Projection angle using max. height w/ proportions only

Click For Summary
SUMMARY

The discussion focuses on determining the initial projection angle of a projectile based on its speed at maximum height and half of that height. The key equation involved is h = (vi^2 sin^2 theta) / 2g, where h is the maximum height, vi is the initial velocity, theta is the projection angle, and g is the acceleration due to gravity. The problem states that the speed at maximum height is half of the speed at half the maximum height, leading to the need for a breakdown of velocity components to solve for theta. Participants suggest analyzing the velocity components at half the maximum height to derive the necessary relationships.

PREREQUISITES
  • Understanding of projectile motion principles
  • Familiarity with kinematic equations
  • Knowledge of trigonometric functions, particularly sine
  • Basic algebra for manipulating equations
NEXT STEPS
  • Study the derivation of projectile motion equations
  • Learn how to decompose velocity into x and y components
  • Explore the concept of maximum height in projectile motion
  • Practice problems involving initial velocity and projection angles
USEFUL FOR

Students studying physics, particularly those focusing on mechanics and projectile motion, as well as educators looking for problem-solving strategies in teaching these concepts.

amphiprion86
Messages
1
Reaction score
0
Figures that the only problem I have trouble with is the one the book considers to be "easy":

Homework Statement


The speed of a projectile when it reaches its maximum height is one half its speed when it is at half its maximum height. What is the initial projection angle of the projectile?


Homework Equations


h= (vi^2 sin^2 theta)/2g


The Attempt at a Solution



Complete brain fart--I don't even know where to start, beyond trying to divide h/2, which would be (vi^2 sin^2 theta)/4g, correct? That's about as far as I got. I just keep miring myself the further into it I go.
 
Physics news on Phys.org
Speed of course is the magnitude of velocity. At its maximum height a projectile only has one component of velocity. Is that enough to get you started?
 
Try breaking velocity into x and y components @ 1/2 max height and then finding speed from there the "sqrt of the sum of the squares".
 

Similar threads

  • · Replies 4 ·
Replies
4
Views
3K
Replies
5
Views
2K
Replies
3
Views
2K
  • · Replies 1 ·
Replies
1
Views
3K
  • · Replies 7 ·
Replies
7
Views
3K
  • · Replies 12 ·
Replies
12
Views
9K
Replies
40
Views
3K
  • · Replies 38 ·
2
Replies
38
Views
4K
  • · Replies 9 ·
Replies
9
Views
2K
  • · Replies 8 ·
Replies
8
Views
2K