Solve 1-D Kinematic Flea Jump Problem

  • Thread starter Thread starter QuarkCharmer
  • Start date Start date
  • Tags Tags
    Kinematic
Click For Summary
SUMMARY

The flea jump problem involves calculating the initial speed and total air time of a flea jumping to a height of 0.510 meters. Using the kinematic equation vf2 = v02 + 2ayd, the initial velocity (v0) is determined to be approximately 3.16 m/s. The total time in the air is calculated to be about 0.6448 seconds, accounting for both ascent and descent. The correct application of kinematic equations is essential for accurate results in this problem.

PREREQUISITES
  • Understanding of kinematic equations with constant acceleration
  • Knowledge of gravitational acceleration (ay = -9.8 m/s2)
  • Ability to solve quadratic equations
  • Familiarity with basic physics concepts of motion
NEXT STEPS
  • Study the derivation and application of kinematic equations in physics
  • Learn how to solve quadratic equations effectively
  • Explore the concept of projectile motion and its equations
  • Investigate real-world applications of kinematics in sports and biology
USEFUL FOR

Students studying physics, educators teaching kinematics, and anyone interested in understanding motion dynamics, particularly in relation to small organisms like fleas.

QuarkCharmer
Messages
1,049
Reaction score
3

Homework Statement


If a flea can jump straight up to a height of 0.510 m, what is its initial speed as it leaves the ground? How long is it in the air?

Homework Equations


The four kinematics equations with constant acceleration I think.

The Attempt at a Solution



I let the positive y-axis be the jump height and the x-axis time.

From there I list some known variables:
a_{y} = -9.8 m/s^{2}
y_{0} = 0 m
\Delta y = 0.510 m

I'm not really sure how to get it from here. I am assuming that he reaches the apex of y=0.510 meters at 1/2 the total air time. But I can't figure out which equation to use in this case.
 
Physics news on Phys.org
I am pretty sure this is the equation to use here.

v_{f}^{2} = v_{0}^{2} + 2(a)d

Do I assume his final velocity is at the apex of the jump, thus?

0^{2} = v_{0}^{2}+ 2(-9.8)(0.510)

So his initial velocity would be:

v_{0} = \sqrt{2(9.8)(.510)}
 
Since you don't know time, which of the 4 equations does not rely on time?

[edit] You beat me to it. Looks like you are on the right track!
 
lewando said:
Since you don't know time, which of the 4 equations does not rely on time?

The one above, making initial velocity = 3.16 (to two significant figures)I think that opens up the possibility of using this one:

x(t) = x_{0} + tv_{0} + \frac{at^{2}}{2}
?

So:
.510 = 0 + 3.16t + 4.9t^{2}

therefor t= .13368 (about 0.134 seconds)

That seems like a small timeframe to me, which is why I am wondering if I am on the right track here.

Edit: Yeah that is incorrect, I don't see what I am doing wrong here. Oh wait it should be -9.8, giving it another shot..
 
Last edited:
Okay, that can't be it because that quadratic equation would not be solvable.
 
Oh my, I had the right time, I just needed to multiply it by 2 to represent the other 1/2 of the jump because t was giving me the time at the top...

Using -9.8 in the above gave me t = .3224 so really it was 6.448

Ugh.

Thanks
 
You need to be careful when evaluating -4.9t2 +3.16t -0.51 = 0. The B coefficient in not "3.16", but rather \sqrt{2*9.8*0.51} That's why the imaginaries pop up with calculators, applets, etc.

Keep it simple: v = v0 + at gets you there also.

Using -9.8 in the above gave me t = .3224 so really it was 6.448
I think you meant round trip time is 0.6448 seconds
 

Similar threads

Replies
5
Views
896
Replies
18
Views
2K
Replies
16
Views
3K
  • · Replies 8 ·
Replies
8
Views
2K
  • · Replies 4 ·
Replies
4
Views
2K
  • · Replies 5 ·
Replies
5
Views
2K
  • · Replies 7 ·
Replies
7
Views
2K
  • · Replies 6 ·
Replies
6
Views
935
  • · Replies 7 ·
Replies
7
Views
2K
  • · Replies 5 ·
Replies
5
Views
1K