Solve Distance: Baseball Player Sliding w/ 7.9 m/s & 0.41 Coefficient

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Homework Help Overview

The discussion revolves around calculating the distance a baseball player slides to a stop, given an initial speed of 7.9 m/s and a coefficient of kinetic friction of 0.41. The problem involves concepts from mechanics, particularly friction and motion equations.

Discussion Character

  • Exploratory, Mathematical reasoning, Assumption checking

Approaches and Questions Raised

  • Participants discuss calculating the deceleration using Newton's second law and the work-energy theorem. There are attempts to clarify the relationship between friction and deceleration, and some participants question the setup and the equations being used.

Discussion Status

Several participants have offered guidance on how to approach the problem, including suggestions to use free body diagrams and kinematic equations. There is an ongoing exploration of different interpretations of the equations involved, but no consensus has been reached on a specific method.

Contextual Notes

Some participants express confusion about the explanations provided, indicating a need for further clarification on the concepts being discussed. There is also a note of a typo in one of the equations, which may have contributed to the misunderstanding.

Huskies213
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Can anyone help me to solve for the distance here ?? I'm lost ...

A baseball player slides with an initial speed of 7.9 m/s. If the coefficient of kinetic friction between the player and the ground is 0.41, how far does thet player have to slide before coming to rest ?
 
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Can you calculate the magnitude of the deceleration (Hint: make a free body diagram and use Newton's second law; the mass of the player will cancel out)?

(You can also use the work-energy theorem if you have covered that in class.)
 
Re

can anyone expand on this explanation ? I am still lost
 
u could calculate force that will decelerate the baseball player using the coefficient of kinetic friciton

[tex]\mu_k = \frac{F_{fr}}{F_{N}}[/tex]figure out the deceleration from that force...
[tex]\frac{F}{m_{player}}=a_{player}[/tex]

then use a kinematic equation to solve for distance
probably

[tex]{v_0^2} = {v_1^2} + 2ax[/tex]
 
Last edited:
The only force acting on the player is friction, so Newton's second law gives:

[tex]F_{net} = ma = f = -\mu mg[/tex]

The mass cancels out when you solve for a:

[tex]a = -\mu g[/tex]

Now that you have the magnitude of the acceleration, you can use the kinematic equation suggested by teken894, which should be written:

[tex]v^2 = v_o^2 + 2a\Delta x[/tex]
 
Last edited:
jamesrc said:
Now that you have the magnitude of the acceleration, you can use the kinematic equation suggested by teken894, which should be written:

[tex]v = v_o^2 + 2a\Delta x[/tex]
Nope, it shouldn't be written like that. It should instead read:
[tex]v ^ 2 = v_0 ^ 2 + 2ad[/tex]
Note that it's v2 not v. :)
 
Oops. Sorry about the typo. Fixed now.
 

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