Projectile Motion: Solving for Distance with Integration

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The discussion focuses on solving for distance in projectile motion using integration. The user correctly integrates Vx to derive the distance formula d = V0*√(2h/g). However, it is noted that integration is unnecessary for this problem. Instead, a simpler approach using a SUVAT formula to determine descent time is recommended. This highlights the efficiency of using established kinematic equations over integration for certain projectile motion problems.
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Homework Statement


13.75.PNG


Homework Equations


Projectile motion.

Vy = 0
Vx = V0

The Attempt at a Solution


I integrate Vx to find d in terms of t
I found d = V0*√(2h/g)

Correct?
 
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That's the right answer, but you do not need to use integration. Just use a SUVAT formula to find the descent time.
 
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