Simulated circular motion on a roller coaster

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SUMMARY

The discussion focuses on the physics of simulated circular motion in roller coasters, specifically at Six Flags Great America, where teardrop-shaped loops are utilized. The key parameters include a loop height of 40.0 m and a speed of 10.0 m/s at the top, resulting in a centripetal acceleration of 2g. Participants analyze the forces acting on the roller coaster car, particularly the normal force at the top of the loop, and debate the application of Newton's second law, Fnet = ma, to derive the normal force. The conversation emphasizes the importance of understanding centripetal force as a resultant force rather than an applied force.

PREREQUISITES
  • Understanding of centripetal acceleration and its calculation
  • Familiarity with Newton's laws of motion, particularly Fnet = ma
  • Knowledge of free body diagrams and force analysis
  • Concept of normal force in the context of circular motion
NEXT STEPS
  • Study the derivation of centripetal acceleration formulas in circular motion
  • Learn how to construct and analyze free body diagrams for objects in circular motion
  • Research the implications of different coordinate systems on force equations
  • Explore the design advantages of teardrop-shaped loops in roller coasters
USEFUL FOR

Physics students, mechanical engineers, amusement park designers, and anyone interested in the dynamics of roller coaster design and operation.

doneky
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Homework Statement


A roller coaster at the Six Flags Great America amusement park in Gurnee, Illinois, incorporates some clever design technology and some basic physics. Each vertical loop, instead of being circular, is shaped like a teardrop. The cars ride on the inside of the loop at the top, and the speeds are fast enough to ensure that the cars remain on the track. The biggest loop is 40.0 mhigh. Suppose the speed at the top is 10.0 m/s and the corresponding centripetal acceleration is 2g.

(b) If the total mass of a car plus the riders is M, what force does the rail exert on the car at the top?

choices are:
a) Mg (down)
b) 2Mg (up)
c) M(v2/r + 2g) (up)
d) Mg (up)
e) M(v2/r + 2g) (down)
f) 2Mg (down)

(d) Comment on the normal force at the top in the situation described in part (c) and on the advantages of having teardrop-shaped loops

Homework Equations


Fnet = ma

The Attempt at a Solution


I'm trying to create a free body diagram of the roller coaster, but I can't seem to understand how the normal force can even exist if Mg and Ma(c) (the gravity force and centripetal force) would be pointing straight down. This seems to be my weak point in this chapter. I can't comprehend how simulated circular motion works, especially with vertical circles.
 
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Well, I kind of get that it's a resultant force, but I don't get how, especially in this problem,

Basically, if you applied Newton's 2nd law, Fnet = ma, you would get N - mg = mac. Right?

I just don't understand how you get the normal force, if it's not equal to mg in this situation.
 
doneky said:
if you applied Newton's 2nd law, Fnet = ma, you would get N - mg = mac. Right?
That depends how you are defining the constant g. I expect you are defining it such that its value is positive, so the equation is wrong.
doneky said:
I just don't understand how you get the normal force
From the correct version of that equation. You are told the value of ac.
 
Does it make a difference, though? I've been doing it this way, and it seems to make more sense for me. Are you saying it should be N + mg = mac because gravity is negative? It's just more intuitive for me to do it the other way.
 
doneky said:
Does it make a difference, though? I've been doing it this way, and it seems to make more sense for me. Are you saying it should be N + mg = mac because gravity is negative? It's just more intuitive for me to do it the other way.
Which way it should be depends on the convention you are adopting. Which way is positive for N, for g, for ac?
 

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