Solve 1-D Motion Problems: Homework Statement

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Homework Help Overview

The discussion revolves around a series of one-dimensional motion problems involving a ball launched upwards and a ball dropped from a height. The problems require determining the time to reach a specific height and the velocity after a certain time, utilizing kinematic equations.

Discussion Character

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Approaches and Questions Raised

  • Participants discuss the use of quadratic equations to find the time at which the ball reaches a height of 15 m both on the way up and down. Some question the appropriateness of taking derivatives in this context, while others suggest solving the quadratic directly.

Discussion Status

There is ongoing exploration of the problem with various interpretations of the solutions. Some participants have provided alternative time values derived from the quadratic equation, and there is a focus on clarifying the meaning of multiple solutions in the context of the problem.

Contextual Notes

Participants note that the original poster may not be familiar with using BBcode or LaTeX for formatting equations, which could affect the clarity of the discussion.

Tchao
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Homework Statement


a. If a ball is launched straight upwards from the ground with an initial velocity of 20.0 m/s, how long does the ball take to reach a height of 15.0 m on the way up?

b. For the same situation, at what time does the ball reach 15.0 m on the way back down?

c. If a ball is dropped from a height of 100.0 m, what is it's height above the ground (in meters) after 3.0 s?

d. If a ball is dropped from a height of 100.0 m, what is it's velocity (in m/s) after 3.00 s? You may treat downward velocity as positive.

Homework Equations


Vx = V0x + axt
x= x0 +v0xt + 1/2axt^2

The Attempt at a Solution


a. 15 = 20t - 4.9t^2
I took the derivative of my equation.
15 = 20 - 9.8t
t = 0.510 s

b. 0 = 20t - 4.9t^2
I assume the height from problem a cancels out with problem b giving 0 and I also took the derivative of equation.
0 = 20 - 9.8t
t= 2.04 s

c. x = 100 - 4.9t^2
Plug in 3.0 s for t.
x = 55.9 m

d. Vx = 9.8 x 3.0 = 29.4 m/s
 
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Hi Tchao and welcome to PF.

Tchao said:
I took the derivative of my equation.
Why? Just solve the quadratic and you will get two solutions. What is the meaning of each solution?

On edit: The derivative of 15 with respect to time is not 15.
 
So, I get 3.09 s and 0.990 s when solving using the quadratic equation.
The 0.990 s would be the solution to problem A and the 3.09 s would be the solution to problem.
 
Tchao said:
So, I get 3.09 s and 0.990 s when solving using the quadratic equation.
The 0.990 s would be the solution to problem A and the 3.09 s would be the solution to problem.
Correct. The two solutions are the two times when the ball is at height 15 m. The last two parts look fine.
 
Tchao said:

The Attempt at a Solution


a. 15 = 20t - 4.9t^2
I took the derivative of my equation.
15 = 20 - 9.8t
t = 0.510 s

You cannot take the derivative here, because that is an equation for specific values of ##t##.

For example, how long does it take to go ##5m## at ##2m/s##?

You get the equation (1) ##2t = 5## hence ##t = 2.5s##

But, if you differentiate that equation (1), you get the nonsensical ##2 = 0##.

You can only differentiate something that is an equation for all ##t##. For example: ##s = ut + 0.5 at^2## is an equation that holds for all ##t##, where ##u, a## are constants and ##s## is, therefore, a function of ##t##.

Differentiating that equation gives ##v = \frac{ds}{dt} = u + at##, which is then valid for all ##t## and is, as you may recognise, another equation of motion.
 
Last edited:
The only thing left to say is puhlease use BBcode and/or LaTex, both of which are built right into the editor, are very easy to use, and the links to the guides are right under the input box, on the left.
 
hmmm27 said:
The only thing left to say is puhlease use BBcode and/or LaTex, both of which are built right into the editor, are very easy to use, and the links to the guides are right under the input box, on the left.
Being a first time user, OP may not be familiar with these niceties.
 
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kuruman said:
Being a first time user, OP may not be familiar with these niceties.
True, just pointing them out : rather new myself - it's great watching what would normally be indecipherable ascii scribbles turn into textbook-ready formulas.
 
For this example

x= x0 +v0xt + 1/2axt^2
turns into
$$d_t=d_0+v_0t+\frac{1}{2}at^2$$
 
Last edited:

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