Undergrad Rigid body physics (machine learning environment)

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Objects fall over due to the lack of support for their center of mass. The discussion focuses on simulating the rotation and balance of a mesh character in a machine learning environment. The simulation aims to determine how quickly the character would rotate and fall based on delta intervals. The approach involves analyzing the center of mass and ensuring that the mesh has ground contact on four sides. Gravity's influence on the mesh's behavior will also be a crucial factor in the simulation.
AI_Messiah
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how would I simulate rotation on a mesh character when there is nothing to hold it's center of mass.
I guess that the reason that objects fall over is that there is nothing to hold it's center of mass. So what I want to do is to work out how fast in Delta intervals it would rotate and fall over.
 
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AI_Messiah said:
Summary:: how would I simulate rotation on a mesh character when there is nothing to hold it's center of mass.

I guess that the reason that objects fall over is that there is nothing to hold it's center of mass. So what I want to do is to work out how fast in Delta intervals it would rotate and fall over.
Welcome to PF. :smile:

What's a mesh character? Is this for a computer simulation of a person for CGI?

What kind of simulation software do you have available for these simulations? Or do you mean just simulating motion of a 3D object using equations (and some simple plotting software like Excel)?
 
This is for use in a machine learning environment where a mesh will have to learn to walk around and keep it's balance. So like my post says I will get the center of mass and check it's vertices and see if there is a part touching the ground on 4 sides past it's center of mass. Changes to the mesh will happen in timeframes. So I guess this will be dependent on things like my equation for gravity?
 
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