
andrevdh said:
Haven't you derived an equation for the range of a projectile?


No, I do not think it is derived through that method...although it is still not entirely accurate for the above stated problem, but it is a start point to the solution.
 

Similar threads

  • · Replies 3 ·
Replies
3
Views
5K
Replies
2
Views
2K
  • · Replies 13 ·
Replies
13
Views
1K
  • · Replies 5 ·
Replies
5
Views
2K
Replies
4
Views
2K
  • · Replies 3 ·
Replies
3
Views
4K
  • · Replies 3 ·
Replies
3
Views
2K
Replies
3
Views
2K
  • · Replies 21 ·
Replies
21
Views
2K
Replies
21
Views
2K