Graduate Revisiting the Light Clock

  • Thread starter Thread starter DmitryS
  • Start date Start date
DmitryS
Messages
36
Reaction score
5
A good one to everyone.



My previous post on this subject here on the forum was a fiasco. I’d like to apologize to everyone who did their best to comment and got ignored by me. In defence, I could tell you I had really little time to spend on discussion, and just overlooked the explanations that seemed irrelevant (why they seemed irrelevant, I will tell you at the end of this).



Before we get to the point, I will kindly ask you to comment having considered this text carefully, because every word here has been contemplated on and well-weighed. I have come up with a better explication of how I see this problem, namely why I don’t think the model of the light clock works.



I will consider the ‘stationary’ and ‘moving’ frames sliding relatively to one another along x/x’ lines called respectively O and O’, and so are the points of origin of the coordinate systems.



1. My first point is again the photon count argument that we didn’t have the opportunity to discuss properly. If the angle arccos(v/c) embraces N photons in O, the same quantity falls within the angle π/2 in O’. The photon sensor grid located to the ‘right’ of the sphere of light will catch fewer photons for O’ than for O.



2. Another point is something I came up with after the previous thread got locked. Let’s consider how we recalculate angles within the Lorentzian context.



For O which we consider stationary the photon slides along the line of inclination arccos(v/c). For O’, the fixed angle of the trajectory α is transformed into α' according to this equation:



sin^2(α') = (sin^2(α))/(1-(v^2/c^2)cos(α)),



and it is not the same as the transform for the angle of trajectory resulting from a composition of motions. The trajectory angle α'' will be transformed as



sin(α'') = (sin(α))/γ(1-(v/c)cos(α)).



Now, the question is, is there a non-trivial situation when α'' = α'?



It all comes down to the quadratic equation with respect to cos(α):



((v^4/c^4) – 2(v^2/c^2))cos^2(α) + (2v/c) cos(α) – (v^2/c^2)=0.



Unfortunately, this equation has a solution, and it’s not α = 0. For this angle, the ray of light originating from x=0, t = 0 and ending at x=x_1, t=t_1, in O’ will originate from x’=0, t’ = 0 and end at x’= -x _1 (its trajectory will be inclined in O’ to the opposite side), t’=t_1.



Within the context of the thought experiment which affirms the relativity of simultaneity, we can set up a different thought experiment which testifies to the opposite.



3. Yet another objection to the light clock scenario is even more interesting – I only recently came up with it. In the light clock scenario, we are considering a singular photon emitting from O at an angle arccsos(v/c). Instead, we can consider a flat wave of light whose infinitely wide front is inclined to x at (π/2 – arccos(v/c)). We can see that the ‘top’ leg of this front will cross the horizontal line y = ct/γ at the point where t’= t/γ, while its ‘bottom’ leg crosses the x axis at the point where t’ = 0 – and forever so. No matter how much of t time passes, the crossings of the wave front with the horizontal planes will have the same t’ coordinates, each one individual at its own level of y.



Thus, the front which will never fully cross the x axis will cross x’ momentarily, and that corresponds to the transform of arccos(α) to π/2 or arcsin(π/2 - α) to zero: the front of the light wave for an O’ observer should be seen rising vertically.



That is to say, what takes an infinite amount of time in O happens in O' momentarily. Thus, we come to this seeming contradiction:

1. Time t elapsing in O corresponds to time t/γ elapsing in O'; and

2. Any however large amount of t elapsing in O corresponds to Δt’=0 in O'.

The contradiction as has been said is only a seeming one, since Item 1 speaks of time t' measured for a specific location, while Item 2 speaks of the situation in O' at large. In 1, we state that there's a 'time wave' of t' in O' as observed by O, and for any specific location the resulting time t' elapsed follows from the composition of motion of an O' observer and said 'time wave', while in 2 we're dealing with the problem of an ultimate composition of the 'time wave' and O' motion which should result in a set of synchronized clocks for O' (universally synchronized time).

Marrying these two statements, that is, aspiring to the above ultimate composition of the motion of O’ and the ‘time wave’ represents the real problem, since there's no mathematics describing this transition: the Lorentz transforms describe the result but not the transition itself, as for the transition we will have to operate with infinites and bump into singularities (the asymptotes of the velocity composition formula).



Thus, the problem I'm describing cannot be dismissed as a case of aberration, as it is the definition of aberration which is problematic within this context that we are talking about.
 
Physics news on Phys.org
Hi Everyone, this thread is related to @DmitryS previous thread, but after that thread he and I discussed the issue that led to closure. He understands the need to be responsive to explanations and not simply repeat his previous posts.

This thread will be actively monitored to ensure that it progresses, and hopefully it will be productive.
 
DmitryS said:
Before we get to the point, I will kindly ask you to comment having considered this text carefully, because every word here has been contemplated on and well-weighed.
Sorry, but as it stands, I see no point in doing this, because you have left out crucial things.

Here is what I think you need to do to analyze a light clock scenario:

Start in one chosen frame (the obvious one is the rest frame of the light clock). Assign coordinates to key events in that frame (the obvious ones are the light pulse starting from one mirror, the light pulse reflecting off the other mirror, and the light pulse arriving back at the first mirror).

Then Lorentz transform the coordinates of those key events to another frame (an obvious one is a frame in which the light clock is moving with speed ##v## in a direction parallel to the mirrors, i.e., perpendicular, as seen in the light clock rest frame, to the movement of the light pulse). As you have set things up, that would mean the relative motion is in the ##x## direction, and the light pulse moves in the ##y## direction, as seen in the light clock rest frame. (An important exercise for you is to figure out why I have been careful to specify "as seen in the light clock rest frame" when I give these directions.)

Then compute whatever other quantities of interest you want in each frame, from the coordinates of the events in each frame.

When you do the above things properly, you will find that everything else that is talked about in relativity textbooks--length contraction, time dilation, relativity of simultaneity, aberration of light, relativistic Doppler shift--pops out automatically. But if you don't do the above, but instead try to wave your hands about those other things--which is what you're doing--you're going to get yourself confused and end up with wrong conclusions. That was the root cause of your problems in the previous thread, and you haven't fixed it, and unless and until you fix it, you're going to continue to have the same problems, continue to make the same wrong claims, and this thread will end up suffering the same fate as the previous one.

I strongly suggest that you take whatever time you need to consider the above and do as I suggest.
 
  • Like
Likes robphy, russ_watters and Dale
DmitryS said:
I have come up with a better explication of how I see this problem, namely why I don’t think the model of the light clock works.
Before we start, let's be very clear. The light clock works. The purpose of this thread is not for you to explain why it doesn't work (it does), nor for you to repeat your arguments (you have presented them). The purpose of this thread is to teach you why it works. Your specific arguments may not be important/useful for that purpose, and may not all be addressed by people posting here.

To see why and how the light clock works, it is important to actually use the Lorentz transform. With that, we start as follows:

In the unprimed frame, we have a pulse of light that goes vertically (##y## direction) starting at the origin. So its position is ##x=0##, ##y=ct##, ##z=0##. This can be written more concisely with four-vector notation where the position in spacetime is written as a 4-D vector ##R=(ct,x,y,z)##. In spacetime notation that is therefore ##R=(ct,0,ct,0)##, which is called the worldline of the pulse.

The Lorentz transform is the transform $$t'=\gamma \left(t-\frac{vx}{c^2} \right)$$$$x'=\gamma (x-vt)$$$$y'=y$$$$z'=z$$ where $$\gamma=\frac{1}{\sqrt{1-v^2/c^2}}$$

So, when we Lorentz transform ##R## into the primed frame we get $$R' =(c t',x',y',z')= (c t', v t', c t'/\gamma,0)$$

The fact that ##x'=vt'## follows directly from Lorentz transforming the spacetime path of the vertical light pulse. Any explanation or reasoning that does not conform to that is not consistent with the Lorentz transform, so it is not a correct application of relativity.

DmitryS said:
I will kindly ask you to comment having considered this text carefully, because every word here has been contemplated on and well-weighed
I suspect that my post will not be what you wanted because you want to focus on your arguments.

I read your arguments, but I wanted to first address your conclusion. Once you are clear that your conclusion is incorrect, then I think you will be more receptive to understanding where the arguments fail. If we go the other way then I think your inclination will be to defend the arguments, which will be less productive overall.
 
Last edited:
  • Like
Likes robphy, javisot, russ_watters and 2 others
DmitryS said:
1. My first point is again the photon count argument that we didn’t have the opportunity to discuss properly. If the angle arccos(v/c) embraces N photons in O, the same quantity falls within the angle π/2 in O’. The photon sensor grid located to the ‘right’ of the sphere of light will catch fewer photons for O’ than for O.
This is easy to address. Photon counting arguments are risky because not all states preserve photon number. A better approach is to consider a source that emits rays - perhaps a lot of lasers mounted on a sphere and pointing radially outwards. You can pulse the lasers to produce discrete classical light pulses, the number of which is conserved.

The number of such pulses absorbed by a screen is an invariant. This is obvious from the Lorentz transforms. Qualitatively, you will find that different frames describe the screen as being at different distances from the emission location when it absorbs a pulse, and thus subtending a different angle. That difference cancels with the different angular distribution of the pulses to give you the same number of pulses absorbed.

Edit: note that, as discussed in your previous thread, the amount of energy absorbed, both in absolute terms and as a fraction of energy emitted, will depend on the frame in general. The number of pulses will not.
 
Last edited:
  • Like
Likes cianfa72, Dale and PeterDonis
Dale said:
In the unprimed frame, we have a pulse of light that goes vertically ( direction) starting at the origin.
Note that in a light clock scenario, this pulse reflects off the second mirror and reverses direction. I don't know that accounting for that part is actually required to address the OP's confusion (which seems to be more about things like aberration), but to fully model the light clock (since a "tick" of the clock is supposed to be the light pulse returning to its starting point on the original mirror) it needs to be taken into account.
 
PeterDonis said:
Note that in a light clock scenario, this pulse reflects off the second mirror and reverses direction. I don't know that accounting for that part is actually required to address the OP's confusion (which seems to be more about things like aberration), but to fully model the light clock (since a "tick" of the clock is supposed to be the light pulse returning to its starting point on the original mirror) it needs to be taken into account.
Yes, that is completely correct. I think his confusion is about this part, which is why I focused on it, but I completely agree that this is only half of a tick of the light clock.
 
DmitryS said:
every word here has been contemplated on and well-weighed
That's nice.

But what is missing, is a systematic approach:
1) Define the full scenario in one frame.
2) Use the full Lorentz Transformation to all aspects of the scenario.
3) Show that a quantity, which really must be frame invariant (not just should be according to your intuition), isn't invariant under the full Lorentz Transformation.

No amount contemplating and weighing of words can replace that.
 
Last edited:
  • Like
Likes russ_watters, Sagittarius A-Star, weirdoguy and 1 other person
Besides all above, I think that your attitude towards this problem is what holds you back, even at the subconsious level. You are wrong, period. Shift your focus from trying to convince us (you won't) to answering question "Why am I wrong?". Our minds can play really tricky games on us. Your brain can subconsiously reject proper arguments, for the sake of you feeling safe. That's why a lot of people belive in all sorts of weird things. For some sort of safety.
 
  • Like
Likes russ_watters and Sagittarius A-Star
  • #10
DmitryS said:
Instead, we can consider a flat wave of light whose infinitely wide front is inclined
This doesn't exist. But you can for example approximate locally a (small) segment of a spherical wave-front by a plane, because the surface of a sphere is locally flat.
DmitryS said:
Lorentz transforms describe the result but not the transition itself, as for the transition we will have to operate with infinites and bump into singularities
Garbage in -> garbage out (see above)

DmitryS said:
Thus, the problem I'm describing cannot be dismissed as a case of aberration, as it is the definition of aberration which is problematic within this context that we are talking about.
To understand why the light clock works, you need to understand the following key aspects of it:
P.S.
Formulas shall be written at PF with LaTeX. The LaTeX Guide is linked on the bottom left of the text editor. Please don't miss the chapter "Delimiting your LaTeX code".
 
Last edited:
  • #11
Ibix said:
This is easy to address. Photon counting arguments are risky because not all states preserve photon number. A better approach is to consider a source that emits rays - perhaps a lot of lasers mounted on a sphere and pointing radially outwards. You can pulse the lasers to produce discrete classical light pulses, the number of which is conserved.

The number of such pulses absorbed by a screen is an invariant. This is obvious from the Lorentz transforms. Qualitatively, you will find that different frames describe the screen as being at different distances from the emission location when it absorbs a pulse, and thus subtending a different angle. That difference cancels with the different angular distribution of the pulses to give you the same number of pulses absorbed.

Edit: note that, as discussed in your previous thread, the amount of energy absorbed, both in absolute terms and as a fraction of energy emitted, will depend on the frame in general. The number of pulses will not.
Thanks. Perhaps I don't get it, but I don't see how they are invariant. If we have a flat fan of N rays between 0 and arccos(v/c) in O, the angular density is N/arccos(v/c), while in O' it's 2N/pi. No matter how the energy is transformed, the number of events - lighting a sensor, or a piece of photosensitive material - will be different in the two frames. I need an explanation where this logic is wrong.
 
  • #12
Dale said:
Before we start, let's be very clear. The light clock works. The purpose of this thread is not for you to explain why it doesn't work (it does), nor for you to repeat your arguments (you have presented them). The purpose of this thread is to teach you why it works. Your specific arguments may not be important/useful for that purpose, and may not all be addressed by people posting here.

To see why and how the light clock works, it is important to actually use the Lorentz transform. With that, we start as follows:

In the unprimed frame, we have a pulse of light that goes vertically (##y## direction) starting at the origin. So its position is ##x=0##, ##y=ct##, ##z=0##. This can be written more concisely with four-vector notation where the position in spacetime is written as a 4-D vector ##R=(ct,x,y,z)##. In spacetime notation that is therefore ##R=(ct,0,ct,0)##, which is called the worldline of the pulse.

The Lorentz transform is the transform $$t'=\gamma \left(t-\frac{vx}{c^2} \right)$$$$x'=\gamma (x-vt)$$$$y'=y$$$$z'=z$$ where $$\gamma=\frac{1}{\sqrt{1-v^2/c^2}}$$

So, when we Lorentz transform ##R## into the primed frame we get $$R' =(c t',x',y',z')= (c t', v t', c t'/\gamma,0)$$

The fact that ##x'=vt'## follows directly from Lorentz transforming the spacetime path of the vertical light pulse. Any explanation or reasoning that does not conform to that is not consistent with the Lorentz transform, so it is not a correct application of relativity.

I suspect that my post will not be what you wanted because you want to focus on your arguments.

I read your arguments, but I wanted to first address your conclusion. Once you are clear that your conclusion is incorrect, then I think you will be more receptive to understanding where the arguments fail. If we go the other way then I think your inclination will be to defend the arguments, which will be less productive overall.
Thanks Dale, at the moment I have no conclusion. I need to understand whether my logic is correct or incorrect, and if it is incorrect, I need to know where and how.
 
  • #13
Sagittarius A-Star said:
This doesn't exist. But you can for example approximate locally a (small) segment of a spherical wave-front by a plane, because the surface of a sphere is locally flat.

Garbage in -> garbage out (see above)


To understand why the light clock works, you need to understand the following key aspects of it:
P.S.
Formulas shall be written at PF with LaTeX. The LaTeX Guide is linked on the bottom left of the text editor. Please don't miss the chapter "Delimiting your LaTeX code".
For my argument, it really doesn't matter whether we speak about a flat front of the wave or a series of pulse sources of light located on a flat surface inclined at arccos(pi/2 - v/c) and fired simultaneously for the O observer. The imaginary straight line enveloping the fronts of all pulses will. behave just as I described.
 
  • #14
weirdoguy said:
Besides all above, I think that your attitude towards this problem is what holds you back, even at the subconsious level. You are wrong, period. Shift your focus from trying to convince us (you won't) to answering question "Why am I wrong?". Our minds can play really tricky games on us. Your brain can subconsiously reject proper arguments, for the sake of you feeling safe. That's why a lot of people belive in all sorts of weird things. For some sort of safety.
I'm afraid, that's exactly the problem. That's why I posted this - I need to understand why I am wrong.
 
  • #15
DmitryS said:
Thanks Dale, at the moment I have no conclusion. I need to understand whether my logic is correct or incorrect, and if it is incorrect, I need to know where and how.
The conclusion that I mentioned was this:
DmitryS said:
I don’t think the model of the light clock works
Your starting point is that the light clock is wrong. It is not. So that is a wrong starting point. You can know without doubt that your logic is incorrect because it came to the wrong conclusion. If I tell you that my logic says 2+2 = 22, then you do not need to know where and how my logic went wrong to know that my logic is wrong. It is certain because the conclusion is wrong.

Your argument 1 is not relevant to the discussion about a light clock. It does not matter how many photons are in which direction. The light clock is based on the geometry and how long it takes for the light to arrive. The amount of light that arrives does not change the timing in the least.

For your argument 2

DmitryS said:
The trajectory angle α''
What is ##\alpha ''##? (for that matter, for clarity what are ##\alpha## and ##\alpha'##?)

DmitryS said:
For this angle, the ray of light originating from x=0, t = 0 and ending at x=x_1, t=t_1, in O’ will originate from x’=0, t’ = 0 and end at x’= -x _1 (its trajectory will be inclined in O’ to the opposite side), t’=t_1.
Please expand on this, and please use LaTeX, it is very difficult to read as it is.

It is customary to use the ##x## direction for the direction of relative motion between ##O'## and ##O##. A light clock is typically oriented perpendicular to that direction. So I think that your ##x=x_1## probably should be ##y=y_1##.
 
  • #16
DmitryS said:
I need an explanation where this logic is wrong.
The sensor (at time of reception) subtends a different angle at the emission point in the two frames, as I said. Remember that it is moving in at least one frame, so is not in the same place relative to the emission point in both frames.

It is obvious that if a light pulse hits a target in one frame it hits it in all. Say in frame S the collision occurs at ##(X,Y,Z,T)##. Both must arrive at those coordinates for the collision to happen. Does the collision happen in ##S'##? Yes, obviously, because there is no way for the Lorentz transforms to take ##(X,Y,Z,T)## and produce two different sets of coordinates. Thus the two things being at the same event means that they must be at the same event expressed in ##S'## coordinates and hence they collide.

Applying that reasoning to your screen example, consider a hemispherical screen of radius ##R## with the light source at its center of curvature, both at rest in ##S##. The source lies at the origin. The edge of the screen is a circle in the ##x=0## plane and the rest of the screen is on the ##+x## side. At ##t=0## the source emits a pulse of light.

Write down the ##x,y,z,t## coordinates of an arbitrary point on the rim of the screen when it is hit by the light (say ##z=0##, ##y=R##).

Use the Lorentz transforms to compute the ##(x',y',z',t')## coordinates of the emission event and the collision event. DO NOT attempt to guess or shortcut this step. Use the full Lorentz transforms.

Using the coordinates you have computed, confirm that the collision event is on the rim of the screen even in the primed coordinates. Take the difference between the emission and collision coordinates and compute the angle that the light pulse's path makes with the x axis. Confirm that this is the angle predicted by the aberration formula.

It is critically important that you don't try to shortcut these steps. This is a really simple recipe for not getting confused by SR: write down the coordinates of every event of interest in one frame or other, transform to the other, and take stock. The confusion arises when you try to take shortcuts and lose track of something - in your case, it's the implications of the movement of the screen that you seem not to grasp.
 
Last edited:
  • #17
DmitryS said:
For my argument, it really doesn't matter whether we speak about a flat front of the wave or a series of pulse sources of light located on a flat surface inclined at arccos(pi/2 - v/c) and fired simultaneously for the O observer.
The usual light clock does not contain sources of light located on a flat inclined surface. Both mirrors are oriented horizontally. I calculated an approximation for a small angle in posting #18 of the old thread.

You should also use the full Lorentz transformation, to account for the relativity of simultaneity.
 
Last edited:
  • Like
Likes Ibix and Dale
  • #18
DmitryS said:
I'm afraid, that's exactly the problem. That's why I posted this - I need to understand why I am wrong.
In my opinion, you need to make use of the "Minkowski spacetime diagram",
as @Ibix suggested in the older thread #10 in The Einstein Clock aka Light Clock .

As @Dale said in #3 in the current thread, the light clock works.

The following animated and interactive Minkowski diagrams of a circular-light-clock may be helpful.
With some effort, these can be built upon to render your attempted constructions and then analyzed.

A ticking circular-light-clock:
Here are possibly useful interactive visualization in GeoGebra:
  • robphy-CircularLightClocks-VisualizingProperTimeInSpecialRelativity
    www.geogebra.org/m/pr63mk3j [drag TMOV, right-button-drag to change the view]
  • Relativity-LightClock-MichelsonMorley-2018 (robphy)
    www.geogebra.org/m/XFXzXGTq

    (You can use the three-vertical-dots near the title to open the file in the webapp and also download the source and use it with the desktop version of GeoGebra [free].)
 
Last edited:
  • Like
Likes Dale and Ibix
  • #19
DmitryS said:
I'm afraid, that's exactly the problem. That's why I posted this - I need to understand why I am wrong.
The light clock thought experiment is really quite simple.

1) The light must travel further in one frame than the other.

2) The extra distance can be calculated using Pythagoras.

It's just high-school trigonometry.
 
  • Like
Likes russ_watters, weirdoguy and Dale
  • #20
DmitryS said:
I need to understand why I am wrong.
You're wrong because you're using the wrong tools for the job you're trying to do. You haven't done what I strongly advised you to do in post #3, and which others have now advised you to do as well, in posts #17 and #18. @Dale already did a lot of the work for you in post #4. If you refuse to use the right tools, you shouldn't be surprised to get the wrong answers.
 
  • Like
  • Agree
Likes Sagittarius A-Star, robphy and Ibix
  • #21
@DmitryS the recommendation to use the Lorentz transform has now come from four or five different people. You should probably take it seriously.

There are really only two equations that are central to special relativity. One is the Lorentz transform. The other is the closely related spacetime interval $$ds^2=-c^2 dt^2+dx^2+dy^2+dz^2$$
If you are not using one or both of those formulas, then you probably aren’t doing relativity.
 
  • #22
DmitryS said:
If we have a flat fan of N rays between 0 and arccos(v/c) in O
What does this have to do with the light clock? A light clock only has one light pulse (one ray), not a fan of rays.

That said, you can certainly model a fan of rays by simply defining the worldlines of the boundary rays at each end of the fan in frame O. This plus the worldlines of the receivers that detect the rays will allow you to define the events of reception in O. You can then transform those events into O'--which is a good exercise if you want to see how light aberration works and how things work out so that the statement @Ibix made about what is invariant is correct.
 
  • #23
Dale said:
If you are not using one or both of those formulas, then you probably aren’t doing relativity.
I'm not sure I'd go quite that far, but avoiding them is certainly an easy way to let Newtonian intuitions (and, often, misunderstandings of Newtonian mechanics) creep into your relativity calculations. The "shut up and calculate" approach of writing down coordinates and transforming them, and only then thinking about your physical description, is how I started building physical intuition for relativity. Learning to draw Minkowski diagrams solidified it.
 

Similar threads

  • · Replies 34 ·
2
Replies
34
Views
2K
  • · Replies 6 ·
Replies
6
Views
887
  • · Replies 42 ·
2
Replies
42
Views
2K
  • · Replies 65 ·
3
Replies
65
Views
3K
  • · Replies 27 ·
Replies
27
Views
3K
  • · Replies 20 ·
Replies
20
Views
2K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 1 ·
Replies
1
Views
1K
  • · Replies 31 ·
2
Replies
31
Views
2K
  • · Replies 36 ·
2
Replies
36
Views
6K