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MackBlanch
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Homework Statement
I came up with this thought experiment last night, but I'm not confident in my solution--mostly because I forgo the time values I thought would be necessary to complete it.
- A reflective object moves past a lamp at time T0 with constant (non-relativistic) velocity V.
- Some time later, at time time T1 the lamp turns on.
- The lamp turns off at time T2 when struck by the light reflected back by the object.
- The lamp stops being struck by reflected light at time T3.
Are the following durations of equal length? If not, then order them by length of duration:
1) The amount of time the lamp is 'on' (i.e. How long the lamp emits light): tLampEmits
2) The amount of time the object is reflecting (i.e. How long the object 'sees' the lamp): tObjectReflects
3) The amount of time the lamp gets struck by reflected light. (i.e. How long the lamp 'sees' the object): tReflectionsStrike
Homework Equations
'c' is defined as the speed of light.
Light will travel a distance D in time D/c.
The Attempt at a Solution
The first light ray emitted by the lamp will strike the object and be reflected when the object is some distance, D0, away. This first ray will then travel a total distance to and from the object of:
2 * D0
The final ray emitted by the lamp will travel some distance, D1, to and from the object for a total distance of:
2 * D1
Because the object is moving away from the lamp,
D0 < D1.
The lamp is on for the amount of time it takes light to go to and from the object,
tLampEmits = 2 * D0 / c
The object reflects from the time light first strikes it at distance D0 until light stops striking it at distance D1. During this time, light will travel a distance, D0, from the object to the lamp plus a distance, D1, from the lamp to the object (with no overlap as a condition in the question). That is,
tObjectReflects = (D0 + D1) / c
The lamp will be struck by light for as long as it takes its final emission to travel to the object at D1, and back.
tReflectionsStrike = 2 * D1 / c
So, the durations will be different, and since D1 > D0, ordered as follows:
{ tReflectionsStrike, tObjectReflects, tLampEmits }
In prose:
The lamp will see the object for longer than it reflects, while the object will reflect for longer than the lamp is 'on'.
It seems reasonable then, that for a stationary object these durations are equal, while for an approaching object, the order is reversed.
It seems reasonable then, that for a stationary object these durations are equal, while for an approaching object, the order is reversed.