Projectile motion while playing catch

Click For Summary

Homework Help Overview

The problem involves projectile motion in a scenario where a ball is thrown in a hallway, with specific parameters regarding initial speed and maximum height relative to the ceiling. The goal is to determine the maximum horizontal distance the ball can travel without bouncing.

Discussion Character

  • Exploratory, Assumption checking, Problem interpretation

Approaches and Questions Raised

  • Participants discuss the equations of motion relevant to projectile motion, including range and height equations. There are attempts to substitute variables and derive relationships between the initial velocity, angle, and distance. Questions arise regarding the interpretation of variables and the correctness of substitutions made in the calculations.

Discussion Status

Some participants have offered corrections and clarifications regarding the equations used, while others are exploring different interpretations of the problem setup, such as the implications of throwing the ball horizontally. There is an ongoing examination of assumptions and the relationships between the variables involved.

Contextual Notes

Participants note the constraints of the problem, including the maximum height relative to the ceiling and the requirement that the ball must not bounce. There is also discussion about the implications of the game of catch on the allowed throwing angles.

Daniel Luo
Messages
23
Reaction score
0

Homework Statement



You are playing catch with a friend in the hallway of your dormitory. The distance from the floor to the ceiling is D, and you throw the ball with an initial speed v0=√(6gD). What is the maximum horizontal distance (in terms of D) that the ball can travel without bouncing? (Assume the ball is launched from the floor).

Homework Equations



Range = [v02*sin(2θ)] / g

y = y0 + xtan(θ)-1/2gx2/(v02*cos2(θ))

The Attempt at a Solution



I tried to use the equations and solve for x, without much luck. All my calculations ended up with a lot of unknows...
 
Last edited:
Physics news on Phys.org
You are given v0, y0 and you know that y <= D. g is a constant. What other unknowns did you come up with? It's very hard to check your work if you don't supply it for review.

P.S.: What is x supposed to be? Shouldn't you have a variable for time somewhere?
 
SteamKing said:
P.S.: What is x supposed to be? Shouldn't you have a variable for time somewhere?
Looks like Daniel has substituted for t using t = x / v0 cos(θ). But it has been done incorrectly in the v0 sin(θ) t term, resulting in v0 tan(θ) instead of x tan(θ).

Daniel, think about the fact that the ball must just avoid hitting the ceiling. What does that tell you about v0 sin(θ)?
 
#Haruspex

Thanks for the correction. It is corrected now.
 
Ok so I tried this:

The max. height is:

D = [(6gD)*sin(θ)] / (2g)

which simplifies to:

D = 3Dsin(θ)

Hence: sin(θ) = 1/3.

I tried using this for the horizontal distance:

R = [(6gD) * (2 cos(θ) sin(θ))] / g

I found cos(θ) by: √(12-(1/3)2) = (√8)/3

Next,

R = [ 6gD * 2 * (√8)/3 * 1/3*] / g = [(8√2)/3]D

But this answer is incorrect according to the answers which says R = (4√2)D.

Can you see what I've done wrong?
 
Daniel Luo said:
Ok so I tried this:

The max. height is:

D = [(6gD)*sin(θ)] / (2g)

Your method is good, but check this equation.
 
#CAF123

OF COURSE! It is the square of the y-component of the initial velocity! So it's sin squared theta. Thanks for pointing it out and letting me think my self :-).
 
Last edited:
Can you tell me how did you come up to this please ??
Daniel Luo said:
R = [(6gD) * (2 cos(θ) sin(θ))] / g
 
Hoang said:
Can you tell me how did you come up to this please ??
It's quoted in post #1 as a standard equation (but in the sin(2θ) form. It is the range of a projectile at angle θ fired from ground level.
It is not hard to derive it from first principles. Just write the two usual horizontal and vertical distance at time t equations, set the vertical distance to zero and eliminate t. Discard the x=0 solution.
 
  • #10
Daniel Luo said:
The max. height is:

D = [(6gD)*sin(θ)] / (2g)
Is this the y- equation? And if it is, are we allowed to eliminate the vy0?
 
  • #11
Touuka said:
Is this the y- equation? And if it is, are we allowed to eliminate the vy0?
As noted in post #7, it is wrong.
 
  • Like
Likes   Reactions: Touuka
  • #12
haruspex said:
As noted in post #7, it is wrong.
Thank you!
 
  • #13
I can see no restriction that we cannot throw the ball totally horizontally. Does that game of catch implies/restricts the totally horizontal throw?
 
  • Like
Likes   Reactions: Touuka
  • #14
Adesh said:
I can see no restriction that we cannot throw the ball totally horizontally. Does that game of catch implies/restricts the totally horizontal throw?
Nice. "Without bouncing" allows rolling.
 
  • Like
Likes   Reactions: Touuka and Adesh

Similar threads

Replies
2
Views
3K
  • · Replies 6 ·
Replies
6
Views
2K
Replies
25
Views
3K
  • · Replies 23 ·
Replies
23
Views
4K
  • · Replies 10 ·
Replies
10
Views
2K
  • · Replies 4 ·
Replies
4
Views
5K
  • · Replies 3 ·
Replies
3
Views
3K
  • · Replies 8 ·
Replies
8
Views
6K
  • · Replies 16 ·
Replies
16
Views
9K
Replies
13
Views
5K