Projectile Problem: Finding Max Range & Height, Time to Reach Ground

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Homework Help Overview

The discussion revolves around a projectile motion problem involving a projectile fired from a height above level terrain, with parameters including initial velocity, launch angle, and gravitational effects. Participants are exploring the equations governing the projectile's path, horizontal range, maximum height, and conditions for maximizing the range.

Discussion Character

  • Exploratory, Conceptual clarification, Mathematical reasoning, Problem interpretation

Approaches and Questions Raised

  • Participants discuss the derivation of the projectile's path equation and the conditions for determining the horizontal range. There are attempts to express the range in terms of the launch angle and other parameters. Questions arise regarding assumptions about the projectile returning to the initial height and how to incorporate the height into the range maximization.

Discussion Status

Several participants have provided insights into the problem, including expressions for the range and conditions for maximizing it. There is an ongoing exploration of how to handle the height variable and its impact on the range calculation. The discussion reflects a mix of interpretations and approaches, with no explicit consensus reached yet.

Contextual Notes

Participants are working under the assumption that the projectile is launched from a height \(y_0\) and are questioning how this affects the calculations for maximum range. There is also mention of specific trigonometric identities and simplifications that may aid in solving the problem.

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Homework Statement


A projectile is fired from a height of
<br /> y_0<br />
ft above a level terrain,with a velocity of
<br /> v_0<br />
and at an angle
<br /> \alpha<br />
with the horizontal.
Find
a. The equation of the particle's path.
I have solved this:
<br /> y=y_0+(\tan\alpha)x-\frac{g(\sec^2\alpha)}{2(v_0)^2}x^2<br />
b.It's horizontal range-take the x-axis on ground level.
I have also solved this as the horizontal range is found from setting y=0
this leads to a quadratic in x and taking the positive root gives the range.
c. It's maximum height.
Again I have solved this by setting dy/dx =0
Finally
<br /> y_{max}=y_0+\frac{v_0^2\sin^2\alpha}{2g}<br />
d. When will it reach the ground?
Again I have solved this.
<br /> t=\frac{range}{v_0\cos\alpha}<br />
The denominator is the horizontal component of vo.
IT IS THE NEXT PART THAT I CANNOT SOLVE.
e. What is the value of alpha that will make the range a maximum?
John


Homework Equations





The Attempt at a Solution





 
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Hi John! :smile:
John 123 said:
Find
a. The equation of the particle's path.
I have solved this:
<br /> y=y_0+(\tan\alpha)x-\frac{g(\sec^2\alpha)}{2(v_0)^2}x^2<br />
b.It's horizontal range-take the x-axis on ground level.
I have also solved this as the horizontal range is found from setting y=0
this leads to a quadratic in x and taking the positive root gives the range.

IT IS THE NEXT PART THAT I CANNOT SOLVE.
e. What is the value of alpha that will make the range a maximum?

ok, what is the range that you found, and that you now have to maximise?
 
In part (d) what is "range"? The given quantities are v0, α and y0. Unless you assume that the projectile returns to the same height y0, you will not be able to proceed. If this assumption is valid, take y0=0 and proceed as tiny-tim suggests. But you do need to find an expression for the range in terms of the given quantities.
 
OK the range is obtained by setting y=0.
This leads to the following quadratic in x.
<br /> \frac{g\sec^2\alpha}{2v_0^2}x^2-(\tan\alpha)x-y_0=0<br />
This leads to a complicated expression in x the positive root of which is the range.
The problem now is finding
<br /> \frac{dx}{d\alpha}<br />
and setting it to zero to find the value of alpha to make x a maximum.
John
 
First off set y0 = 0. Then re-express all trig functions with sines and cosines. Then it should be obvious to you what's going on.
 
With yo=0
<br /> x=\frac{v_0^2}{g}\sin2\alpha<br />
Then with
<br /> \frac{dx}{d\alpha}=0<br />
<br /> \frac{2v_0^2}{g}\cos2\alpha=0<br />
This gives
<br /> \alpha=\pi/4<br />
However how do we solve this problem to include y0.
The book answer to this question is:
<br /> \sin\alpha=\frac{v_0}{\sqrt(2(v_0^2+gy_0))}<br />
 
First you need to solve the equation you have with y=0
<br /> <br /> 0=y_0+(\tan\alpha)x-\frac{g(\sec^2\alpha)}{2(v_0)^2}x^2<br /> <br />

for x. The larger of the two values is the range (Why?). Then, as tiny-tim said, maximize that function.
 
Hi kuruman! :smile:
kuruman said:
First off set y0 = 0. Then re-express all trig functions with sines and cosines. Then it should be obvious to you what's going on.

I think you meant set y = 0. :wink:

But using sec2 = tan2 + 1 is probably easier. :smile:
 
I have set y=0
Then the equation is:
<br /> \frac{g\sec^2\alpha}{2v_0^2}x^2-(\tan\alpha)x-y_0=0<br />
Now need to express x explicitly in terms of alpha, then find dx/d(alpha)
then equate
<br /> \frac{dx}{d\alpha}=0<br />
The equation is a quadratic in x and the roots are complicated and finding dx/d(alpha) is the problem?
John
 
  • #10
John 123 said:
The equation is a quadratic in x and the roots are complicated …

… and the day is long :redface:, and the wages are small :redface:

get on with it! :rolleyes:
 
  • #11
Y0 is the initial distance? from what?

what is y0
 
  • #12
<br /> y_0<br />
is the height above ground level from which the projectile is fired.
John
 

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