Realistic point-plane distance problem?

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In summary, the conversation centered around teaching 3-D concepts, specifically finding the distance between a given point and a given plane. However, the only examples available online were abstract and did not involve real situations. The conversation then moved to discussing practical examples, such as finding the maximum electric field at the surface of a metal sheet or determining the shortest strut needed to support a sloping roof. The conversation also touched on advanced programming for industrial robots and the importance of knowing the distance between the robot's end effector and the work surface in certain applications. Overall, the conversation highlighted the need for realistic and relevant examples when teaching 3-D concepts.
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nomadreid
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I am teaching the standard 3-D stuff, including the distance between a given point and a given plane. Yet searching for a good example (or test question) in the context of a real situation, I find on the Internet only the abstract "a point is... a plane is... find the distance". The only realistic examples I found for distance in 3-D are only finding the distance between two given points. Can anyone do better? Thanks. (Thanks also, presumably, from my students.)
 
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  • #2
Perhaps something involving capacitance?
Say we place a small metal sphere carrying net charge q coulombs at coordinates (a,b,c) and a flat sheet of metal in the plane dx+ey+fz=g, what is the maximum electric field at the surface of the metal sheet, prior to any rearrangement of charges on the sheet? That then leads on to follow-up questions about the pattern formed by the rearrangement of charges on the metal sheet.

Also, something from engineering: what is the shortest strut that can be used to support a sloping roof with a given plane equation from a given support point.
 
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  • #3
AndrewKirk, many thanks. Both suggestions are very good. (How far I would want to follow up on the capacitance question is another question, since it is a maths class, where the physics background of the students is varied.) I'll use them.
 
  • #4
An example from advanced programming of industrial 6-axis robots.
  • All points are 6DOF points defined in the robot base frame coordinate system. For example: pointB = {x, y, z, yaw, pitch, roll} or perhaps = {x, y, z, rotation, rotationy, rotationz}. All depends on how one defines the orientation component of a 6DOF point.
  • A work surface has a relative coordinate system assigned to it by the robot using typical program language function. Requires points on the work surface frame coordinate system: point on frame Origin (pntOrigin), point on frame X Axis (pntXAxis), point in the positive XY plane of frame (pntYAxis). Work surface frame definition calculated using typical robot program function frmWorkSurface = FRAME(pntOrigin, pntXAxis, pntYAxis, pntOrigin). This produces a work surface frame transformation frmWorkSurface = {frmWSX, frmWSY, frmWSZ, frmRotX, frmRotY, frmRotZ}
  • Robot end effector Tool Center Point (TCP) is defined as working tool point where action occurs. Defined in space pntHERE = {pntHereX, pntHereY, pntHereZ, pntHereRotX, pntHereRotY, pntHereRotZ}.
  • Problem is to know the distance from the TCP to the (a) origin of the work surface frame...which is easy to calculate, and (b) perpendicular distance from the TCP to the plane...which is a bit more involved.
  • Reason: the robot process may be something like dispensing or welding where the TCP-to-surface distance is a Critical-To-Quality (CTQ) factor affecting final product quality.
 
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  • #5
tygerdawg, many thanks. Excellent example, and very realistic. I have students interested in robotics, so as soon as I phrase this according to their understanding, it should be a big hit!
 

What is a realistic point-plane distance problem?

A realistic point-plane distance problem involves finding the shortest distance between a point and a plane in three-dimensional space. This type of problem is commonly encountered in fields such as physics, engineering, and computer graphics.

How is the distance between a point and a plane calculated?

The distance between a point and a plane can be calculated using the formula d = |ax + by + cz + d| / √(a² + b² + c²), where (x,y,z) are the coordinates of the point, and (a,b,c) are the coefficients of the plane's normal vector. This formula is derived from the Pythagorean theorem applied to a right triangle formed by the point, the perpendicular line from the plane to the point, and the distance between the point and the plane.

Can a point-plane distance problem have multiple solutions?

Yes, a point-plane distance problem can have multiple solutions. This occurs when the point is not directly above or below the plane, resulting in two or more perpendicular lines from the point to the plane. In this case, the shortest distance is the perpendicular distance from the point to the plane, and any of the perpendicular lines can be used to calculate it.

What are some applications of solving realistic point-plane distance problems?

Realistic point-plane distance problems have various applications in fields such as physics, engineering, and computer graphics. They can be used to calculate the shortest distance between a moving object and a stationary plane, determine the optimal placement of objects in a space, and create realistic 3D models and simulations.

Are there any real-life examples of point-plane distance problems?

Yes, there are many real-life examples of point-plane distance problems. One example is calculating the distance between a satellite and the Earth's surface, which is crucial for satellite positioning and navigation. Another example is determining the shortest distance between a plane and a building to avoid collisions during takeoff and landing.

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