Screenshot of the PC version of Crysis 2?

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SUMMARY

The discussion centers on the authenticity of a screenshot claimed to be from the PC version of Crysis 2, which utilizes CryEngine 3 and DirectX 11. Participants assert that the graphical fidelity of the PC version will significantly surpass that of the Xbox 360 and PlayStation 3 due to superior hardware capabilities. However, skepticism arises regarding the screenshot's legitimacy, with claims that no existing GPU setup, including quad SLI/Xfire GeForce GTX 295 or Radeon HD 5970, could render such a frame in real-time without crashing. The consensus leans towards the image being either a fake or a pre-rendered cinematic shot rather than an actual in-game screenshot.

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The_Absolute
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I find it utterly impossible to believe that this is an actual in-game screen shot from the PC version of Crysis 2. Using the CryEngine 3 and DirectX11. The PC version of Crysis 2 will look dramatically better graphics-wise, as opposed to the versions of the XBOX 360 and Playstation 3. Due to the PC having faster, and more capable hardware. But this screen shot is probably fake, probably a CG rendered image with the Crysis HUD doctored into it.

Absolutely NO GPU setup that exists currently, not even quad SLI/Xfire GeForce GTX 295 or Radeon HD 5970 could possibly render a single frame of the 3D image shown in this thread, at least not in real time. Not without immediately becoming overloaded and crashing. I have yet to see any authentic screen shots of the PC version of Crysis 2, I have only seen footage from the console versions.

Even when the original Crysis was released, and everybody rushed to get their pricey DX10 graphics cards, the actual game did not look nearly as good as depicted in the screen shots which were shown before the game's retail launch. If you are a computer expert, especially when it comes to graphics processing what is your opinion on this?

Crysis2.jpg
 
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I agree, there's no way that could be an in game screen.

Looking at the trees and grass, there's virtually no jaggedness. Unless they've got AA & AF completely and utterly through the roof, it's impossible to render something that smoothly.

The grass in the lower left hand corner does show a little bit, so it's not completely out of the realm of possibility that this isn't a pre-rendered screen, but my money's still on either a complete fake, or a screenshot from a video of in-game footage for a cinematic trailer. I've noticed that the compression from scaling video can make things look a lot softer and more "movie like", but far from realistic when compared to the actual game.
 
The shot is 1024px × 744px, most likely it's been downsampled to this resolution from the original 1600x1200 or higher. That's why there is no jaggedness.
 

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